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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Implementation-defined limit tests.
*//*--------------------------------------------------------------------*/
#include "es3fImplementationLimitTests.hpp"
#include "tcuTestLog.hpp"
#include "gluDefs.hpp"
#include "gluStrUtil.hpp"
#include "gluRenderContext.hpp"
#include <vector>
#include <set>
#include <algorithm>
#include <iterator>
#include <limits>
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
namespace deqp
{
namespace gles3
{
namespace Functional
{
using std::vector;
using std::string;
using std::set;
using namespace glw; // GL types
namespace LimitQuery
{
// Query function template.
template<typename T>
T query (const glw::Functions& gl, deUint32 param);
// Compare template.
template<typename T>
inline bool compare (const T& min, const T& reported) { return min <= reported; }
// Types for queries
struct NegInt
{
GLint value;
NegInt (GLint value_) : value(value_) {}
};
std::ostream& operator<< (std::ostream& str, const NegInt& v) { return str << v.value; }
struct FloatRange
{
float min;
float max;
FloatRange (float min_, float max_) : min(min_), max(max_) {}
};
std::ostream& operator<< (std::ostream& str, const FloatRange& range) { return str << range.min << ", " << range.max; }
struct AlignmentInt
{
GLint value;
AlignmentInt (GLint value_) : value(value_) {}
};
std::ostream& operator<< (std::ostream& str, const AlignmentInt& v) { return str << v.value; }
// For custom formatting
struct Boolean
{
GLboolean value;
Boolean (GLboolean value_) : value(value_) {}
};
std::ostream& operator<< (std::ostream& str, const Boolean& boolean) { return str << (boolean.value ? "GL_TRUE" : "GL_FALSE"); }
// Query function implementations.
template<>
GLint query<GLint> (const glw::Functions& gl, deUint32 param)
{
GLint val = -1;
gl.getIntegerv(param, &val);
return val;
}
template<>
GLint64 query<GLint64> (const glw::Functions& gl, deUint32 param)
{
GLint64 val = -1;
gl.getInteger64v(param, &val);
return val;
}
template<>
GLuint64 query<GLuint64> (const glw::Functions& gl, deUint32 param)
{
GLint64 val = 0;
gl.getInteger64v(param, &val);
return (GLuint64)val;
}
template<>
GLfloat query<GLfloat> (const glw::Functions& gl,deUint32 param)
{
GLfloat val = -1000.f;
gl.getFloatv(param, &val);
return val;
}
template<>
NegInt query<NegInt> (const glw::Functions& gl, deUint32 param)
{
return NegInt(query<GLint>(gl, param));
}
template<>
Boolean query<Boolean> (const glw::Functions& gl, deUint32 param)
{
GLboolean val = GL_FALSE;
gl.getBooleanv(param, &val);
return Boolean(val);
}
template<>
FloatRange query<FloatRange> (const glw::Functions& gl, deUint32 param)
{
float v[2] = { -1.0f, -1.0f };
gl.getFloatv(param, &v[0]);
return FloatRange(v[0], v[1]);
}
template<>
AlignmentInt query<AlignmentInt> (const glw::Functions& gl, deUint32 param)
{
return AlignmentInt(query<GLint>(gl, param));
}
// Special comparison operators
template<>
bool compare<Boolean> (const Boolean& min, const Boolean& reported)
{
return !min.value || (min.value && reported.value);
}
template<>
bool compare<NegInt> (const NegInt& min, const NegInt& reported)
{
// Reverse comparison.
return reported.value <= min.value;
}
template<>
bool compare<FloatRange> (const FloatRange& min, const FloatRange& reported)
{
return reported.min <= min.min && min.max <= reported.max;
}
template<>
bool compare<AlignmentInt> (const AlignmentInt& min, const AlignmentInt& reported)
{
// Reverse comparison.
