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/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2019 The Khronos Group Inc.
* Copyright (c) 2019 Valve Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Tests vkCmdClearAttachments with unused attachments.
*//*--------------------------------------------------------------------*/
#include "vktRenderPassMultipleSubpassesMultipleCommandBuffersTests.hpp"
#include "pipeline/vktPipelineImageUtil.hpp"
#include "vkQueryUtil.hpp"
#include "vkRefUtil.hpp"
#include "vkCmdUtil.hpp"
#include "vkObjUtil.hpp"
#include "vkImageUtil.hpp"
#include "tcuTextureUtil.hpp"
#include "tcuImageCompare.hpp"
#include <sstream>
#include <functional>
#include <vector>
#include <string>
#include <memory>
namespace vkt
{
namespace renderpass
{
namespace
{
struct Vertex
{
tcu::Vec4 position;
tcu::Vec4 color;
};
template<typename T>
inline VkDeviceSize sizeInBytes(const std::vector<T>& vec)
{
return vec.size() * sizeof(vec[0]);
}
std::vector<Vertex> genVertices (void)
{
std::vector<Vertex> vectorData;
const tcu::Vec4 red = {1.0f, 0.0f, 0.0f, 1.0f};
const tcu::Vec4 green = {0.0f, 1.0f, 0.0f, 1.0f};
const tcu::Vec4 blue = {0.0f, 0.0f, 1.0f, 1.0f};
const tcu::Vec4 yellow = {1.0f, 1.0f, 0.0f, 1.0f};
vectorData.push_back({tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f) , red});
vectorData.push_back({tcu::Vec4( 0.0f, -1.0f, 0.0f, 1.0f) , red});
vectorData.push_back({tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f) , red});
vectorData.push_back({tcu::Vec4( 0.0f, 1.0f, 0.0f, 1.0f) , red});
vectorData.push_back({tcu::Vec4( 0.0f, -1.0f, 0.0f, 1.0f) , green});
vectorData.push_back({tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f) , green});
vectorData.push_back({tcu::Vec4( 0.0f, 1.0f, 0.0f, 1.0f) , green});
vectorData.push_back({tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f) , green});
vectorData.push_back({tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f) , blue});
vectorData.push_back({tcu::Vec4( 0.0f, -1.0f, 0.0f, 1.0f) , blue});
vectorData.push_back({tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f) , blue});
vectorData.push_back({tcu::Vec4( 0.0f, 1.0f, 0.0f, 1.0f) , blue});
vectorData.push_back({tcu::Vec4( 0.0f, -1.0f, 0.0f, 1.0f) , yellow});
vectorData.push_back({tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f) , yellow});
vectorData.push_back({tcu::Vec4( 0.0f, 1.0f, 0.0f, 1.0f) , yellow});
vectorData.push_back({tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f) , yellow});
return vectorData;
}
class MultipleSubpassesMultipleCommandBuffersTestInstance : public TestInstance
{
public:
MultipleSubpassesMultipleCommandBuffersTestInstance (Context& context);
virtual ~MultipleSubpassesMultipleCommandBuffersTestInstance (void) {}
virtual tcu::TestStatus iterate (void);
void createCommandBuffer (const DeviceInterface& vk,
VkDevice vkDevice);
private:
static constexpr deUint32 kImageWidth = 32;
static constexpr deUint32 kImageHeight = 32;
const tcu::UVec2 m_renderSize = { kImageWidth, kImageHeight };
// FIXME: check if I need all of this.
