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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Indexed State Query tests.
*//*--------------------------------------------------------------------*/
#include "es3fIndexedStateQueryTests.hpp"
#include "es3fApiCase.hpp"
#include "glsStateQueryUtil.hpp"
#include "tcuRenderTarget.hpp"
#include "glwEnums.hpp"
using namespace glw; // GLint and other GL types
using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
namespace deqp
{
namespace gles3
{
namespace Functional
{
namespace
{
void checkIntEquals (tcu::TestContext& testCtx, GLint got, GLint expected)
{
using tcu::TestLog;
if (got != expected)
{
testCtx.getLog() << TestLog::Message << "// ERROR: Expected " << expected << "; got " << got << TestLog::EndMessage;
if (testCtx.getTestResult() == QP_TEST_RESULT_PASS)
testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value");
}
}
void checkIntEquals (tcu::TestContext& testCtx, GLint64 got, GLint64 expected)
{
using tcu::TestLog;
if (got != expected)
{
testCtx.getLog() << TestLog::Message << "// ERROR: Expected " << expected << "; got " << got << TestLog::EndMessage;
if (testCtx.getTestResult() == QP_TEST_RESULT_PASS)
testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value");
}
}
class TransformFeedbackCase : public ApiCase
{
public:
TransformFeedbackCase (Context& context, const char* name, const char* description)
: ApiCase(context, name, description)
{
}
virtual void testTransformFeedback (void) = DE_NULL;
void test (void)
{
static const char* transformFeedbackTestVertSource = "#version 300 es\n"
"out highp vec4 anotherOutput;\n"
"void main (void)\n"
"{\n"
" gl_Position = vec4(0.0);\n"
" anotherOutput = vec4(0.0);\n"
"}\n\0";
static const char* transformFeedbackTestFragSource = "#version 300 es\n"
"layout(location = 0) out mediump vec4 fragColor;"
"void main (void)\n"
"{\n"
" fragColor = vec4(0.0);\n"
"}\n\0";
GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL);
glShaderSource(shaderFrag, 1, &transformFeedbackTestFragSource, DE_NULL);
glCompileShader(shaderVert);
glCompileShader(shaderFrag);
expectError(GL_NO_ERROR);
GLuint shaderProg = glCreateProgram();
glAttachShader(shaderProg, shaderVert);
glAttachShader(shaderProg, shaderFrag);
const char* transformFeedbackOutputs[] =
{
"gl_Position",
"anotherOutput"
};
glTransformFeedbackVaryings(shaderProg, 2, transformFeedbackOutputs, GL_INTERLEAVED_ATTRIBS);
glLinkProgram(shaderProg);
expectError(GL_NO_ERROR);
glGenTransformFeedbacks(2, transformFeedbacks);
// Also store the default transform feedback in the array.
