| KHR-GL43.info.vendor |
| KHR-GL43.info.renderer |
| KHR-GL43.info.version |
| KHR-GL43.info.shading_language_version |
| KHR-GL43.info.extensions |
| KHR-GL43.info.render_target |
| KHR-GL43.clip_distance.coverage |
| KHR-GL43.clip_distance.functional |
| KHR-GL43.clip_distance.negative |
| KHR-GL43.glsl_noperspective.functionaltest |
| KHR-GL43.transform_feedback.api_errors_test |
| KHR-GL43.transform_feedback.linking_errors_test |
| KHR-GL43.transform_feedback.limits_test |
| KHR-GL43.transform_feedback.capture_vertex_interleaved_test |
| KHR-GL43.transform_feedback.capture_geometry_interleaved_test |
| KHR-GL43.transform_feedback.capture_vertex_separate_test |
| KHR-GL43.transform_feedback.capture_geometry_separate_test |
| KHR-GL43.transform_feedback.get_xfb_varying |
| KHR-GL43.transform_feedback.query_vertex_interleaved_test |
| KHR-GL43.transform_feedback.query_geometry_interleaved_test |
| KHR-GL43.transform_feedback.query_vertex_separate_test |
| KHR-GL43.transform_feedback.query_geometry_separate_test |
| KHR-GL43.transform_feedback.discard_vertex_test |
| KHR-GL43.transform_feedback.discard_geometry_test |
| KHR-GL43.transform_feedback.draw_xfb_test |
| KHR-GL43.transform_feedback.draw_xfb_feedbackk_test |
| KHR-GL43.transform_feedback.draw_xfb_stream_test |
| KHR-GL43.transform_feedback.capture_special_interleaved_test |
| KHR-GL43.transform_feedback.draw_xfb_instanced_test |
| KHR-GL43.transform_feedback.draw_xfb_stream_instanced_test |
| KHR-GL43.texture_repeat_mode.r8_49x23_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.r8_49x23_0_repeat |
| KHR-GL43.texture_repeat_mode.r8_49x23_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.r8_49x23_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.r8_49x23_1_repeat |
| KHR-GL43.texture_repeat_mode.r8_49x23_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.r8_49x23_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.r8_49x23_2_repeat |
| KHR-GL43.texture_repeat_mode.r8_49x23_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb565_49x23_0_repeat |
| KHR-GL43.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb565_49x23_1_repeat |
| KHR-GL43.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb565_49x23_2_repeat |
| KHR-GL43.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb8_49x23_0_repeat |
| KHR-GL43.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb8_49x23_1_repeat |
| KHR-GL43.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb8_49x23_2_repeat |
| KHR-GL43.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb10_a2_49x23_0_repeat |
| KHR-GL43.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb10_a2_49x23_1_repeat |
| KHR-GL43.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb10_a2_49x23_2_repeat |
| KHR-GL43.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.r32ui_49x23_0_repeat |
| KHR-GL43.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.r32ui_49x23_1_repeat |
| KHR-GL43.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.r32ui_49x23_2_repeat |
| KHR-GL43.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rg32ui_49x23_0_repeat |
| KHR-GL43.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rg32ui_49x23_1_repeat |
| KHR-GL43.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rg32ui_49x23_2_repeat |
| KHR-GL43.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgba32ui_49x23_0_repeat |
| KHR-GL43.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgba32ui_49x23_1_repeat |
| KHR-GL43.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgba32ui_49x23_2_repeat |
| KHR-GL43.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.depth_component16_49x23_0_repeat |
| KHR-GL43.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.depth_component16_49x23_1_repeat |
| KHR-GL43.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.depth_component16_49x23_2_repeat |
| KHR-GL43.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_49x23_0_repeat |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_49x23_1_repeat |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_49x23_2_repeat |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.r8_11x131_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.r8_11x131_0_repeat |
| KHR-GL43.texture_repeat_mode.r8_11x131_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.r8_11x131_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.r8_11x131_1_repeat |
| KHR-GL43.texture_repeat_mode.r8_11x131_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.r8_11x131_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.r8_11x131_2_repeat |
| KHR-GL43.texture_repeat_mode.r8_11x131_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb565_11x131_0_repeat |
| KHR-GL43.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb565_11x131_1_repeat |
| KHR-GL43.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb565_11x131_2_repeat |
| KHR-GL43.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb8_11x131_0_repeat |
| KHR-GL43.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb8_11x131_1_repeat |
| KHR-GL43.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb8_11x131_2_repeat |
| KHR-GL43.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb10_a2_11x131_0_repeat |
| KHR-GL43.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb10_a2_11x131_1_repeat |
| KHR-GL43.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgb10_a2_11x131_2_repeat |
| KHR-GL43.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.r32ui_11x131_0_repeat |
| KHR-GL43.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.r32ui_11x131_1_repeat |
| KHR-GL43.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.r32ui_11x131_2_repeat |
| KHR-GL43.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rg32ui_11x131_0_repeat |
| KHR-GL43.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rg32ui_11x131_1_repeat |
| KHR-GL43.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rg32ui_11x131_2_repeat |
| KHR-GL43.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgba32ui_11x131_0_repeat |
| KHR-GL43.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgba32ui_11x131_1_repeat |
| KHR-GL43.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.rgba32ui_11x131_2_repeat |
| KHR-GL43.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.depth_component16_11x131_0_repeat |
| KHR-GL43.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.depth_component16_11x131_1_repeat |
| KHR-GL43.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.depth_component16_11x131_2_repeat |
| KHR-GL43.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_11x131_0_repeat |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_11x131_1_repeat |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_11x131_2_repeat |
| KHR-GL43.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat |
| KHR-GL43.shaders30.declarations.declarations.redeclare_gl_FragColor |
| KHR-GL43.shaders30.declarations.declarations.redeclare_gl_FragData |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2_mat2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x3_mat2x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat2x4_mat2x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3_mat3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x2_mat3x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat3x4_mat3x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4_mat4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x2_mat4x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_mat4x3_mat4x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x3_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat2x4_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x2_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat3x4_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x2_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec2_from_float_mat4x3_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2_mat2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x3_mat2x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat2x4_mat2x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3_mat3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x2_mat3x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat3x4_mat3x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4_mat4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x2_mat4x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_mat4x3_mat4x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x3_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat2x4_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x2_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat3x4_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x2_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec3_from_float_mat4x3_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2_mat2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