VkClearValue m_initialColor;
VkClearValue m_clearColor;
Move<VkImage> m_colorImageA;
de::MovePtr<Allocation> m_colorImageAllocA;
Move<VkImageView> m_colorAttachmentViewA;
Move<VkImage> m_colorImageB;
de::MovePtr<Allocation> m_colorImageAllocB;
Move<VkImageView> m_colorAttachmentViewB;
Move<VkRenderPass> m_renderPass;
Move<VkFramebuffer> m_framebufferA;
Move<VkFramebuffer> m_framebufferB;
Move<VkShaderModule> m_vertexShaderModule;
Move<VkShaderModule> m_fragmentShaderModule;
Move<VkDescriptorSetLayout> m_descriptorSetLayout;
Move<VkPipelineLayout> m_pipelineLayout;
Move<VkPipeline> m_graphicsPipeline0;
Move<VkPipeline> m_graphicsPipeline1;
Move<VkPipeline> m_graphicsPipeline2;
Move<VkCommandPool> m_cmdPool;
Move<VkCommandBuffer> m_cmdBufferA;
Move<VkCommandBuffer> m_cmdBufferB;
Move<VkBuffer> m_vertexBuffer;
de::MovePtr<Allocation> m_vertexBufferAlloc;
};
class MultipleSubpassesMultipleCommandBuffersTest : public vkt::TestCase
{
public:
MultipleSubpassesMultipleCommandBuffersTest (tcu::TestContext& testContext,
const std::string& name,
const std::string& description)
: vkt::TestCase(testContext, name, description)
{}
virtual ~MultipleSubpassesMultipleCommandBuffersTest (void) {}
virtual void initPrograms (SourceCollections& sourceCollections) const;
virtual TestInstance* createInstance (Context& context) const;
};
TestInstance* MultipleSubpassesMultipleCommandBuffersTest::createInstance (Context& context) const
{
return new MultipleSubpassesMultipleCommandBuffersTestInstance(context);
}
void MultipleSubpassesMultipleCommandBuffersTest::initPrograms (SourceCollections& sourceCollections) const
{
// Vertex shader.
sourceCollections.glslSources.add("vert_shader") << glu::VertexSource(
"#version 450\n"
"layout(location = 0) in vec4 position;\n"
"layout(location = 1) in vec4 color;\n"
"layout(location = 0) out vec4 vtxColor;\n"
"void main (void)\n"
"{\n"
"\tgl_Position = position;\n"
"\tvtxColor = color;\n"
"}\n");
// Fragment shader.
std::ostringstream fragmentSource;
fragmentSource << "#version 450\n"
<< "layout(location = 0) in vec4 vtxColor;\n"
<< "layout(location = 0) out vec4 fragColor;\n"
<< "void main (void)\n"
<< "{\n"
<< "\tfragColor = vtxColor;\n"
<< "}\n";
sourceCollections.glslSources.add("frag_shader") << glu::FragmentSource(fragmentSource.str());
}
// Create a render pass for this use case.
Move<VkRenderPass> createRenderPass (const DeviceInterface& vk, VkDevice vkDevice)
{
// XXX: Add more code to this
// Create attachment descriptions.
const VkAttachmentDescription attachmentDescription =
{
(VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples
VK_ATTACHMENT_LOAD_OP_LOAD, // VkAttachmentLoadOp loadOp
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout
};
// XXX: Review this parameters, I think I am doing it wrong.
// Mark attachments as used or not depending on the test parameters.
const VkAttachmentReference attachmentReference
{
0u, // deUint32 attachment
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout layout
};
// Create subpass description with the previous color attachment references.
std::vector<vk::VkSubpassDescription> subpassDescriptions;
{
const vk::VkSubpassDescription subpassDescription =
{
(VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint
0u, // deUint32 inputAttachmentCount
DE_NULL, // const VkAttachmentReference* pInputAttachments
1u, // deUint32 colorAttachmentCount
&attachmentReference, // const VkAttachmentReference* pColorAttachments
DE_NULL, // const VkAttachmentReference* pResolveAttachments
DE_NULL, // const VkAttachmentReference* pDepthStencilAttachment
0u, // deUint32 preserveAttachmentCount
DE_NULL // const deUint32* pPreserveAttachments
};
subpassDescriptions.emplace_back(subpassDescription);
subpassDescriptions.emplace_back(subpassDescription);
subpassDescriptions.emplace_back(subpassDescription);
}
std::vector<vk::VkSubpassDependency> subpassDependencies;
{
vk::VkSubpassDependency subpassDependency =
{
0u, // deUint32 srcSubpass
1u, // deUint32 dstSubpass
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, // VkPipelineStageFlags srcStageMask
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, // VkPipelineStageFlags dstStageMask
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags srcAccessMask
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask
0u // VkDependencyFlags dependencyFlags
};
subpassDependencies.emplace_back(subpassDependency);
subpassDependency.srcSubpass = 1u;
subpassDependency.dstSubpass = 2u;
subpassDependencies.emplace_back(subpassDependency);
}
const vk::VkRenderPassCreateInfo renderPassInfo =
{
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
(VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags
1u, // deUint32 attachmentCount
&attachmentDescription, // const VkAttachmentDescription* pAttachments
static_cast<deUint32>(subpassDescriptions.size()), // deUint32 subpassCount
subpassDescriptions.data(), // const VkSubpassDescription* pSubpasses
static_cast<deUint32>(subpassDependencies.size()), // deUint32 dependencyCount
subpassDependencies.data(), // const VkSubpassDependency* pDependencies
};
return createRenderPass(vk, vkDevice, &renderPassInfo);
}
MultipleSubpassesMultipleCommandBuffersTestInstance::MultipleSubpassesMultipleCommandBuffersTestInstance(Context& context)
: vkt::TestInstance(context)
{
// Initial color for all images.
