blob: 687ef307a88c27a1be00d10e4e2c6705e1bef492 [file] [log] [blame]
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2016 The Khronos Group Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Synchronization internally synchronized objects tests
*//*--------------------------------------------------------------------*/
#include "vktSynchronizationInternallySynchronizedObjectsTests.hpp"
#include "vktTestCaseUtil.hpp"
#include "vktSynchronizationUtil.hpp"
#include "vktCustomInstancesDevices.hpp"
#include "vkRef.hpp"
#include "tcuDefs.hpp"
#include "vkTypeUtil.hpp"
#include "vkBarrierUtil.hpp"
#include "vkPlatform.hpp"
#include "vkBuilderUtil.hpp"
#include "vkImageUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkObjUtil.hpp"
#include "tcuResultCollector.hpp"
#include "tcuCommandLine.hpp"
#include "deThread.hpp"
#include "deMutex.hpp"
#include "deSharedPtr.hpp"
#include <limits>
#include <iterator>
namespace vkt
{
namespace synchronization
{
namespace
{
using namespace vk;
using std::vector;
using std::string;
using std::map;
using std::exception;
using std::ostringstream;
using tcu::TestStatus;
using tcu::TestContext;
using tcu::ResultCollector;
using tcu::TestException;
using de::UniquePtr;
using de::MovePtr;
using de::SharedPtr;
using de::Mutex;
using de::Thread;
using de::clamp;
enum {EXECUTION_PER_THREAD = 100, BUFFER_ELEMENT_COUNT = 16, BUFFER_SIZE = BUFFER_ELEMENT_COUNT*4 };
class MultiQueues
{
typedef struct QueueType
{
vector<VkQueue> queues;
vector<bool> available;
} Queues;
public:
inline void addQueueFamilyIndex (const deUint32& queueFamilyIndex, const deUint32& count)
{
Queues temp;
vector<bool>::iterator it;
it = temp.available.begin();
temp.available.insert(it, count, false);
temp.queues.resize(count);
m_queues[queueFamilyIndex] = temp;
}
const deUint32& getQueueFamilyIndex (const int index)
{
map<deUint32,Queues>::iterator it = m_queues.begin();
advance (it, index);
return it->first;
}
inline size_t countQueueFamilyIndex (void)
{
return m_queues.size();
}
Queues & getQueues (const int index)
{
map<deUint32,Queues>::iterator it = m_queues.begin();
advance (it, index);
return it->second;
}
bool getFreeQueue (deUint32& returnQueueFamilyIndex, VkQueue& returnQueues, int& returnQueueIndex)
{
for (int queueFamilyIndexNdx = 0 ; queueFamilyIndexNdx < static_cast<int>(m_queues.size()); ++queueFamilyIndexNdx)
{
Queues& queue = m_queues[getQueueFamilyIndex(queueFamilyIndexNdx)];
for (int queueNdx = 0; queueNdx < static_cast<int>(queue.queues.size()); ++queueNdx)
{
m_mutex.lock();
if (queue.available[queueNdx])
{
queue.available[queueNdx] = false;
returnQueueFamilyIndex = getQueueFamilyIndex(queueFamilyIndexNdx);
returnQueues = queue.queues[queueNdx];
returnQueueIndex = queueNdx;
m_mutex.unlock();
return true;
}
m_mutex.unlock();
}
}
return false;
}
void releaseQueue (const deUint32& queueFamilyIndex, const int& queueIndex)
{
m_mutex.lock();
m_queues[queueFamilyIndex].available[queueIndex] = true;
m_mutex.unlock();
}
inline void setDevice (Move<VkDevice> device)
{
m_logicalDevice = device;
}
inline VkDevice getDevice (void)
{
return *m_logicalDevice;
}
MovePtr<Allocator> m_allocator;
protected:
Move<VkDevice> m_logicalDevice;
map<deUint32,Queues> m_queues;
Mutex m_mutex;
};
MovePtr<Allocator> createAllocator (const Context& context, const VkDevice& device)
{
const DeviceInterface& deviceInterface = context.getDeviceInterface();
const InstanceInterface& instance = context.getInstanceInterface();
const VkPhysicalDevice physicalDevice = context.getPhysicalDevice();
const VkPhysicalDeviceMemoryProperties deviceMemoryProperties = getPhysicalDeviceMemoryProperties(instance, physicalDevice);
// Create memory allocator for device
return MovePtr<Allocator> (new SimpleAllocator(deviceInterface, device, deviceMemoryProperties));
}
bool checkQueueFlags (const VkQueueFlags& availableFlag, const VkQueueFlags& neededFlag)
{
if (VK_QUEUE_TRANSFER_BIT == neededFlag)
{
if ( (availableFlag & VK_QUEUE_GRAPHICS_BIT) == VK_QUEUE_GRAPHICS_BIT ||
(availableFlag & VK_QUEUE_COMPUTE_BIT) == VK_QUEUE_COMPUTE_BIT ||
(availableFlag & VK_QUEUE_TRANSFER_BIT) == VK_QUEUE_TRANSFER_BIT
)
return true;
}
else if ((availableFlag & neededFlag) == neededFlag)
{
return true;
}
return false;
}
MovePtr<MultiQueues> createQueues (const Context& context, const VkQueueFlags& queueFlag)
{
const DeviceInterface& vk = context.getDeviceInterface();
const InstanceInterface& instance = context.getInstanceInterface();
const VkPhysicalDevice physicalDevice = context.getPhysicalDevice();
MovePtr<MultiQueues> moveQueues (new MultiQueues());
MultiQueues& queues = *moveQueues;
VkDeviceCreateInfo deviceInfo;
VkPhysicalDeviceFeatures deviceFeatures;
vector<VkQueueFamilyProperties> queueFamilyProperties;
vector<float> queuePriorities;
vector<VkDeviceQueueCreateInfo> queueInfos;
queueFamilyProperties = getPhysicalDeviceQueueFamilyProperties(instance, physicalDevice);
for (deUint32 queuePropertiesNdx = 0; queuePropertiesNdx < queueFamilyProperties.size(); ++queuePropertiesNdx)
{
if (checkQueueFlags(queueFamilyProperties[queuePropertiesNdx].queueFlags, queueFlag))
{
queues.addQueueFamilyIndex(queuePropertiesNdx, queueFamilyProperties[queuePropertiesNdx].queueCount);
}
}
if (queues.countQueueFamilyIndex() == 0)
{