return reported.value <= min.value;
}
// Special error descriptions
enum QueryClass
{
CLASS_VALUE = 0,
CLASS_RANGE,
CLASS_ALIGNMENT,
};
template <QueryClass Class>
struct QueryClassTraits
{
static const char* const s_errorDescription;
};
template <>
const char* const QueryClassTraits<CLASS_VALUE>::s_errorDescription = "reported value is less than minimum required value!";
template <>
const char* const QueryClassTraits<CLASS_RANGE>::s_errorDescription = "reported range does not contain the minimum required range!";
template <>
const char* const QueryClassTraits<CLASS_ALIGNMENT>::s_errorDescription = "reported alignment is larger than minimum required aligmnent!";
template <typename T>
struct QueryTypeTraits
{
};
template <> struct QueryTypeTraits<GLint> { enum { CLASS = CLASS_VALUE }; };
template <> struct QueryTypeTraits<GLint64> { enum { CLASS = CLASS_VALUE }; };
template <> struct QueryTypeTraits<GLuint64> { enum { CLASS = CLASS_VALUE }; };
template <> struct QueryTypeTraits<GLfloat> { enum { CLASS = CLASS_VALUE }; };
template <> struct QueryTypeTraits<Boolean> { enum { CLASS = CLASS_VALUE }; };
template <> struct QueryTypeTraits<NegInt> { enum { CLASS = CLASS_VALUE }; };
template <> struct QueryTypeTraits<FloatRange> { enum { CLASS = CLASS_RANGE }; };
template <> struct QueryTypeTraits<AlignmentInt> { enum { CLASS = CLASS_ALIGNMENT }; };
} // LimitQuery
using namespace LimitQuery;
using tcu::TestLog;
template<typename T>
class LimitQueryCase : public TestCase
{
public:
LimitQueryCase (Context& context, const char* name, const char* description, deUint32 limit, const T& minRequiredValue)
: TestCase (context, name, description)
, m_limit (limit)
, m_minRequiredValue (minRequiredValue)
{
}
IterateResult iterate (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const T value = query<T>(m_context.getRenderContext().getFunctions(), m_limit);
GLU_EXPECT_NO_ERROR(gl.getError(), "Query failed");
const bool isOk = compare<T>(m_minRequiredValue, value);
m_testCtx.getLog() << TestLog::Message << "Reported: " << value << TestLog::EndMessage;
m_testCtx.getLog() << TestLog::Message << "Minimum required: " << m_minRequiredValue << TestLog::EndMessage;
if (!isOk)
m_testCtx.getLog() << TestLog::Message << "FAIL: " << QueryClassTraits<(QueryClass)QueryTypeTraits<T>::CLASS>::s_errorDescription << TestLog::EndMessage;
m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
isOk ? "Pass" : "Requirement not satisfied");
return STOP;
}
private:
deUint32 m_limit;
T m_minRequiredValue;
};
static const deUint32 s_requiredCompressedTexFormats[] =
{
GL_COMPRESSED_R11_EAC,
GL_COMPRESSED_SIGNED_R11_EAC,
GL_COMPRESSED_RG11_EAC,
GL_COMPRESSED_SIGNED_RG11_EAC,
GL_COMPRESSED_RGB8_ETC2,
GL_COMPRESSED_SRGB8_ETC2,
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
GL_COMPRESSED_RGBA8_ETC2_EAC,
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
};
class CompressedTextureFormatsQueryCase : public TestCase
{
public:
CompressedTextureFormatsQueryCase (Context& context)
: TestCase(context, "compressed_texture_formats", "GL_COMPRESSED_TEXTURE_FORMATS")
{
}
IterateResult iterate (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const GLint numFormats = query<GLint>(gl, GL_NUM_COMPRESSED_TEXTURE_FORMATS);
vector<GLint> formats (numFormats);
bool allFormatsOk = true;
if (numFormats > 0)
gl.getIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, &formats[0]);
GLU_EXPECT_NO_ERROR(gl.getError(), "Query failed");
// Log formats.
m_testCtx.getLog() << TestLog::Message << "Reported:" << TestLog::EndMessage;
for (vector<GLint>::const_iterator fmt = formats.begin(); fmt != formats.end(); fmt++)
m_testCtx.getLog() << TestLog::Message << glu::getCompressedTextureFormatStr(*fmt) << TestLog::EndMessage;
// Check that all required formats are in list.