m_initialColor.color.float32[0] = 0.0f;
m_initialColor.color.float32[1] = 0.0f;
m_initialColor.color.float32[2] = 0.0f;
m_initialColor.color.float32[3] = 1.0f;
// Clear color for used attachments.
m_clearColor.color.float32[0] = 1.0f;
m_clearColor.color.float32[1] = 1.0f;
m_clearColor.color.float32[2] = 1.0f;
m_clearColor.color.float32[3] = 1.0f;
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice vkDevice = m_context.getDevice();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
SimpleAllocator memAlloc (vk, vkDevice, getPhysicalDeviceMemoryProperties(m_context.getInstanceInterface(), m_context.getPhysicalDevice()));
const VkComponentMapping componentMapping = { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY };
// Create color images.
{
const VkImageCreateInfo colorImageParams =
{
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageCreateFlags flags;
VK_IMAGE_TYPE_2D, // VkImageType imageType;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
{ kImageWidth, kImageHeight, 1u }, // VkExtent3D extent;
1u, // deUint32 mipLevels;
1u, // deUint32 arrayLayers;
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT, // VkImageUsageFlags usage;
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
1u, // deUint32 queueFamilyIndexCount;
&queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
};
// Create, allocate and bind image memory.
m_colorImageA = createImage(vk, vkDevice, &colorImageParams);
m_colorImageAllocA = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *m_colorImageA), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(vkDevice, *m_colorImageA, m_colorImageAllocA->getMemory(), m_colorImageAllocA->getOffset()));
m_colorImageB = createImage(vk, vkDevice, &colorImageParams);
m_colorImageAllocB = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *m_colorImageB), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(vkDevice, *m_colorImageB, m_colorImageAllocB->getMemory(), m_colorImageAllocB->getOffset()));
// Create image view.
{
const VkImageViewCreateInfo colorAttachmentViewParamsA =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageViewCreateFlags flags;
*m_colorImageA, // VkImage image;
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
componentMapping, // VkChannelMapping channels;
{ VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u } // VkImageSubresourceRange subresourceRange;
};
m_colorAttachmentViewA = createImageView(vk, vkDevice, &colorAttachmentViewParamsA);
const VkImageViewCreateInfo colorAttachmentViewParamsB =
{
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkImageViewCreateFlags flags;
*m_colorImageB, // VkImage image;
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format;
componentMapping, // VkChannelMapping channels;
{ VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u } // VkImageSubresourceRange subresourceRange;
};
m_colorAttachmentViewB = createImageView(vk, vkDevice, &colorAttachmentViewParamsB);
}
// Clear image and leave it prepared to be used as a color attachment.
{
const VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
Move<VkCommandPool> cmdPool;
Move<VkCommandBuffer> cmdBuffer;
std::vector<VkImageMemoryBarrier> preImageBarriers;
std::vector<VkImageMemoryBarrier> postImageBarriers;
// Create command pool and buffer
cmdPool = createCommandPool(vk, vkDevice, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
cmdBuffer = allocateCommandBuffer(vk, vkDevice, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
// From undefined layout to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL.
const VkImageMemoryBarrier preImageBarrierA =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkAccessFlags srcAccessMask;
VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags dstAccessMask;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout newLayout;
VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
*m_colorImageA, // VkImage image;
{ // VkImageSubresourceRange subresourceRange;
aspectMask, // VkImageAspect aspect;
0u, // deUint32 baseMipLevel;
1u, // deUint32 mipLevels;
0u, // deUint32 baseArraySlice;
1u // deUint32 arraySize;
}
};
preImageBarriers.emplace_back(preImageBarrierA);
// From VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL to VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL.
const VkImageMemoryBarrier postImageBarrierA =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
DE_NULL, // const void* pNext;
VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask;
VK_ACCESS_SHADER_READ_BIT, // VkAccessFlags dstAccessMask;
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout oldLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
*m_colorImageA, // VkImage image;
{ // VkImageSubresourceRange subresourceRange;
aspectMask, // VkImageAspect aspect;
0u, // deUint32 baseMipLevel;
1u, // deUint32 mipLevels;
0u, // deUint32 baseArraySlice;
1u // deUint32 arraySize;
}
};
postImageBarriers.emplace_back(postImageBarrierA);
// From undefined layout to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL.