TCU_THROW(NotSupportedError, "Queue not found");
}
{
vector<float>::iterator it = queuePriorities.begin();
unsigned int maxQueueCount = 0;
for (int queueFamilyIndexNdx = 0; queueFamilyIndexNdx < static_cast<int>(queues.countQueueFamilyIndex()); ++queueFamilyIndexNdx)
{
if (queues.getQueues(queueFamilyIndexNdx).queues.size() > maxQueueCount)
maxQueueCount = static_cast<unsigned int>(queues.getQueues(queueFamilyIndexNdx).queues.size());
}
queuePriorities.insert(it, maxQueueCount, 1.0);
}
for (int queueFamilyIndexNdx = 0; queueFamilyIndexNdx < static_cast<int>(queues.countQueueFamilyIndex()); ++queueFamilyIndexNdx)
{
VkDeviceQueueCreateInfo queueInfo;
const deUint32 queueCount = static_cast<deUint32>(queues.getQueues(queueFamilyIndexNdx).queues.size());
deMemset(&queueInfo, 0, sizeof(queueInfo));
queueInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueInfo.pNext = DE_NULL;
queueInfo.flags = (VkDeviceQueueCreateFlags)0u;
queueInfo.queueFamilyIndex = queues.getQueueFamilyIndex(queueFamilyIndexNdx);
queueInfo.queueCount = queueCount;
queueInfo.pQueuePriorities = &queuePriorities[0];
queueInfos.push_back(queueInfo);
}
deMemset(&deviceInfo, 0, sizeof(deviceInfo));
instance.getPhysicalDeviceFeatures(physicalDevice, &deviceFeatures);
deviceInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceInfo.pNext = DE_NULL;
deviceInfo.enabledExtensionCount = 0u;
deviceInfo.ppEnabledExtensionNames = DE_NULL;
deviceInfo.enabledLayerCount = 0u;
deviceInfo.ppEnabledLayerNames = DE_NULL;
deviceInfo.pEnabledFeatures = &deviceFeatures;
deviceInfo.queueCreateInfoCount = static_cast<deUint32>(queues.countQueueFamilyIndex());
deviceInfo.pQueueCreateInfos = &queueInfos[0];
queues.setDevice(createCustomDevice(context.getTestContext().getCommandLine().isValidationEnabled(), context.getPlatformInterface(), context.getInstance(), instance, physicalDevice, &deviceInfo));
for (deUint32 queueFamilyIndex = 0; queueFamilyIndex < queues.countQueueFamilyIndex(); ++queueFamilyIndex)
{
for (deUint32 queueReqNdx = 0; queueReqNdx < queues.getQueues(queueFamilyIndex).queues.size(); ++queueReqNdx)
{
vk.getDeviceQueue(queues.getDevice(), queues.getQueueFamilyIndex(queueFamilyIndex), queueReqNdx, &queues.getQueues(queueFamilyIndex).queues[queueReqNdx]);
queues.getQueues(queueFamilyIndex).available[queueReqNdx]=true;
}
}
queues.m_allocator = createAllocator(context, queues.getDevice());
return moveQueues;
}
TestStatus executeComputePipeline (const Context& context, const VkPipeline& pipeline, const VkPipelineLayout& pipelineLayout,
const VkDescriptorSetLayout& descriptorSetLayout, MultiQueues& queues, const deUint32& shadersExecutions)
{
const DeviceInterface& vk = context.getDeviceInterface();
const VkDevice device = queues.getDevice();
deUint32 queueFamilyIndex;
VkQueue queue;
int queueIndex;
while(!queues.getFreeQueue(queueFamilyIndex, queue, queueIndex)){}
{
const Unique<VkDescriptorPool> descriptorPool (DescriptorPoolBuilder()
.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)
.build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u));
Buffer resultBuffer (vk, device, *queues.m_allocator, makeBufferCreateInfo(BUFFER_SIZE, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), MemoryRequirement::HostVisible);
const VkBufferMemoryBarrier bufferBarrier = makeBufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT, *resultBuffer, 0ull, BUFFER_SIZE);
const Unique<VkCommandPool> cmdPool (createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex));
const Unique<VkCommandBuffer> cmdBuffer (makeCommandBuffer(vk, device, *cmdPool));
{
const Allocation& alloc = resultBuffer.getAllocation();
deMemset(alloc.getHostPtr(), 0, BUFFER_SIZE);
flushAlloc(vk, device, alloc);
}
// Start recording commands
beginCommandBuffer(vk, *cmdBuffer);
vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
// Create descriptor set
const Unique<VkDescriptorSet> descriptorSet(makeDescriptorSet(vk, device, *descriptorPool, descriptorSetLayout));
const VkDescriptorBufferInfo resultDescriptorInfo = makeDescriptorBufferInfo(*resultBuffer, 0ull, BUFFER_SIZE);
DescriptorSetUpdateBuilder()
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &resultDescriptorInfo)
.update(vk, device);
vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout, 0u, 1u, &descriptorSet.get(), 0u, DE_NULL);
// Dispatch indirect compute command
vk.cmdDispatch(*cmdBuffer, shadersExecutions, 1u, 1u);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT, (VkDependencyFlags)0,
0, (const VkMemoryBarrier*)DE_NULL,
1, &bufferBarrier,
0, (const VkImageMemoryBarrier*)DE_NULL);
// End recording commands
endCommandBuffer(vk, *cmdBuffer);
// Wait for command buffer execution finish
submitCommandsAndWait(vk, device, queue, *cmdBuffer);
queues.releaseQueue(queueFamilyIndex, queueIndex);
{
const Allocation& resultAlloc = resultBuffer.getAllocation();
invalidateAlloc(vk, device, resultAlloc);
const deInt32* ptr = reinterpret_cast<deInt32*>(resultAlloc.getHostPtr());
for (deInt32 ndx = 0; ndx < BUFFER_ELEMENT_COUNT; ++ndx)
{
if (ptr[ndx] != ndx)
{
return TestStatus::fail("The data don't match");
}
}
}
return TestStatus::pass("Passed");
}
}
TestStatus executeGraphicPipeline (const Context& context, const VkPipeline& pipeline, const VkPipelineLayout& pipelineLayout,