transformFeedbacks[2] = 0;
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbacks[0]);
expectError(GL_NO_ERROR);
testTransformFeedback();
// cleanup
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
glDeleteTransformFeedbacks(2, transformFeedbacks);
glDeleteShader(shaderVert);
glDeleteShader(shaderFrag);
glDeleteProgram(shaderProg);
expectError(GL_NO_ERROR);
}
protected:
GLuint transformFeedbacks[3];
};
class TransformFeedbackBufferBindingCase : public TransformFeedbackCase
{
public:
TransformFeedbackBufferBindingCase (Context& context, const char* name, const char* description)
: TransformFeedbackCase(context, name, description)
{
}
void testTransformFeedback (void)
{
const int feedbackPositionIndex = 0;
const int feedbackOutputIndex = 1;
const int feedbackIndex[2] = {feedbackPositionIndex, feedbackOutputIndex};
// bind bffers
GLuint feedbackBuffers[2];
glGenBuffers(2, feedbackBuffers);
expectError(GL_NO_ERROR);
for (int ndx = 0; ndx < 2; ++ndx)
{
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[ndx]);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackIndex[ndx], feedbackBuffers[ndx]);
expectError(GL_NO_ERROR);
}
// test TRANSFORM_FEEDBACK_BUFFER_BINDING
for (int ndx = 0; ndx < 2; ++ndx)
{
StateQueryMemoryWriteGuard<GLint> boundBuffer;
glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, feedbackIndex[ndx], &boundBuffer);
boundBuffer.verifyValidity(m_testCtx);
checkIntEquals(m_testCtx, boundBuffer, feedbackBuffers[ndx]);
}
// cleanup
glDeleteBuffers(2, feedbackBuffers);
}
};
class TransformFeedbackBufferBufferCase : public TransformFeedbackCase
{
public:
TransformFeedbackBufferBufferCase (Context& context, const char* name, const char* description)
: TransformFeedbackCase(context, name, description)
{
}
void testTransformFeedback (void)
{
const int feedbackPositionIndex = 0;
const int feedbackOutputIndex = 1;
const int rangeBufferOffset = 4;
const int rangeBufferSize = 8;
// bind buffers
GLuint feedbackBuffers[2];
glGenBuffers(2, feedbackBuffers);
expectError(GL_NO_ERROR);
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[0]);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackPositionIndex, feedbackBuffers[0]);
expectError(GL_NO_ERROR);
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackBuffers[1]);
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_DYNAMIC_READ);
glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, feedbackOutputIndex, feedbackBuffers[1], rangeBufferOffset, rangeBufferSize);
expectError(GL_NO_ERROR);
// test TRANSFORM_FEEDBACK_BUFFER_START and TRANSFORM_FEEDBACK_BUFFER_SIZE
const struct BufferRequirements
{
GLint index;
GLenum pname;
GLint64 value;
} requirements[] =
{
{ feedbackPositionIndex, GL_TRANSFORM_FEEDBACK_BUFFER_START, 0 },
{ feedbackPositionIndex, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, 0 },
{ feedbackOutputIndex, GL_TRANSFORM_FEEDBACK_BUFFER_START, rangeBufferOffset },
{ feedbackOutputIndex, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, rangeBufferSize }
};
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requirements); ++ndx)
{
StateQueryMemoryWriteGuard<GLint64> state;
glGetInteger64i_v(requirements[ndx].pname, requirements[ndx].index, &state);
if (state.verifyValidity(m_testCtx))
checkIntEquals(m_testCtx, state, requirements[ndx].value);
}
// cleanup
glDeleteBuffers(2, feedbackBuffers);
}
};
class TransformFeedbackSwitchingBufferCase : public TransformFeedbackCase
{
public:
TransformFeedbackSwitchingBufferCase (Context& context, const char* name, const char* description)
: TransformFeedbackCase(context, name, description)
{
}
void testTransformFeedback (void)
{
GLuint feedbackBuffers[3];
glGenBuffers(3, feedbackBuffers);
expectError(GL_NO_ERROR);
for (int i = 0; i < 3; ++i)
{
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbacks[i]);
expectError(GL_NO_ERROR);
GLint value;
glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 0, &value);
expectError(GL_NO_ERROR);
checkIntEquals(m_testCtx, value, 0);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, feedbackBuffers[i]);
expectError(GL_NO_ERROR);
// glBindBufferBase should also set the generic binding point.
glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, &value);
expectError(GL_NO_ERROR);
checkIntEquals(m_testCtx, value, feedbackBuffers[i]);
}
for (int i = 0; i < 3; ++i)
{
// glBindTransformFeedback should change the indexed binding points, but
// not the generic one.
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbacks[i]);
expectError(GL_NO_ERROR);
GLint value;
glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 0, &value);
expectError(GL_NO_ERROR);
checkIntEquals(m_testCtx, value, feedbackBuffers[i]);
glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, &value);
expectError(GL_NO_ERROR);
// Should be unchanged.
checkIntEquals(m_testCtx, value, feedbackBuffers[2]);
}
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbacks[0]);
expectError(GL_NO_ERROR);
glDeleteBuffers(3, feedbackBuffers);
expectError(GL_NO_ERROR);
// After deleting buffers the bound state should be changed but unbound
// state should be unchanged.