const VkImageMemoryBarrier preImageBarrierB =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkAccessFlags srcAccessMask;
VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags dstAccessMask;
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout newLayout;
VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
*m_colorImageB, // VkImage image;
{ // VkImageSubresourceRange subresourceRange;
aspectMask, // VkImageAspect aspect;
0u, // deUint32 baseMipLevel;
1u, // deUint32 mipLevels;
0u, // deUint32 baseArraySlice;
1u // deUint32 arraySize;
}
};
preImageBarriers.emplace_back(preImageBarrierB);
// From VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL to VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL.
const VkImageMemoryBarrier postImageBarrierB =
{
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
DE_NULL, // const void* pNext;
VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask;
VK_ACCESS_SHADER_READ_BIT, // VkAccessFlags dstAccessMask;
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout oldLayout;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
*m_colorImageB, // VkImage image;
{ // VkImageSubresourceRange subresourceRange;
aspectMask, // VkImageAspect aspect;
0u, // deUint32 baseMipLevel;
1u, // deUint32 mipLevels;
0u, // deUint32 baseArraySlice;
1u // deUint32 arraySize;
}
};
postImageBarriers.emplace_back(postImageBarrierB);
const VkImageSubresourceRange clearRange =
{
aspectMask, // VkImageAspectFlags aspectMask;
0u, // deUint32 baseMipLevel;
1u, // deUint32 levelCount;
0u, // deUint32 baseArrayLayer;
1u // deUint32 layerCount;
};
// Clear image and transfer layout.
beginCommandBuffer(vk, *cmdBuffer);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, static_cast<deUint32>(preImageBarriers.size()), preImageBarriers.data());
vk.cmdClearColorImage(*cmdBuffer, *m_colorImageA, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &m_initialColor.color, 1, &clearRange);
vk.cmdClearColorImage(*cmdBuffer, *m_colorImageB, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &m_initialColor.color, 1, &clearRange);
vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, static_cast<deUint32>(postImageBarriers.size()), postImageBarriers.data());
endCommandBuffer(vk, *cmdBuffer);
submitCommandsAndWait(vk, vkDevice, m_context.getUniversalQueue(), cmdBuffer.get());
}
}
// Create render pass.
m_renderPass = createRenderPass(vk, vkDevice);
// Create framebuffer
{
const VkImageView attachmentBindInfosA[1] =
{
*m_colorAttachmentViewA,
};
const VkFramebufferCreateInfo framebufferParamsA =
{
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkFramebufferCreateFlags flags;
*m_renderPass, // VkRenderPass renderPass;
1u, // deUint32 attachmentCount;
attachmentBindInfosA, // const VkImageView* pAttachments;
kImageWidth, // deUint32 width;
kImageHeight, // deUint32 height;
1u // deUint32 layers;
};
m_framebufferA = createFramebuffer(vk, vkDevice, &framebufferParamsA);
const VkImageView attachmentBindInfosB[1] =
{
*m_colorAttachmentViewB,
};
const VkFramebufferCreateInfo framebufferParamsB =
{
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkFramebufferCreateFlags flags;
*m_renderPass, // VkRenderPass renderPass;
1u, // deUint32 attachmentCount;
attachmentBindInfosB, // const VkImageView* pAttachments;
kImageWidth, // deUint32 width;
kImageHeight, // deUint32 height;
1u // deUint32 layers;
};
m_framebufferB = createFramebuffer(vk, vkDevice, &framebufferParamsB);
}
// Create pipeline layout.