const VkDescriptorSetLayout& descriptorSetLayout, MultiQueues& queues, const VkRenderPass& renderPass, const deUint32 shadersExecutions)
{
const DeviceInterface& vk = context.getDeviceInterface();
const VkDevice device = queues.getDevice();
deUint32 queueFamilyIndex;
VkQueue queue;
int queueIndex;
while(!queues.getFreeQueue(queueFamilyIndex, queue, queueIndex)){}
{
const Unique<VkDescriptorPool> descriptorPool (DescriptorPoolBuilder()
.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)
.build(vk, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u));
Move<VkDescriptorSet> descriptorSet = makeDescriptorSet(vk, device, *descriptorPool, descriptorSetLayout);
Buffer resultBuffer (vk, device, *queues.m_allocator, makeBufferCreateInfo(BUFFER_SIZE, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), MemoryRequirement::HostVisible);
const VkBufferMemoryBarrier bufferBarrier = makeBufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT, *resultBuffer, 0ull, BUFFER_SIZE);
const VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM;
const VkExtent3D colorImageExtent = makeExtent3D(1u, 1u, 1u);
const VkImageSubresourceRange colorImageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u);
de::MovePtr<Image> colorAttachmentImage = de::MovePtr<Image>(new Image(vk, device, *queues.m_allocator,
makeImageCreateInfo(VK_IMAGE_TYPE_2D, colorImageExtent, colorFormat, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT),
MemoryRequirement::Any));
Move<VkImageView> colorAttachmentView = makeImageView(vk, device, **colorAttachmentImage, VK_IMAGE_VIEW_TYPE_2D, colorFormat, colorImageSubresourceRange);
Move<VkFramebuffer> framebuffer = makeFramebuffer(vk, device, renderPass, *colorAttachmentView, colorImageExtent.width, colorImageExtent.height);
const Unique<VkCommandPool> cmdPool (createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex));
const Unique<VkCommandBuffer> cmdBuffer (makeCommandBuffer(vk, device, *cmdPool));
const VkDescriptorBufferInfo outputBufferDescriptorInfo = makeDescriptorBufferInfo(*resultBuffer, 0ull, BUFFER_SIZE);
DescriptorSetUpdateBuilder()
.writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &outputBufferDescriptorInfo)
.update (vk, device);
{
const Allocation& alloc = resultBuffer.getAllocation();
deMemset(alloc.getHostPtr(), 0, BUFFER_SIZE);
flushAlloc(vk, device, alloc);
}
// Start recording commands
beginCommandBuffer(vk, *cmdBuffer);
// Change color attachment image layout
{
const VkImageMemoryBarrier colorAttachmentLayoutBarrier = makeImageMemoryBarrier(
(VkAccessFlags)0, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
**colorAttachmentImage, colorImageSubresourceRange);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, (VkDependencyFlags)0,
0u, DE_NULL, 0u, DE_NULL, 1u, &colorAttachmentLayoutBarrier);
}
{
const VkRect2D renderArea = makeRect2D(1u, 1u);
const tcu::Vec4 clearColor = tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f);
beginRenderPass(vk, *cmdBuffer, renderPass, *framebuffer, renderArea, clearColor);
}
vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0u, 1u, &descriptorSet.get(), 0u, DE_NULL);
vk.cmdDraw(*cmdBuffer, shadersExecutions, 1u, 0u, 0u);
endRenderPass(vk, *cmdBuffer);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT, (VkDependencyFlags)0,
0, (const VkMemoryBarrier*)DE_NULL,
1, &bufferBarrier,
0, (const VkImageMemoryBarrier*)DE_NULL);
// End recording commands
endCommandBuffer(vk, *cmdBuffer);
// Wait for command buffer execution finish
submitCommandsAndWait(vk, device, queue, *cmdBuffer);
queues.releaseQueue(queueFamilyIndex, queueIndex);
{
const Allocation& resultAlloc = resultBuffer.getAllocation();
invalidateAlloc(vk, device, resultAlloc);
const deInt32* ptr = reinterpret_cast<deInt32*>(resultAlloc.getHostPtr());
for (deInt32 ndx = 0; ndx < BUFFER_ELEMENT_COUNT; ++ndx)
{
if (ptr[ndx] != ndx)
{
return TestStatus::fail("The data don't match");
}
}
}
return TestStatus::pass("Passed");
}
}
class ThreadGroupThread : private Thread
{
public:
ThreadGroupThread (const Context& context, VkPipelineCache pipelineCache, const VkPipelineLayout& pipelineLayout,
const VkDescriptorSetLayout& descriptorSetLayout, MultiQueues& queues, const vector<deUint32>& shadersExecutions)
: m_context (context)
, m_pipelineCache (pipelineCache)
, m_pipelineLayout (pipelineLayout)
, m_descriptorSetLayout (descriptorSetLayout)
, m_queues (queues)
, m_shadersExecutions (shadersExecutions)
{
}
virtual ~ThreadGroupThread (void)
{
}
ResultCollector& getResultCollector (void)
{
return m_resultCollector;
}
using Thread::start;
using Thread::join;
protected:
virtual TestStatus runThread () = 0;
const Context& m_context;
VkPipelineCache m_pipelineCache;
const VkPipelineLayout& m_pipelineLayout;
const VkDescriptorSetLayout& m_descriptorSetLayout;
MultiQueues& m_queues;
const vector<deUint32>& m_shadersExecutions;
private:
ThreadGroupThread (const ThreadGroupThread&);
ThreadGroupThread& operator= (const ThreadGroupThread&);
void run (void)
{
try
{
TestStatus result = runThread();
m_resultCollector.addResult(result.getCode(), result.getDescription());
}
catch (const TestException& e)
{
m_resultCollector.addResult(e.getTestResult(), e.getMessage());
}
catch (const exception& e)
{
m_resultCollector.addResult(QP_TEST_RESULT_FAIL, e.what());
}
catch (...)