{
set<GLint> formatSet(formats.begin(), formats.end());
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_requiredCompressedTexFormats); ndx++)
{
const deUint32 fmt = s_requiredCompressedTexFormats[ndx];
const bool found = formatSet.find(fmt) != formatSet.end();
if (!found)
{
m_testCtx.getLog() << TestLog::Message << "ERROR: " << glu::getCompressedTextureFormatStr(fmt) << " is missing!" << TestLog::EndMessage;
allFormatsOk = false;
}
}
}
m_testCtx.setTestResult(allFormatsOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
allFormatsOk ? "Pass" : "Requirement not satisfied");
return STOP;
}
};
static vector<string> queryExtensionsNonIndexed (const glw::Functions& gl)
{
const string extensionStr = (const char*)gl.getString(GL_EXTENSIONS);
vector<string> extensionList;
size_t pos = 0;
for (;;)
{
const size_t nextPos = extensionStr.find(' ', pos);
const size_t len = nextPos == string::npos ? extensionStr.length()-pos : nextPos-pos;
if (len > 0)
extensionList.push_back(extensionStr.substr(pos, len));
if (nextPos == string::npos)
break;
else
pos = nextPos+1;
}
return extensionList;
}
static vector<string> queryExtensionsIndexed (const glw::Functions& gl)
{
const int numExtensions = query<GLint>(gl, GL_NUM_EXTENSIONS);
vector<string> extensions (numExtensions);
GLU_EXPECT_NO_ERROR(gl.getError(), "GL_NUM_EXTENSIONS query failed");
for (int ndx = 0; ndx < numExtensions; ndx++)
extensions[ndx] = (const char*)gl.getStringi(GL_EXTENSIONS, (GLuint)ndx);
GLU_EXPECT_NO_ERROR(gl.getError(), "glGetStringi(GL_EXTENSIONS) failed");
return extensions;
}
static bool compareExtensionLists (const vector<string>& a, const vector<string>& b)
{
if (a.size() != b.size())
return false;
set<string> extsInB(b.begin(), b.end());
for (vector<string>::const_iterator i = a.begin(); i != a.end(); ++i)
{
if (extsInB.find(*i) == extsInB.end())
return false;
}
return true;
}
class ExtensionQueryCase : public TestCase
{
public:
ExtensionQueryCase (Context& context)
: TestCase(context, "extensions", "GL_EXTENSIONS")
{
}
IterateResult iterate (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const vector<string> nonIndexedExts = queryExtensionsNonIndexed(gl);
const vector<string> indexedExts = queryExtensionsIndexed(gl);
const bool isOk = compareExtensionLists(nonIndexedExts, indexedExts);
m_testCtx.getLog() << TestLog::Message << "Extensions as reported by glGetStringi(GL_EXTENSIONS):" << TestLog::EndMessage;
for (vector<string>::const_iterator ext = indexedExts.begin(); ext != indexedExts.end(); ++ext)
m_testCtx.getLog() << TestLog::Message << *ext << TestLog::EndMessage;
if (!isOk)
{
m_testCtx.getLog() << TestLog::Message << "Extensions as reported by glGetString(GL_EXTENSIONS):" << TestLog::EndMessage;
for (vector<string>::const_iterator ext = nonIndexedExts.begin(); ext != nonIndexedExts.end(); ++ext)
m_testCtx.getLog() << TestLog::Message << *ext << TestLog::EndMessage;
m_testCtx.getLog() << TestLog::Message << "ERROR: Extension lists do not match!" << TestLog::EndMessage;
}
m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
isOk ? "Pass" : "Invalid extension list");
return STOP;
}
};
ImplementationLimitTests::ImplementationLimitTests (Context& context)
: TestCaseGroup(context, "implementation_limits", "Implementation-defined limits")
{
}
ImplementationLimitTests::~ImplementationLimitTests (void)
{
}
void ImplementationLimitTests::init (void)
{
const int minVertexUniformBlocks = 12;
const int minVertexUniformComponents = 1024;
const int minFragmentUniformBlocks = 12;
const int minFragmentUniformComponents = 896;
const int minUniformBlockSize = 16384;
const int minCombinedVertexUniformComponents = (minVertexUniformBlocks*minUniformBlockSize)/4 + minVertexUniformComponents;
const int minCombinedFragmentUniformComponents = (minFragmentUniformBlocks*minUniformBlockSize)/4 + minFragmentUniformComponents;
#define LIMIT_CASE(NAME, PARAM, TYPE, MIN_VAL) \
addChild(new LimitQueryCase<TYPE>(m_context, #NAME, #PARAM, PARAM, MIN_VAL))
LIMIT_CASE(max_element_index, GL_MAX_ELEMENT_INDEX, GLint64, (1<<24)-1);
LIMIT_CASE(subpixel_bits, GL_SUBPIXEL_BITS, GLint, 4);
LIMIT_CASE(max_3d_texture_size, GL_MAX_3D_TEXTURE_SIZE, GLint, 256);
LIMIT_CASE(max_texture_size, GL_MAX_TEXTURE_SIZE, GLint, 2048);
LIMIT_CASE(max_array_texture_layers, GL_MAX_ARRAY_TEXTURE_LAYERS, GLint, 256);
LIMIT_CASE(max_texture_lod_bias, GL_MAX_TEXTURE_LOD_BIAS, GLfloat, 2.0f);