{
const VkDescriptorSetLayoutCreateInfo descriptorSetLayoutParams =
{
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
0u, // VkDescriptorSetLayoutCreateFlags flags
0u, // deUint32 bindingCount
DE_NULL // const VkDescriptorSetLayoutBinding* pBindings
};
m_descriptorSetLayout = createDescriptorSetLayout(vk, vkDevice, &descriptorSetLayoutParams);
const VkPipelineLayoutCreateInfo pipelineLayoutParams =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // VkPipelineLayoutCreateFlags flags;
1u, // deUint32 setLayoutCount;
&m_descriptorSetLayout.get(), // const VkDescriptorSetLayout* pSetLayouts;
0u, // deUint32 pushConstantRangeCount;
DE_NULL // const VkPushConstantRange* pPushConstantRanges;
};
m_pipelineLayout = createPipelineLayout(vk, vkDevice, &pipelineLayoutParams);
}
// Create Vertex buffer
{
const std::vector<Vertex> vertexValues = genVertices();
const VkDeviceSize vertexBufferSize = sizeInBytes(vertexValues);
const vk::VkBufferCreateInfo bufferCreateInfo =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
0u, // VkBufferCreateFlags flags
vertexBufferSize, // VkDeviceSize size
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT, // VkBufferUsageFlags usage
VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode
1u, // deUint32 queueFamilyIndexCount
&queueFamilyIndex // const deUint32* pQueueFamilyIndices
};
m_vertexBuffer = createBuffer(vk, vkDevice, &bufferCreateInfo);
m_vertexBufferAlloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *m_vertexBuffer), MemoryRequirement::HostVisible);
VK_CHECK(vk.bindBufferMemory(vkDevice, *m_vertexBuffer, m_vertexBufferAlloc->getMemory(), m_vertexBufferAlloc->getOffset()));
// Load vertices into vertex buffer
deMemcpy(m_vertexBufferAlloc->getHostPtr(), vertexValues.data(), static_cast<size_t>(vertexBufferSize));
flushAlloc(vk, vkDevice, *m_vertexBufferAlloc);
}
// Vertex buffer description
const vk::VkVertexInputBindingDescription bindingDescription =
{
0u, // deUint32 binding
sizeof(Vertex), // deUint32 stride
VK_VERTEX_INPUT_RATE_VERTEX // VkVertexInputRate inputRate
};
std::vector<vk::VkVertexInputAttributeDescription> attributeDescriptions;
{
vk::VkVertexInputAttributeDescription attributeDescriptionVertex =
{
0u, // deUint32 location
0u, // deUint32 binding
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format
offsetof(Vertex, position) // deUint32 offset
};
vk::VkVertexInputAttributeDescription attributeDescriptionColor =
{
1u, // deUint32 location
0u, // deUint32 binding
VK_FORMAT_R32G32B32A32_SFLOAT, // VkFormat format
offsetof(Vertex, color) // deUint32 offset
};
attributeDescriptions.emplace_back(attributeDescriptionVertex);
attributeDescriptions.emplace_back(attributeDescriptionColor);
}
const vk::VkPipelineVertexInputStateCreateInfo vertexInputState =
{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
0u, // VkPipelineVertexInputStateCreateFlags flags
1u, // deUint32 vertexBindingDescriptionCount
&bindingDescription, // const VkVertexInputBindingDescription* pVertexBindingDescriptions
static_cast<deUint32>(attributeDescriptions.size()), // deUint32 vertexAttributeDescriptionCount
attributeDescriptions.data(), // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions
};
m_vertexShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("vert_shader"), 0);
m_fragmentShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("frag_shader"), 0);
// Create pipeline.
{
const std::vector<VkViewport> viewports (1, makeViewport(m_renderSize));
const std::vector<VkRect2D> scissors (1, makeRect2D(m_renderSize));
const VkPipelineColorBlendAttachmentState colorBlendAttachmentState =
{
VK_FALSE, // VkBool32 blendEnable
VK_BLEND_FACTOR_ZERO, // VkBlendFactor srcColorBlendFactor
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp
VK_BLEND_FACTOR_ZERO, // VkBlendFactor srcAlphaBlendFactor
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp
VK_COLOR_COMPONENT_R_BIT // VkColorComponentFlags colorWriteMask
| VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT
| VK_COLOR_COMPONENT_A_BIT
};
const VkPipelineColorBlendStateCreateInfo colorBlendStateCreateInfo =
{
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType
DE_NULL, // const void* pNext
0u, // VkPipelineColorBlendStateCreateFlags flags
VK_FALSE, // VkBool32 logicOpEnable
VK_LOGIC_OP_CLEAR, // VkLogicOp logicOp
1u, // deUint32 attachmentCount
&colorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments
{ 0.0f, 0.0f, 0.0f, 0.0f } // float blendConstants[4]
};
m_graphicsPipeline0 = makeGraphicsPipeline(vk, // const DeviceInterface& vk
vkDevice, // const VkDevice device
*m_pipelineLayout, // const VkPipelineLayout pipelineLayout
*m_vertexShaderModule, // const VkShaderModule vertexShaderModule
DE_NULL, // const VkShaderModule tessellationControlModule
DE_NULL, // const VkShaderModule tessellationEvalModule
DE_NULL, // const VkShaderModule geometryShaderModule