{
m_resultCollector.addResult(QP_TEST_RESULT_FAIL, "Exception");
}
}
ResultCollector m_resultCollector;
};
class ThreadGroup
{
typedef vector<SharedPtr<ThreadGroupThread> > ThreadVector;
public:
ThreadGroup (void)
{
}
~ThreadGroup (void)
{
}
void add (MovePtr<ThreadGroupThread> thread)
{
m_threads.push_back(SharedPtr<ThreadGroupThread>(thread.release()));
}
TestStatus run (void)
{
ResultCollector resultCollector;
for (ThreadVector::iterator threadIter = m_threads.begin(); threadIter != m_threads.end(); ++threadIter)
(*threadIter)->start();
for (ThreadVector::iterator threadIter = m_threads.begin(); threadIter != m_threads.end(); ++threadIter)
{
ResultCollector& threadResult = (*threadIter)->getResultCollector();
(*threadIter)->join();
resultCollector.addResult(threadResult.getResult(), threadResult.getMessage());
}
return TestStatus(resultCollector.getResult(), resultCollector.getMessage());
}
private:
ThreadVector m_threads;
};
class CreateComputeThread : public ThreadGroupThread
{
public:
CreateComputeThread (const Context& context, VkPipelineCache pipelineCache, vector<VkComputePipelineCreateInfo>& pipelineInfo,
const VkPipelineLayout& pipelineLayout, const VkDescriptorSetLayout& descriptorSetLayout,
MultiQueues& queues, const vector<deUint32>& shadersExecutions)
: ThreadGroupThread (context, pipelineCache, pipelineLayout, descriptorSetLayout, queues, shadersExecutions)
, m_pipelineInfo (pipelineInfo)
{
}
TestStatus runThread (void)
{
ResultCollector resultCollector;
for (int executionNdx = 0; executionNdx < EXECUTION_PER_THREAD; ++executionNdx)
{
const int shaderNdx = executionNdx % (int)m_pipelineInfo.size();
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice device = m_queues.getDevice();
Move<VkPipeline> pipeline = createComputePipeline(vk,device,m_pipelineCache, &m_pipelineInfo[shaderNdx]);
TestStatus result = executeComputePipeline(m_context, *pipeline, m_pipelineLayout, m_descriptorSetLayout, m_queues, m_shadersExecutions[shaderNdx]);
resultCollector.addResult(result.getCode(), result.getDescription());
}
return TestStatus(resultCollector.getResult(), resultCollector.getMessage());
}
private:
vector<VkComputePipelineCreateInfo>& m_pipelineInfo;
};
class CreateGraphicThread : public ThreadGroupThread
{
public:
CreateGraphicThread (const Context& context, VkPipelineCache pipelineCache, vector<VkGraphicsPipelineCreateInfo>& pipelineInfo,
const VkPipelineLayout& pipelineLayout, const VkDescriptorSetLayout& descriptorSetLayout,
MultiQueues& queues, const VkRenderPass& renderPass, const vector<deUint32>& shadersExecutions)
: ThreadGroupThread (context, pipelineCache, pipelineLayout, descriptorSetLayout, queues, shadersExecutions)
, m_pipelineInfo (pipelineInfo)
, m_renderPass (renderPass)
{}
TestStatus runThread (void)
{
ResultCollector resultCollector;
for (int executionNdx = 0; executionNdx < EXECUTION_PER_THREAD; ++executionNdx)
{
const int shaderNdx = executionNdx % (int)m_pipelineInfo.size();
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice device = m_queues.getDevice();
Move<VkPipeline> pipeline = createGraphicsPipeline(vk,device, m_pipelineCache, &m_pipelineInfo[shaderNdx]);
TestStatus result = executeGraphicPipeline(m_context, *pipeline, m_pipelineLayout, m_descriptorSetLayout, m_queues, m_renderPass, m_shadersExecutions[shaderNdx]);
resultCollector.addResult(result.getCode(), result.getDescription());
}
return TestStatus(resultCollector.getResult(), resultCollector.getMessage());
}
private:
vector<VkGraphicsPipelineCreateInfo>& m_pipelineInfo;
const VkRenderPass& m_renderPass;
};
class PipelineCacheComputeTestInstance : public TestInstance
{
typedef vector<SharedPtr<Unique<VkShaderModule> > > ShaderModuleVector;
public:
PipelineCacheComputeTestInstance (Context& context, const vector<deUint32>& shadersExecutions)
: TestInstance (context)
, m_shadersExecutions (shadersExecutions)
{
}
TestStatus iterate (void)
{
const DeviceInterface& vk = m_context.getDeviceInterface();
MovePtr<MultiQueues> queues = createQueues(m_context, VK_QUEUE_COMPUTE_BIT);
const VkDevice device = queues->getDevice();
ShaderModuleVector shaderCompModules = addShaderModules(device);
Buffer resultBuffer (vk, device, *queues->m_allocator, makeBufferCreateInfo(BUFFER_SIZE, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), MemoryRequirement::HostVisible);
const Move<VkDescriptorSetLayout> descriptorSetLayout (DescriptorSetLayoutBuilder()
.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT)
.build(vk, device));
const Move<VkPipelineLayout> pipelineLayout (makePipelineLayout(vk, device, *descriptorSetLayout));
vector<VkPipelineShaderStageCreateInfo> shaderStageInfos = addShaderStageInfo(shaderCompModules);
vector<VkComputePipelineCreateInfo> pipelineInfo = addPipelineInfo(*pipelineLayout, shaderStageInfos);