GLint value;
glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 0, &value);
expectError(GL_NO_ERROR);
checkIntEquals(m_testCtx, value, 0);
glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, &value);
expectError(GL_NO_ERROR);
checkIntEquals(m_testCtx, value, 0);
for (int i = 1; i < 3; ++i)
{
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbacks[i]);
expectError(GL_NO_ERROR);
glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 0, &value);
expectError(GL_NO_ERROR);
checkIntEquals(m_testCtx, value, feedbackBuffers[i]);
glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, &value);
expectError(GL_NO_ERROR);
checkIntEquals(m_testCtx, value, 0);
}
}
};
class UniformBufferCase : public ApiCase
{
public:
UniformBufferCase (Context& context, const char* name, const char* description)
: ApiCase (context, name, description)
, m_program (0)
{
}
virtual void testUniformBuffers (void) = DE_NULL;
void test (void)
{
static const char* testVertSource = "#version 300 es\n"
"uniform highp vec4 input1;\n"
"uniform highp vec4 input2;\n"
"void main (void)\n"
"{\n"
" gl_Position = input1 + input2;\n"
"}\n\0";
static const char* testFragSource = "#version 300 es\n"
"layout(location = 0) out mediump vec4 fragColor;"
"void main (void)\n"
"{\n"
" fragColor = vec4(0.0);\n"
"}\n\0";
GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);
GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(shaderVert, 1, &testVertSource, DE_NULL);
glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL);
glCompileShader(shaderVert);
glCompileShader(shaderFrag);
expectError(GL_NO_ERROR);
m_program = glCreateProgram();
glAttachShader(m_program, shaderVert);
glAttachShader(m_program, shaderFrag);
glLinkProgram(m_program);
glUseProgram(m_program);
expectError(GL_NO_ERROR);
testUniformBuffers();
glUseProgram(0);
glDeleteShader(shaderVert);
glDeleteShader(shaderFrag);
glDeleteProgram(m_program);
expectError(GL_NO_ERROR);
}
protected:
GLuint m_program;
};
class UniformBufferBindingCase : public UniformBufferCase
{
public:
UniformBufferBindingCase (Context& context, const char* name, const char* description)
: UniformBufferCase(context, name, description)
{
}
void testUniformBuffers (void)
{
const char* uniformNames[] =
{
"input1",
"input2"
};
GLuint uniformIndices[2] = {0};
glGetUniformIndices(m_program, 2, uniformNames, uniformIndices);
GLuint buffers[2];
glGenBuffers(2, buffers);
for (int ndx = 0; ndx < 2; ++ndx)
{
glBindBuffer(GL_UNIFORM_BUFFER, buffers[ndx]);
glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[ndx], buffers[ndx]);
expectError(GL_NO_ERROR);
}
for (int ndx = 0; ndx < 2; ++ndx)
{
StateQueryMemoryWriteGuard<GLint> boundBuffer;
glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, uniformIndices[ndx], &boundBuffer);
if (boundBuffer.verifyValidity(m_testCtx))
checkIntEquals(m_testCtx, boundBuffer, buffers[ndx]);
expectError(GL_NO_ERROR);
}
glDeleteBuffers(2, buffers);
}
};
class UniformBufferBufferCase : public UniformBufferCase
{
public:
UniformBufferBufferCase (Context& context, const char* name, const char* description)
: UniformBufferCase(context, name, description)
{
}
void testUniformBuffers (void)
{
const char* uniformNames[] =
{
"input1",
"input2"
};