*m_fragmentShaderModule, // const VkShaderModule fragmentShaderModule
*m_renderPass, // const VkRenderPass renderPass
viewports, // const std::vector<VkViewport>& viewports
scissors, // const std::vector<VkRect2D>& scissors
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, // const VkPrimitiveTopology topology
0u, // const deUint32 subpass
0u, // const deUint32 patchControlPoints
&vertexInputState, // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
DE_NULL, // const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo
DE_NULL, // const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo
DE_NULL, // const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo
&colorBlendStateCreateInfo); // const VkPipelineColorBlendStateCreateInfo* colorBlendStateCreateInfo
m_graphicsPipeline1 = makeGraphicsPipeline(vk, // const DeviceInterface& vk
vkDevice, // const VkDevice device
*m_pipelineLayout, // const VkPipelineLayout pipelineLayout
*m_vertexShaderModule, // const VkShaderModule vertexShaderModule
DE_NULL, // const VkShaderModule tessellationControlModule
DE_NULL, // const VkShaderModule tessellationEvalModule
DE_NULL, // const VkShaderModule geometryShaderModule
*m_fragmentShaderModule, // const VkShaderModule fragmentShaderModule
*m_renderPass, // const VkRenderPass renderPass
viewports, // const std::vector<VkViewport>& viewports
scissors, // const std::vector<VkRect2D>& scissors
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, // const VkPrimitiveTopology topology
1u, // const deUint32 subpass
0u, // const deUint32 patchControlPoints
&vertexInputState, // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
DE_NULL, // const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo
DE_NULL, // const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo
DE_NULL, // const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo
&colorBlendStateCreateInfo); // const VkPipelineColorBlendStateCreateInfo* colorBlendStateCreateInfo
m_graphicsPipeline2 = makeGraphicsPipeline(vk, // const DeviceInterface& vk
vkDevice, // const VkDevice device
*m_pipelineLayout, // const VkPipelineLayout pipelineLayout
*m_vertexShaderModule, // const VkShaderModule vertexShaderModule
DE_NULL, // const VkShaderModule tessellationControlModule
DE_NULL, // const VkShaderModule tessellationEvalModule
DE_NULL, // const VkShaderModule geometryShaderModule
*m_fragmentShaderModule, // const VkShaderModule fragmentShaderModule
*m_renderPass, // const VkRenderPass renderPass
viewports, // const std::vector<VkViewport>& viewports
scissors, // const std::vector<VkRect2D>& scissors
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, // const VkPrimitiveTopology topology
2u, // const deUint32 subpass
0u, // const deUint32 patchControlPoints
&vertexInputState, // const VkPipelineVertexInputStateCreateInfo* vertexInputStateCreateInfo
DE_NULL, // const VkPipelineRasterizationStateCreateInfo* rasterizationStateCreateInfo
DE_NULL, // const VkPipelineMultisampleStateCreateInfo* multisampleStateCreateInfo
DE_NULL, // const VkPipelineDepthStencilStateCreateInfo* depthStencilStateCreateInfo
&colorBlendStateCreateInfo); // const VkPipelineColorBlendStateCreateInfo* colorBlendStateCreateInfo
}
// Create command pool
m_cmdPool = createCommandPool(vk, vkDevice, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
// Create command buffer
createCommandBuffer(vk, vkDevice);
}
void MultipleSubpassesMultipleCommandBuffersTestInstance::createCommandBuffer (const DeviceInterface& vk,
VkDevice vkDevice)
{
const VkRenderPassBeginInfo renderPassBeginInfoA =
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_renderPass, // VkRenderPass renderPass;
*m_framebufferA, // VkFramebuffer framebuffer;
makeRect2D(m_renderSize), // VkRect2D renderArea;
0u, // uint32_t clearValueCount;
DE_NULL // const VkClearValue* pClearValues;
};
const VkRenderPassBeginInfo renderPassBeginInfoB =
{
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
*m_renderPass, // VkRenderPass renderPass;
*m_framebufferB, // VkFramebuffer framebuffer;
makeRect2D(m_renderSize), // VkRect2D renderArea;
0u, // uint32_t clearValueCount;
DE_NULL // const VkClearValue* pClearValues;
};
m_cmdBufferA = allocateCommandBuffer(vk, vkDevice, *m_cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
m_cmdBufferB = allocateCommandBuffer(vk, vkDevice, *m_cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
const VkClearRect clearRect =
{
{ // VkRect2D rect;
{ 0, 0, }, // VkOffset2D offset;
{ kImageWidth, kImageHeight } // VkExtent2D extent;
},
0u, // uint32_t baseArrayLayer;
1u // uint32_t layerCount;
};
const VkClearAttachment clearAttachment =
{
VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask;
0u, // uint32_t colorAttachment;
m_clearColor // VkClearValue clearValue;
};
VkDeviceSize vertexBufferOffset = 0u;
// Command Buffer A will set his own event but wait for the B's event before continuing to the next subpass.