const VkPipelineCacheCreateInfo pipelineCacheInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineCacheCreateFlags flags;
0u, // deUintptr initialDataSize;
DE_NULL, // const void* pInitialData;
};
Move<VkPipelineCache> pipelineCache = createPipelineCache(vk, device, &pipelineCacheInfo);
Move<VkPipeline> pipeline = createComputePipeline(vk, device, *pipelineCache, &pipelineInfo[0]);
const deUint32 numThreads = clamp(deGetNumAvailableLogicalCores(), 4u, 32u);
ThreadGroup threads;
executeComputePipeline(m_context, *pipeline, *pipelineLayout, *descriptorSetLayout, *queues, m_shadersExecutions[0]);
for (deUint32 ndx = 0; ndx < numThreads; ++ndx)
threads.add(MovePtr<ThreadGroupThread>(new CreateComputeThread(
m_context, *pipelineCache, pipelineInfo, *pipelineLayout, *descriptorSetLayout, *queues, m_shadersExecutions)));
{
TestStatus thread_result = threads.run();
if(thread_result.getCode())
{
return thread_result;
}
}
return TestStatus::pass("Passed");
}
private:
ShaderModuleVector addShaderModules (const VkDevice& device)
{
const DeviceInterface& vk = m_context.getDeviceInterface();
ShaderModuleVector shaderCompModules;
shaderCompModules.resize(m_shadersExecutions.size());
for (int shaderNdx = 0; shaderNdx < static_cast<int>(m_shadersExecutions.size()); ++shaderNdx)
{
ostringstream shaderName;
shaderName<<"compute_"<<shaderNdx;
shaderCompModules[shaderNdx] = SharedPtr<Unique<VkShaderModule> > (new Unique<VkShaderModule>(createShaderModule(vk, device, m_context.getBinaryCollection().get(shaderName.str()), (VkShaderModuleCreateFlags)0)));
}
return shaderCompModules;
}
vector<VkPipelineShaderStageCreateInfo> addShaderStageInfo (const ShaderModuleVector& shaderCompModules)
{
VkPipelineShaderStageCreateInfo shaderStageInfo;
vector<VkPipelineShaderStageCreateInfo> shaderStageInfos;
shaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStageInfo.pNext = DE_NULL;
shaderStageInfo.flags = (VkPipelineShaderStageCreateFlags)0;
shaderStageInfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
shaderStageInfo.pName = "main";
shaderStageInfo.pSpecializationInfo = DE_NULL;
for (int shaderNdx = 0; shaderNdx < static_cast<int>(m_shadersExecutions.size()); ++shaderNdx)
{
shaderStageInfo.module = *(*shaderCompModules[shaderNdx]);
shaderStageInfos.push_back(shaderStageInfo);
}
return shaderStageInfos;
}
vector<VkComputePipelineCreateInfo> addPipelineInfo (VkPipelineLayout pipelineLayout, const vector<VkPipelineShaderStageCreateInfo>& shaderStageInfos)
{
vector<VkComputePipelineCreateInfo> pipelineInfos;
VkComputePipelineCreateInfo computePipelineInfo;
computePipelineInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
computePipelineInfo.pNext = DE_NULL;
computePipelineInfo.flags = (VkPipelineCreateFlags)0;
computePipelineInfo.layout = pipelineLayout;
computePipelineInfo.basePipelineHandle = DE_NULL;
computePipelineInfo.basePipelineIndex = 0;
for (int shaderNdx = 0; shaderNdx < static_cast<int>(m_shadersExecutions.size()); ++shaderNdx)
{
computePipelineInfo.stage = shaderStageInfos[shaderNdx];
pipelineInfos.push_back(computePipelineInfo);
}
return pipelineInfos;
}
const vector<deUint32> m_shadersExecutions;
};
class PipelineCacheGraphicTestInstance : public TestInstance
{
typedef vector<SharedPtr<Unique<VkShaderModule> > > ShaderModuleVector;
public:
PipelineCacheGraphicTestInstance (Context& context, const vector<deUint32>& shadersExecutions)
: TestInstance (context)
, m_shadersExecutions (shadersExecutions)
{
}
TestStatus iterate (void)
{
requireFeatures(m_context.getInstanceInterface(), m_context.getPhysicalDevice(), FEATURE_VERTEX_PIPELINE_STORES_AND_ATOMICS);
const DeviceInterface& vk = m_context.getDeviceInterface();
MovePtr<MultiQueues> queues = createQueues (m_context, VK_QUEUE_GRAPHICS_BIT);
const VkDevice device = queues->getDevice();
VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM;
Move<VkRenderPass> renderPass = makeRenderPass(vk, device, colorFormat);
const Move<VkDescriptorSetLayout> descriptorSetLayout (DescriptorSetLayoutBuilder()
.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_VERTEX_BIT)
.build(vk, device));
ShaderModuleVector shaderGraphicModules = addShaderModules(device);
const Move<VkPipelineLayout> pipelineLayout (makePipelineLayout(vk, device, *descriptorSetLayout));
vector<VkPipelineShaderStageCreateInfo> shaderStageInfos = addShaderStageInfo(shaderGraphicModules);
vector<VkGraphicsPipelineCreateInfo> pipelineInfo = addPipelineInfo(*pipelineLayout, shaderStageInfos, *renderPass);
const VkPipelineCacheCreateInfo pipelineCacheInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineCacheCreateFlags flags;
0u, // deUintptr initialDataSize;
DE_NULL, // const void* pInitialData;
};
Move<VkPipelineCache> pipelineCache = createPipelineCache(vk, device, &pipelineCacheInfo);
