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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2018 The Khronos Group Inc.
* Copyright (c) 2018 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Matched attachments tests
*//*--------------------------------------------------------------------*/
#include "vktPipelineMatchedAttachmentsTests.hpp"
#include "vktTestCase.hpp"
#include "vktTestCaseUtil.hpp"
#include "vktTestGroupUtil.hpp"
#include "vkMemUtil.hpp"
#include "vkPrograms.hpp"
#include "vkRefUtil.hpp"
#include "deUniquePtr.hpp"
namespace vkt
{
namespace pipeline
{
using namespace vk;
namespace
{
struct MatchedAttachmentsTestParams
{
bool usePipelineCache;
};
void initPrograms (SourceCollections& programCollection, const MatchedAttachmentsTestParams params)
{
DE_UNREF(params);
programCollection.glslSources.add("color_vert") << glu::VertexSource(
"#version 450\n"
"\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
"}\n");
programCollection.glslSources.add("color_frag") << glu::FragmentSource(
"#version 450\n"
"\n"
"layout(input_attachment_index=0, set=0, binding=0) uniform subpassInput x;\n"
"layout(location=0) out vec4 color;\n"
"void main() {\n"
" color = subpassLoad(x);\n"
"}\n");
}
tcu::TestStatus testMatchedAttachments (Context& context, const MatchedAttachmentsTestParams params)
{
const DeviceInterface& vk = context.getDeviceInterface();
const VkDevice vkDevice = context.getDevice();
const Unique<VkShaderModule> vertexShaderModule (createShaderModule(vk, vkDevice, context.getBinaryCollection().get("color_vert"), 0));
const Unique<VkShaderModule> fragmentShaderModule (createShaderModule(vk, vkDevice, context.getBinaryCollection().get("color_frag"), 0));
const VkDescriptorSetLayoutBinding descriptorSetLayoutBinding =
{
0u, // deUint32 binding;
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, // VkDescriptorType descriptorType;
1u, // deUint32 descriptorCount;
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlags stageFlags;
DE_NULL // const VkSampler* pImmutableSamplers;
};
const VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkDescriptorSetLayoutCreateFlags flags;
1u, // deUint32 bindingCount;
&descriptorSetLayoutBinding // const VkDescriptorSetLayoutBinding* pBindings;
} ;
const Unique<VkDescriptorSetLayout> descriptorSetLayout (createDescriptorSetLayout(vk, vkDevice, &descriptorSetLayoutCreateInfo, DE_NULL));
const VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineLayoutCreateFlags flags;
1u, // deUint32 setLayoutCount;
&(*descriptorSetLayout), // const VkDescriptorSetLayout* pSetLayouts;
0u, // deUint32 pushConstantRangeCount;
DE_NULL // const VkPushConstantRange* pPushConstantRanges;
};
const Unique<VkPipelineLayout> pipelineLayout (createPipelineLayout(vk, vkDevice, &pipelineLayoutCreateInfo, DE_NULL));
const VkAttachmentDescription descs[2] =
{
{
0u, // VkAttachmentDescriptionFlags flags;
VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout;
},
{
0u, // VkAttachmentDescriptionFlags flags;
VK_FORMAT_R8G8B8A8_UNORM, // VkFormat format;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp stencilLoadOp;
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp stencilStoreOp;
VK_IMAGE_LAYOUT_GENERAL, // VkImageLayout initialLayout;
VK_IMAGE_LAYOUT_GENERAL // VkImageLayout finalLayout;
}
};
const VkAttachmentReference color =
{
0u, // deUint32 attachment;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
};
const VkAttachmentReference input =
{
1u, // deUint32 attachment;
VK_IMAGE_LAYOUT_GENERAL // VkImageLayout layout;
};
const VkSubpassDescription subpassDescription =
{
0u, // VkSubpassDescriptionFlags flags;
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
1u, // deUint32 inputAttachmentCount;
&input, // const VkAttachmentReference* pInputAttachments;
1u, // deUint32 colorAttachmentCount;
&color, // const VkAttachmentReference* pColorAttachments;
DE_NULL, // const VkAttachmentReference* pResolveAttachments;
DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment;
0u, // deUint32 preserveAttachmentCount;
DE_NULL // const deUint32* pPreserveAttachments;
};
const VkRenderPassCreateInfo renderPassCreateInfo =
{
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkRenderPassCreateFlags flags;
2u, // deUint32 attachmentCount;
descs, // const VkAttachmentDescription* pAttachments;
1u, // deUint32 subpassCount;
&subpassDescription, // const VkSubpassDescription* pSubpasses;
0u, // deUint32 dependencyCount;
DE_NULL // const VkSubpassDependency* pDependencies;
};
const Unique<VkRenderPass> renderPass (createRenderPass(vk, vkDevice, &renderPassCreateInfo, DE_NULL));
const VkPipelineCacheCreateInfo pipelineCacheCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineCacheCreateFlags flags;
0u, // size_t initialDataSize;
DE_NULL // const void* pInitialData;
};
const Unique<VkPipelineCache> pipelineCache (createPipelineCache(vk, vkDevice, &pipelineCacheCreateInfo));
const VkPipelineShaderStageCreateInfo stages[] =
{
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_VERTEX_BIT, // VkShaderStageFlagBits stage;
*vertexShaderModule, // VkShaderModule module;