GLuint uniformIndices[2] = {0};
glGetUniformIndices(m_program, 2, uniformNames, uniformIndices);
const GLint alignment = GetAlignment();
if (alignment == -1) // cannot continue without this
return;
m_testCtx.getLog() << tcu::TestLog::Message << "Alignment is " << alignment << tcu::TestLog::EndMessage;
int rangeBufferOffset = alignment;
int rangeBufferSize = alignment * 2;
int rangeBufferTotalSize = rangeBufferOffset + rangeBufferSize + 8; // + 8 has no special meaning, just to make it != with the size of the range
GLuint buffers[2];
glGenBuffers(2, buffers);
glBindBuffer(GL_UNIFORM_BUFFER, buffers[0]);
glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW);
glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[0], buffers[0]);
expectError(GL_NO_ERROR);
glBindBuffer(GL_UNIFORM_BUFFER, buffers[1]);
glBufferData(GL_UNIFORM_BUFFER, rangeBufferTotalSize, DE_NULL, GL_DYNAMIC_DRAW);
glBindBufferRange(GL_UNIFORM_BUFFER, uniformIndices[1], buffers[1], rangeBufferOffset, rangeBufferSize);
expectError(GL_NO_ERROR);
// test UNIFORM_BUFFER_START and UNIFORM_BUFFER_SIZE
const struct BufferRequirements
{
GLuint index;
GLenum pname;
GLint64 value;
} requirements[] =
{
{ uniformIndices[0], GL_UNIFORM_BUFFER_START, 0 },
{ uniformIndices[0], GL_UNIFORM_BUFFER_SIZE, 0 },
{ uniformIndices[1], GL_UNIFORM_BUFFER_START, rangeBufferOffset },
{ uniformIndices[1], GL_UNIFORM_BUFFER_SIZE, rangeBufferSize }
};
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(requirements); ++ndx)
{
StateQueryMemoryWriteGuard<GLint64> state;
glGetInteger64i_v(requirements[ndx].pname, requirements[ndx].index, &state);
if (state.verifyValidity(m_testCtx))
checkIntEquals(m_testCtx, state, requirements[ndx].value);
expectError(GL_NO_ERROR);
}
glDeleteBuffers(2, buffers);
}
int GetAlignment()
{
StateQueryMemoryWriteGuard<GLint> state;
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &state);
if (!state.verifyValidity(m_testCtx))
return -1;
if (state <= 256)
return state;
m_testCtx.getLog() << tcu::TestLog::Message << "// ERROR: UNIFORM_BUFFER_OFFSET_ALIGNMENT has a maximum value of 256." << tcu::TestLog::EndMessage;
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "invalid UNIFORM_BUFFER_OFFSET_ALIGNMENT value");
return -1;
}
};
} // anonymous
IndexedStateQueryTests::IndexedStateQueryTests (Context& context)
: TestCaseGroup(context, "indexed", "Indexed Integer Values")
{
}
void IndexedStateQueryTests::init (void)
{
// transform feedback
addChild(new TransformFeedbackBufferBindingCase(m_context, "transform_feedback_buffer_binding", "TRANSFORM_FEEDBACK_BUFFER_BINDING"));
addChild(new TransformFeedbackBufferBufferCase(m_context, "transform_feedback_buffer_start_size", "TRANSFORM_FEEDBACK_BUFFER_START and TRANSFORM_FEEDBACK_BUFFER_SIZE"));
addChild(new TransformFeedbackSwitchingBufferCase(m_context, "transform_feedback_switching_buffer", "TRANSFORM_FEEDBACK_BUFFER_BINDING while switching transform feedback objects"));
// uniform buffers
addChild(new UniformBufferBindingCase(m_context, "uniform_buffer_binding", "UNIFORM_BUFFER_BINDING"));
addChild(new UniformBufferBufferCase(m_context, "uniform_buffer_start_size", "UNIFORM_BUFFER_START and UNIFORM_BUFFER_SIZE"));
}
} // Functional
} // gles3
} // deqp