Move<VkPipeline> pipeline = createGraphicsPipeline(vk, device, *pipelineCache, &pipelineInfo[0]);
const deUint32 numThreads = clamp(deGetNumAvailableLogicalCores(), 4u, 32u);
ThreadGroup threads;
executeGraphicPipeline(m_context, *pipeline, *pipelineLayout, *descriptorSetLayout, *queues, *renderPass, m_shadersExecutions[0]);
for (deUint32 ndx = 0; ndx < numThreads; ++ndx)
threads.add(MovePtr<ThreadGroupThread>(new CreateGraphicThread(
m_context, *pipelineCache, pipelineInfo, *pipelineLayout, *descriptorSetLayout, *queues, *renderPass, m_shadersExecutions)));
{
TestStatus thread_result = threads.run();
if(thread_result.getCode())
{
return thread_result;
}
}
return TestStatus::pass("Passed");
}
private:
ShaderModuleVector addShaderModules (const VkDevice& device)
{
const DeviceInterface& vk = m_context.getDeviceInterface();
ShaderModuleVector shaderModules;
shaderModules.resize(m_shadersExecutions.size() + 1);
for (int shaderNdx = 0; shaderNdx < static_cast<int>(m_shadersExecutions.size()); ++shaderNdx)
{
ostringstream shaderName;
shaderName<<"vert_"<<shaderNdx;
shaderModules[shaderNdx] = SharedPtr<Unique<VkShaderModule> > (new Unique<VkShaderModule>(createShaderModule(vk, device, m_context.getBinaryCollection().get(shaderName.str()), (VkShaderModuleCreateFlags)0)));
}
shaderModules[m_shadersExecutions.size()] = SharedPtr<Unique<VkShaderModule> > (new Unique<VkShaderModule>(createShaderModule(vk, device, m_context.getBinaryCollection().get("frag"), (VkShaderModuleCreateFlags)0)));
return shaderModules;
}
vector<VkPipelineShaderStageCreateInfo> addShaderStageInfo (const ShaderModuleVector& shaderCompModules)
{
VkPipelineShaderStageCreateInfo shaderStageInfo;
vector<VkPipelineShaderStageCreateInfo> shaderStageInfos;
shaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStageInfo.pNext = DE_NULL;
shaderStageInfo.flags = (VkPipelineShaderStageCreateFlags)0;
shaderStageInfo.pName = "main";
shaderStageInfo.pSpecializationInfo = DE_NULL;
for (int shaderNdx = 0; shaderNdx < static_cast<int>(m_shadersExecutions.size()); ++shaderNdx)
{
shaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
shaderStageInfo.module = *(*shaderCompModules[shaderNdx]);
shaderStageInfos.push_back(shaderStageInfo);
shaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shaderStageInfo.module = *(*shaderCompModules[m_shadersExecutions.size()]);
shaderStageInfos.push_back(shaderStageInfo);
}
return shaderStageInfos;
}
vector<VkGraphicsPipelineCreateInfo> addPipelineInfo (VkPipelineLayout pipelineLayout, const vector<VkPipelineShaderStageCreateInfo>& shaderStageInfos, const VkRenderPass& renderPass)
{
VkExtent3D colorImageExtent = makeExtent3D(1u, 1u, 1u);
vector<VkGraphicsPipelineCreateInfo> pipelineInfo;
m_vertexInputStateParams.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
m_vertexInputStateParams.pNext = DE_NULL;
m_vertexInputStateParams.flags = 0u;
m_vertexInputStateParams.vertexBindingDescriptionCount = 0u;
m_vertexInputStateParams.pVertexBindingDescriptions = DE_NULL;
m_vertexInputStateParams.vertexAttributeDescriptionCount = 0u;
m_vertexInputStateParams.pVertexAttributeDescriptions = DE_NULL;
m_inputAssemblyStateParams.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
m_inputAssemblyStateParams.pNext = DE_NULL;
m_inputAssemblyStateParams.flags = 0u;
m_inputAssemblyStateParams.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
m_inputAssemblyStateParams.primitiveRestartEnable = VK_FALSE;
m_viewport.x = 0.0f;
m_viewport.y = 0.0f;
m_viewport.width = (float)colorImageExtent.width;
m_viewport.height = (float)colorImageExtent.height;
m_viewport.minDepth = 0.0f;
m_viewport.maxDepth = 1.0f;
//TODO
m_scissor.offset.x = 0;
m_scissor.offset.y = 0;
m_scissor.extent.width = colorImageExtent.width;
m_scissor.extent.height = colorImageExtent.height;
m_viewportStateParams.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
m_viewportStateParams.pNext = DE_NULL;
m_viewportStateParams.flags = 0u;
m_viewportStateParams.viewportCount = 1u;
m_viewportStateParams.pViewports = &m_viewport;
m_viewportStateParams.scissorCount = 1u;
m_viewportStateParams.pScissors = &m_scissor;
m_rasterStateParams.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
m_rasterStateParams.pNext = DE_NULL;
m_rasterStateParams.flags = 0u;
m_rasterStateParams.depthClampEnable = VK_FALSE;
m_rasterStateParams.rasterizerDiscardEnable = VK_FALSE;
m_rasterStateParams.polygonMode = VK_POLYGON_MODE_FILL;
m_rasterStateParams.cullMode = VK_CULL_MODE_NONE;
m_rasterStateParams.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
m_rasterStateParams.depthBiasEnable = VK_FALSE;
m_rasterStateParams.depthBiasConstantFactor = 0.0f;
m_rasterStateParams.depthBiasClamp = 0.0f;
m_rasterStateParams.depthBiasSlopeFactor = 0.0f;
m_rasterStateParams.lineWidth = 1.0f;