"main", // const char* pName;
DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
},
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineShaderStageCreateFlags flags;
VK_SHADER_STAGE_FRAGMENT_BIT, // VkShaderStageFlagBits stage;
*fragmentShaderModule, // VkShaderModule module;
"main", // const char* pName;
DE_NULL // const VkSpecializationInfo* pSpecializationInfo;
}
};
const VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineVertexInputStateCreateFlags flags;
0u, // deUint32 vertexBindingDescriptionCount;
DE_NULL, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
0u, // deUint32 vertexAttributeDescriptionCount;
DE_NULL // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
};
const VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineInputAssemblyStateCreateFlags flags;
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, // VkPrimitiveTopology topology;
VK_FALSE // VkBool32 primitiveRestartEnable;
};
const VkPipelineViewportStateCreateInfo viewportStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineViewportStateCreateFlags flags;
1u, // deUint32 viewportCount;
DE_NULL, // const VkViewport* pViewports;
1u, // deUint32 scissorCount;
DE_NULL // const VkRect2D* pScissors;
};
const VkPipelineRasterizationStateCreateInfo rasterizationStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineRasterizationStateCreateFlags flags;
VK_FALSE, // VkBool32 depthClampEnable;
VK_FALSE, // VkBool32 rasterizerDiscardEnable;
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
VK_CULL_MODE_BACK_BIT, // VkCullModeFlags cullMode;
VK_FRONT_FACE_CLOCKWISE, // VkFrontFace frontFace;
VK_FALSE, // VkBool32 depthBiasEnable;
0.0f, // float depthBiasConstantFactor;
0.0f, // float depthBiasClamp;
0.0f, // float depthBiasSlopeFactor;
1.0f // float lineWidth;
};
const VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineMultisampleStateCreateFlags flags;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples;
VK_FALSE, // VkBool32 sampleShadingEnable;
0.0f, // float minSampleShading;
DE_NULL, // const VkSampleMask* pSampleMask;
VK_FALSE, // VkBool32 alphaToCoverageEnable;
VK_FALSE // VkBool32 alphaToOneEnable;
};
const VkPipelineColorBlendAttachmentState colorBlendAttachmentState =
{
VK_FALSE, // VkBool32 blendEnable;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor srcColorBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor srcAlphaBlendFactor;
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor;
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
0xf // VkColorComponentFlags colorWriteMask;
};
const VkPipelineColorBlendStateCreateInfo colorBlendStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineColorBlendStateCreateFlags flags;
VK_FALSE, // VkBool32 logicOpEnable;
VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
1u, // deUint32 attachmentCount;
&colorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
{ 1.0f, 1.0f, 1.0f, 1.0f } // float blendConstants[4];
};
const VkDynamicState dynamicState[] =
{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
const VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineDynamicStateCreateFlags flags;
2u, // deUint32 dynamicStateCount;
dynamicState // const VkDynamicState* pDynamicStates;
};
const VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo =
{
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineCreateFlags flags;
2u, // deUint32 stageCount;
stages, // const VkPipelineShaderStageCreateInfo* pStages;
&vertexInputStateCreateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
&inputAssemblyStateCreateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
&viewportStateCreateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState;
&rasterizationStateCreateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
&multisampleStateCreateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
DE_NULL, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
&colorBlendStateCreateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
&dynamicStateCreateInfo, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
*pipelineLayout, // VkPipelineLayout layout;
*renderPass, // VkRenderPass renderPass;
0u, // deUint32 subpass;
DE_NULL, // VkPipeline basePipelineHandle;
0 // int basePipelineIndex;
};
createGraphicsPipeline(vk, vkDevice, params.usePipelineCache ? *pipelineCache : DE_NULL, &graphicsPipelineCreateInfo);
// Passes as long as createGraphicsPipeline didn't crash.
return tcu::TestStatus::pass("Pass");
}
void addMatchedAttachmentsTestCasesWithFunctions (tcu::TestCaseGroup* group)
{
const MatchedAttachmentsTestParams useCache = { true };
addFunctionCaseWithPrograms(group, "cache", "", initPrograms, testMatchedAttachments, useCache);
const MatchedAttachmentsTestParams noCache = { false };
addFunctionCaseWithPrograms(group, "no_cache", "", initPrograms, testMatchedAttachments, noCache);
}
} // anonymous
tcu::TestCaseGroup* createMatchedAttachmentsTests (tcu::TestContext& testCtx)
{
return createTestGroup(testCtx, "matched_attachments", "Matched attachments tests", addMatchedAttachmentsTestCasesWithFunctions);
}
} // pipeline
} // vkt