beginCommandBuffer(vk, *m_cmdBufferA, 0u);
beginCommandBuffer(vk, *m_cmdBufferB, 0u);
vk.cmdBeginRenderPass(*m_cmdBufferA, &renderPassBeginInfoA, VK_SUBPASS_CONTENTS_INLINE);
vk.cmdBindPipeline(*m_cmdBufferA, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipeline0);
vk.cmdBindVertexBuffers(*m_cmdBufferA, 0u, 1u, &m_vertexBuffer.get(), &vertexBufferOffset);
vk.cmdClearAttachments(*m_cmdBufferA, 1u, &clearAttachment, 1u, &clearRect);
vk.cmdBeginRenderPass(*m_cmdBufferB, &renderPassBeginInfoB, VK_SUBPASS_CONTENTS_INLINE);
vk.cmdBindPipeline(*m_cmdBufferB, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipeline0);
vk.cmdClearAttachments(*m_cmdBufferB, 1u, &clearAttachment, 1u, &clearRect);
vk.cmdNextSubpass(*m_cmdBufferB, VK_SUBPASS_CONTENTS_INLINE);
vk.cmdNextSubpass(*m_cmdBufferA, VK_SUBPASS_CONTENTS_INLINE);
vk.cmdBindPipeline(*m_cmdBufferA, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipeline1);
vk.cmdBindVertexBuffers(*m_cmdBufferA, 0u, 1u, &m_vertexBuffer.get(), &vertexBufferOffset);
vk.cmdDraw(*m_cmdBufferA, 4u, 1u, 0u, 0u);
vertexBufferOffset = 8 * sizeof(Vertex);
vk.cmdBindPipeline(*m_cmdBufferB, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipeline1);
vk.cmdBindVertexBuffers(*m_cmdBufferB, 0u, 1u, &m_vertexBuffer.get(), &vertexBufferOffset);
vk.cmdDraw(*m_cmdBufferB, 4u, 1u, 0u, 0u);
vk.cmdNextSubpass(*m_cmdBufferB, VK_SUBPASS_CONTENTS_INLINE);
vertexBufferOffset = 0u;
vk.cmdNextSubpass(*m_cmdBufferA, VK_SUBPASS_CONTENTS_INLINE);
vk.cmdBindPipeline(*m_cmdBufferA, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipeline2);
vk.cmdBindVertexBuffers(*m_cmdBufferA, 0u, 1u, &m_vertexBuffer.get(), &vertexBufferOffset);
vk.cmdDraw(*m_cmdBufferA, 4u, 1u, 4u, 0u);
vertexBufferOffset = 8 * sizeof(Vertex);
vk.cmdBindPipeline(*m_cmdBufferB, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_graphicsPipeline2);
vk.cmdDraw(*m_cmdBufferB, 4u, 1u, 4u, 0u);
vk.cmdEndRenderPass(*m_cmdBufferB);
vk.cmdEndRenderPass(*m_cmdBufferA);
endCommandBuffer(vk, *m_cmdBufferA);
endCommandBuffer(vk, *m_cmdBufferB);
}
tcu::TestStatus MultipleSubpassesMultipleCommandBuffersTestInstance::iterate (void)
{
const DeviceInterface& vk = m_context.getDeviceInterface();
const VkDevice vkDevice = m_context.getDevice();
const VkQueue queue = m_context.getUniversalQueue();
const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
SimpleAllocator allocator (vk, vkDevice, getPhysicalDeviceMemoryProperties(m_context.getInstanceInterface(), m_context.getPhysicalDevice()));
{
const Unique<VkFence> fence (createFence(vk, vkDevice));
std::vector<VkCommandBuffer> commandBuffers;
commandBuffers.emplace_back(m_cmdBufferA.get());
commandBuffers.emplace_back(m_cmdBufferB.get());
const VkSubmitInfo submitInfo =
{
VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
0u, // deUint32 waitSemaphoreCount;
DE_NULL, // const VkSemaphore* pWaitSemaphores;
(const VkPipelineStageFlags*)DE_NULL, // const VkPipelineStageFlags* pWaitDstStageMask;
static_cast<deUint32>(commandBuffers.size()), // deUint32 commandBufferCount;
commandBuffers.data(), // const VkCommandBuffer* pCommandBuffers;
0u, // deUint32 signalSemaphoreCount;
DE_NULL, // const VkSemaphore* pSignalSemaphores;
};
VK_CHECK(vk.queueSubmit(queue, 1u, &submitInfo, *fence));
VK_CHECK(vk.waitForFences(vkDevice, 1u, &fence.get(), DE_TRUE, ~0ull));
}
// XXX: Add code for image verification for both color attachments
{
// Colors to compare to.