LIMIT_CASE(max_cube_map_texture_size, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GLint, 2048);
LIMIT_CASE(max_renderbuffer_size, GL_MAX_RENDERBUFFER_SIZE, GLint, 2048);
LIMIT_CASE(max_draw_buffers, GL_MAX_DRAW_BUFFERS, GLint, 4);
LIMIT_CASE(max_color_attachments, GL_MAX_COLOR_ATTACHMENTS, GLint, 4);
// GL_MAX_VIEWPORT_DIMS
LIMIT_CASE(aliased_point_size_range, GL_ALIASED_POINT_SIZE_RANGE, FloatRange, FloatRange(1,1));
LIMIT_CASE(aliased_line_width_range, GL_ALIASED_LINE_WIDTH_RANGE, FloatRange, FloatRange(1,1));
LIMIT_CASE(max_elements_indices, GL_MAX_ELEMENTS_INDICES, GLint, 0);
LIMIT_CASE(max_elements_vertices, GL_MAX_ELEMENTS_VERTICES, GLint, 0);
LIMIT_CASE(num_compressed_texture_formats, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GLint, DE_LENGTH_OF_ARRAY(s_requiredCompressedTexFormats));
addChild(new CompressedTextureFormatsQueryCase(m_context)); // GL_COMPRESSED_TEXTURE_FORMATS
// GL_PROGRAM_BINARY_FORMATS
LIMIT_CASE(num_program_binary_formats, GL_NUM_PROGRAM_BINARY_FORMATS, GLint, 0);
// GL_SHADER_BINARY_FORMATS
LIMIT_CASE(num_shader_binary_formats, GL_NUM_SHADER_BINARY_FORMATS, GLint, 0);
LIMIT_CASE(shader_compiler, GL_SHADER_COMPILER, Boolean, GL_TRUE);
// Shader data type ranges & precisions
LIMIT_CASE(max_server_wait_timeout, GL_MAX_SERVER_WAIT_TIMEOUT, GLuint64, 0);
// Version and extension support
addChild(new ExtensionQueryCase(m_context)); // GL_EXTENSIONS + consistency validation
LIMIT_CASE(num_extensions, GL_NUM_EXTENSIONS, GLint, 0);
LIMIT_CASE(major_version, GL_MAJOR_VERSION, GLint, 3);
LIMIT_CASE(minor_version, GL_MINOR_VERSION, GLint, 0);
// GL_RENDERER
// GL_SHADING_LANGUAGE_VERSION
// GL_VENDOR
// GL_VERSION
// Vertex shader limits
LIMIT_CASE(max_vertex_attribs, GL_MAX_VERTEX_ATTRIBS, GLint, 16);
LIMIT_CASE(max_vertex_uniform_components, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GLint, minVertexUniformComponents);
LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, minVertexUniformComponents/4);
LIMIT_CASE(max_vertex_uniform_blocks, GL_MAX_VERTEX_UNIFORM_BLOCKS, GLint, minVertexUniformBlocks);
LIMIT_CASE(max_vertex_output_components, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GLint, 64);
LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 16);
// Fragment shader limits
LIMIT_CASE(max_fragment_uniform_components, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GLint, minFragmentUniformComponents);
LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, minFragmentUniformComponents/4);
LIMIT_CASE(max_fragment_uniform_blocks, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GLint, minFragmentUniformBlocks);
LIMIT_CASE(max_fragment_input_components, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GLint, 60);
LIMIT_CASE(max_texture_image_units, GL_MAX_TEXTURE_IMAGE_UNITS, GLint, 16);
LIMIT_CASE(min_program_texel_offset, GL_MIN_PROGRAM_TEXEL_OFFSET, NegInt, -8);
LIMIT_CASE(max_program_texel_offset, GL_MAX_PROGRAM_TEXEL_OFFSET, GLint, 7);
// Aggregate shader limits
LIMIT_CASE(max_uniform_buffer_bindings, GL_MAX_UNIFORM_BUFFER_BINDINGS, GLint, 24);
LIMIT_CASE(max_uniform_block_size, GL_MAX_UNIFORM_BLOCK_SIZE, GLint64, minUniformBlockSize);
LIMIT_CASE(uniform_buffer_offset_alignment, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, AlignmentInt, 256);
LIMIT_CASE(max_combined_uniform_blocks, GL_MAX_COMBINED_UNIFORM_BLOCKS, GLint, 24);
LIMIT_CASE(max_combined_vertex_uniform_components, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GLint64, minCombinedVertexUniformComponents);
LIMIT_CASE(max_combined_fragment_uniform_components, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GLint64, minCombinedFragmentUniformComponents);
LIMIT_CASE(max_varying_components, GL_MAX_VARYING_COMPONENTS, GLint, 60);
LIMIT_CASE(max_varying_vectors, GL_MAX_VARYING_VECTORS, GLint, 15);
LIMIT_CASE(max_combined_texture_image_units, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GLint, 32);
// Transform feedback limits
LIMIT_CASE(max_transform_feedback_interleaved_components, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GLint, 64);
LIMIT_CASE(max_transform_feedback_separate_attribs, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GLint, 4);
LIMIT_CASE(max_transform_feedback_separate_components, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GLint, 4);
}
} // Functional
} // gles3
} // deqp