m_colorBlendAttachmentState.blendEnable = VK_FALSE;
m_colorBlendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
m_colorBlendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
m_colorBlendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
m_colorBlendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
m_colorBlendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
m_colorBlendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
m_colorBlendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT;
m_colorBlendStateParams.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
m_colorBlendStateParams.pNext = DE_NULL;
m_colorBlendStateParams.flags = 0u;
m_colorBlendStateParams.logicOpEnable = VK_FALSE;
m_colorBlendStateParams.logicOp = VK_LOGIC_OP_COPY;
m_colorBlendStateParams.attachmentCount = 1u;
m_colorBlendStateParams.pAttachments = &m_colorBlendAttachmentState;
m_colorBlendStateParams.blendConstants[0] = 0.0f;
m_colorBlendStateParams.blendConstants[1] = 0.0f;
m_colorBlendStateParams.blendConstants[2] = 0.0f;
m_colorBlendStateParams.blendConstants[3] = 0.0f;
m_multisampleStateParams.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
m_multisampleStateParams.pNext = DE_NULL;
m_multisampleStateParams.flags = 0u;
m_multisampleStateParams.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
m_multisampleStateParams.sampleShadingEnable = VK_FALSE;
m_multisampleStateParams.minSampleShading = 0.0f;
m_multisampleStateParams.pSampleMask = DE_NULL;
m_multisampleStateParams.alphaToCoverageEnable = VK_FALSE;
m_multisampleStateParams.alphaToOneEnable = VK_FALSE;
m_depthStencilStateParams.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
m_depthStencilStateParams.pNext = DE_NULL;
m_depthStencilStateParams.flags = 0u;
m_depthStencilStateParams.depthTestEnable = VK_TRUE;
m_depthStencilStateParams.depthWriteEnable = VK_TRUE;
m_depthStencilStateParams.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
m_depthStencilStateParams.depthBoundsTestEnable = VK_FALSE;
m_depthStencilStateParams.stencilTestEnable = VK_FALSE;
m_depthStencilStateParams.front.failOp = VK_STENCIL_OP_KEEP;
m_depthStencilStateParams.front.passOp = VK_STENCIL_OP_KEEP;
m_depthStencilStateParams.front.depthFailOp = VK_STENCIL_OP_KEEP;
m_depthStencilStateParams.front.compareOp = VK_COMPARE_OP_NEVER;
m_depthStencilStateParams.front.compareMask = 0u;
m_depthStencilStateParams.front.writeMask = 0u;
m_depthStencilStateParams.front.reference = 0u;
m_depthStencilStateParams.back.failOp = VK_STENCIL_OP_KEEP;
m_depthStencilStateParams.back.passOp = VK_STENCIL_OP_KEEP;
m_depthStencilStateParams.back.depthFailOp = VK_STENCIL_OP_KEEP;
m_depthStencilStateParams.back.compareOp = VK_COMPARE_OP_NEVER;
m_depthStencilStateParams.back.compareMask = 0u;
m_depthStencilStateParams.back.writeMask = 0u;
m_depthStencilStateParams.back.reference = 0u;
m_depthStencilStateParams.minDepthBounds = 0.0f;
m_depthStencilStateParams.maxDepthBounds = 1.0f;
VkGraphicsPipelineCreateInfo graphicsPipelineParams =
{
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineCreateFlags flags;
2u, // deUint32 stageCount;
DE_NULL, // const VkPipelineShaderStageCreateInfo* pStages;
&m_vertexInputStateParams, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
&m_inputAssemblyStateParams, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
DE_NULL, // const VkPipelineTessellationStateCreateInfo* pTessellationState;
&m_viewportStateParams, // const VkPipelineViewportStateCreateInfo* pViewportState;
&m_rasterStateParams, // const VkPipelineRasterizationStateCreateInfo* pRasterState;
&m_multisampleStateParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
&m_depthStencilStateParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
&m_colorBlendStateParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
(const VkPipelineDynamicStateCreateInfo*)DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
pipelineLayout, // VkPipelineLayout layout;
renderPass, // VkRenderPass renderPass;
0u, // deUint32 subpass;
DE_NULL, // VkPipeline basePipelineHandle;
0, // deInt32 basePipelineIndex;
};
for (int shaderNdx = 0; shaderNdx < static_cast<int>(m_shadersExecutions.size()) * 2; shaderNdx+=2)
{
graphicsPipelineParams.pStages = &shaderStageInfos[shaderNdx];
pipelineInfo.push_back(graphicsPipelineParams);
}
return pipelineInfo;
}
const vector<deUint32> m_shadersExecutions;
VkPipelineVertexInputStateCreateInfo m_vertexInputStateParams;
VkPipelineInputAssemblyStateCreateInfo m_inputAssemblyStateParams;
VkViewport m_viewport;
VkRect2D m_scissor;
VkPipelineViewportStateCreateInfo m_viewportStateParams;
VkPipelineRasterizationStateCreateInfo m_rasterStateParams;
VkPipelineColorBlendAttachmentState m_colorBlendAttachmentState;
VkPipelineColorBlendStateCreateInfo m_colorBlendStateParams;