const tcu::Vec4 red = {1.0f, 0.0f, 0.0f, 1.0f};
const tcu::Vec4 green = {0.0f, 1.0f, 0.0f, 1.0f};
const tcu::Vec4 blue = {0.0f, 0.0f, 1.0f, 1.0f};
const tcu::Vec4 yellow = {1.0f, 1.0f, 0.0f, 1.0f};
// Read result images.
de::MovePtr<tcu::TextureLevel> imagePixelsA = pipeline::readColorAttachment(vk, vkDevice, queue, queueFamilyIndex, allocator, *m_colorImageA, VK_FORMAT_R32G32B32A32_SFLOAT, m_renderSize);
de::MovePtr<tcu::TextureLevel> imagePixelsB = pipeline::readColorAttachment(vk, vkDevice, queue, queueFamilyIndex, allocator, *m_colorImageB, VK_FORMAT_R32G32B32A32_SFLOAT, m_renderSize);
// Verify pixel colors match.
const tcu::ConstPixelBufferAccess& imageAccessA = imagePixelsA->getAccess();
const tcu::ConstPixelBufferAccess& imageAccessB = imagePixelsB->getAccess();
tcu::TextureLevel referenceImageA(mapVkFormat(VK_FORMAT_R32G32B32A32_SFLOAT), m_renderSize.x(), m_renderSize.y());
tcu::TextureLevel referenceImageB(mapVkFormat(VK_FORMAT_R32G32B32A32_SFLOAT), m_renderSize.x(), m_renderSize.y());
tcu::clear(tcu::getSubregion(referenceImageA.getAccess(), 0u, 0u,
imageAccessA.getWidth() / 2, imageAccessA.getHeight()),
red);
tcu::clear(tcu::getSubregion(referenceImageA.getAccess(), imageAccessA.getWidth() / 2, 0u,
imageAccessA.getWidth() / 2, imageAccessA.getHeight()),
green);
if (!tcu::floatThresholdCompare(m_context.getTestContext().getLog(), "Compare", "Result comparison", referenceImageA.getAccess(), imageAccessA, tcu::Vec4(0.02f), tcu::COMPARE_LOG_RESULT))
TCU_FAIL("[A] Rendered image is not correct");
tcu::clear(tcu::getSubregion(referenceImageB.getAccess(), 0u, 0u,
imageAccessB.getWidth() / 2, imageAccessB.getHeight()),
blue);
tcu::clear(tcu::getSubregion(referenceImageB.getAccess(), imageAccessB.getWidth() / 2, 0u,
imageAccessA.getWidth() / 2, imageAccessB.getHeight()),
yellow);
if (!tcu::floatThresholdCompare(m_context.getTestContext().getLog(), "Compare", "Result comparison", referenceImageB.getAccess(), imageAccessB, tcu::Vec4(0.02f), tcu::COMPARE_LOG_RESULT))
TCU_FAIL("[B] Rendered image is not correct");
}
return tcu::TestStatus::pass("Pass");
}
} // anonymous
tcu::TestCaseGroup* createRenderPassMultipleSubpassesMultipleCommandBuffersTests (tcu::TestContext& testCtx)
{
de::MovePtr<tcu::TestCaseGroup> testGroup (new tcu::TestCaseGroup(testCtx, "multiple_subpasses_multiple_command_buffers", "Multiple subpasses multiple command buffers"));
testGroup->addChild(new MultipleSubpassesMultipleCommandBuffersTest(testCtx, "test", ""));
return testGroup.release();
}
} // renderpass
} // vkt