VkPipelineMultisampleStateCreateInfo m_multisampleStateParams;
VkPipelineDepthStencilStateCreateInfo m_depthStencilStateParams;
};
class PipelineCacheComputeTest : public TestCase
{
public:
PipelineCacheComputeTest (TestContext& testCtx,
const string& name,
const string& description)
:TestCase (testCtx, name, description)
{
}
void initPrograms (SourceCollections& programCollection) const
{
ostringstream buffer;
buffer << "layout(set = 0, binding = 0, std430) buffer Output\n"
<< "{\n"
<< " int result[];\n"
<< "} sb_out;\n";
{
ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
<< "\n"
<< "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
<< "\n"
<< buffer.str()
<< "void main (void)\n"
<< "{\n"
<< " highp uint ndx = gl_GlobalInvocationID.x;\n"
<< " sb_out.result[ndx] = int(ndx);\n"
<< "}\n";
programCollection.glslSources.add("compute_0") << glu::ComputeSource(src.str());
}
{
ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
<< "\n"
<< "layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;\n"
<< "\n"
<< buffer.str()
<< "void main (void)\n"
<< "{\n"
<< " for (highp uint ndx = 0u; ndx < "<<BUFFER_ELEMENT_COUNT<<"u; ndx++)\n"
<< " {\n"
<< " sb_out.result[ndx] = int(ndx);\n"
<< " }\n"
<< "}\n";
programCollection.glslSources.add("compute_1") << glu::ComputeSource(src.str());
}
{
ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n"
<< "\n"
<< "layout(local_size_x = "<<BUFFER_ELEMENT_COUNT<<", local_size_y = 1, local_size_z = 1) in;\n"
<< "\n"
<< buffer.str()
<< "void main (void)\n"
<< "{\n"
<< " highp uint ndx = gl_LocalInvocationID.x;\n"
<< " sb_out.result[ndx] = int(ndx);\n"
<< "}\n";
programCollection.glslSources.add("compute_2") << glu::ComputeSource(src.str());
}
}
TestInstance* createInstance (Context& context) const
{
vector<deUint32> shadersExecutions;
shadersExecutions.push_back(16u); //compute_0
shadersExecutions.push_back(1u); //compute_1
shadersExecutions.push_back(1u); //compute_2
return new PipelineCacheComputeTestInstance(context, shadersExecutions);
}
};
class PipelineCacheGraphicTest : public TestCase
{
public:
PipelineCacheGraphicTest (TestContext& testCtx,
const string& name,
const string& description)
:TestCase (testCtx, name, description)
{
}
void initPrograms (SourceCollections& programCollection) const
{
ostringstream buffer;
buffer << "layout(set = 0, binding = 0, std430) buffer Output\n"
<< "{\n"
<< " int result[];\n"
<< "} sb_out;\n";
// Vertex
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_440) << "\n"
<< "\n"
<< buffer.str()
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " sb_out.result[gl_VertexIndex] = int(gl_VertexIndex);\n"
<< " gl_PointSize = 1.0f;\n"
<< "}\n";
programCollection.glslSources.add("vert_0") << glu::VertexSource(src.str());
}
// Vertex
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_440) << "\n"
<< "\n"
<< buffer.str()
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " for (highp uint ndx = 0u; ndx < "<<BUFFER_ELEMENT_COUNT<<"u; ndx++)\n"
<< " {\n"
<< " sb_out.result[ndx] = int(ndx);\n"
<< " }\n"
<< " gl_PointSize = 1.0f;\n"
<< "}\n";
programCollection.glslSources.add("vert_1") << glu::VertexSource(src.str());
}
// Vertex
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_440) << "\n"
<< "\n"
<< buffer.str()
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " for (int ndx = "<<BUFFER_ELEMENT_COUNT-1<<"; ndx >= 0; ndx--)\n"
<< " {\n"
<< " sb_out.result[uint(ndx)] = ndx;\n"
<< " }\n"
<< " gl_PointSize = 1.0f;\n"
<< "}\n";
programCollection.glslSources.add("vert_2") << glu::VertexSource(src.str());
}
// Fragment
{
std::ostringstream src;
src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_440) << "\n"
<< "\n"
<< "layout(location = 0) out vec4 o_color;\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " o_color = vec4(1.0);\n"
<< "}\n";
programCollection.glslSources.add("frag") << glu::FragmentSource(src.str());
}
}
TestInstance* createInstance (Context& context) const
{
vector<deUint32> shadersExecutions;
shadersExecutions.push_back(16u); //vert_0
shadersExecutions.push_back(1u); //vert_1
shadersExecutions.push_back(1u); //vert_2
return new PipelineCacheGraphicTestInstance(context, shadersExecutions);
}
};
} // anonymous
tcu::TestCaseGroup* createInternallySynchronizedObjects (tcu::TestContext& testCtx)
{
de::MovePtr<tcu::TestCaseGroup> tests(new tcu::TestCaseGroup(testCtx, "internally_synchronized_objects", "Internally synchronized objects"));
tests->addChild(new PipelineCacheComputeTest(testCtx, "pipeline_cache_compute", "Internally synchronized object VkPipelineCache for compute pipeline is tested"));
tests->addChild(new PipelineCacheGraphicTest(testCtx, "pipeline_cache_graphics", "Internally synchronized object VkPipelineCache for graphics pipeline is tested"));
return tests.release();
}
} // synchronization
} // vkt