x3_mat2x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat2x4_mat2x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3_mat3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x2_mat3x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat3x4_mat3x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4_mat4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x2_mat4x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_mat4x3_mat4x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x3_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat2x4_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x2_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat3x4_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x2_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.vec4_from_float_mat4x3_float_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2_mat2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x3_mat2x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat2x4_mat2x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3_mat3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x2_mat3x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat3x4_mat3x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4_mat4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x2_mat4x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_mat4x3_mat4x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x3_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat2x4_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x2_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat3x4_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x2_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec2_from_int_mat4x3_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2_mat2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x3_mat2x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat2x4_mat2x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3_mat3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x2_mat3x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat3x4_mat3x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4_mat4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x2_mat4x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_mat4x3_mat4x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x3_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat2x4_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x2_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat3x4_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x2_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec3_from_int_mat4x3_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2_mat2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x3_mat2x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat2x4_mat2x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3_mat3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x2_mat3x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat3x4_mat3x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4_mat4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x2_mat4x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_mat4x3_mat4x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x3_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat2x4_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x2_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat3x4_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x2_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.ivec4_from_int_mat4x3_int_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2_mat2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x3_mat2x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat2x4_mat2x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3_mat3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x2_mat3x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat3x4_mat3x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4_mat4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x2_mat4x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_mat4x3_mat4x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x3_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat2x4_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x2_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat3x4_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x2_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec2_from_bool_mat4x3_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2_mat2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x3_mat2x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat2x4_mat2x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3_mat3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x2_mat3x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat3x4_mat3x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4_mat4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x2_mat4x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_mat4x3_mat4x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x3_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat2x4_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x2_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat3x4_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x2_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec3_from_bool_mat4x3_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2_mat2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x3_mat2x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat2x4_mat2x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3_mat3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x2_mat3x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat3x4_mat3x4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4_mat4_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x2_mat4x2_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_mat4x3_mat4x3_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x3_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat2x4_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x2_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat3x4_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x2_bool_invalid_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_fs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_vs |
| KHR-GL43.shaders30.glsl_constructors.bvec4_from_bool_mat4x3_bool_invalid_fs |
| KHR-GL43.ext_texture_shadow_lod.texture.sampler2darrayshadow_fragment |
| KHR-GL43.ext_texture_shadow_lod.texture.sampler2darrayshadow_bias_fragment |
| KHR-GL43.ext_texture_shadow_lod.texture.samplercubearrayshadow_vertex |
| KHR-GL43.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment |
| KHR-GL43.ext_texture_shadow_lod.texture.samplercubearrayshadow_bias_fragment |
| KHR-GL43.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_vertex |
| KHR-GL43.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_fragment |
| KHR-GL43.ext_texture_shadow_lod.textureoffset.sampler2darrayshadow_bias_fragment |
| KHR-GL43.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_vertex |
| KHR-GL43.ext_texture_shadow_lod.texturelod.sampler2darrayshadow_fragment |
| KHR-GL43.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex |
| KHR-GL43.ext_texture_shadow_lod.texturelod.samplercubeshadow_fragment |
| KHR-GL43.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment |
| KHR-GL43.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_vertex |
| KHR-GL43.ext_texture_shadow_lod.texturelodoffset.sampler2darrayshadow_fragment |
| KHR-GL43.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength |
| KHR-GL43.CommonBugs.CommonBug_InputVariablesCannotBeModified |
| KHR-GL43.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp |
| KHR-GL43.CommonBugs.CommonBug_InvalidVSInputs |
| KHR-GL43.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue |
| KHR-GL43.CommonBugs.CommonBug_PerVertexValidation |
| KHR-GL43.CommonBugs.CommonBug_ReservedNames |
| KHR-GL43.CommonBugs.CommonBug_SparseBuffersWithCopyOps |
| KHR-GL43.texture_size_promotion.functional |
| KHR-GL43.gpu_shader5_gl.implicit_conversions |
| KHR-GL43.gpu_shader5_gl.function_overloading |
| KHR-GL43.gpu_shader5_gl.float_encoding |
| KHR-GL43.transform_feedback_overflow_query_ARB.implementation-dependent-state |
| KHR-GL43.transform_feedback_overflow_query_ARB.default-context-state |
| KHR-GL43.transform_feedback_overflow_query_ARB.context-state-update |
| KHR-GL43.transform_feedback_overflow_query_ARB.error-invalid-index |
| KHR-GL43.transform_feedback_overflow_query_ARB.error-already-active |
| KHR-GL43.transform_feedback_overflow_query_ARB.error-incompatible-target |
| KHR-GL43.transform_feedback_overflow_query_ARB.error-no-active-query |
| KHR-GL43.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs |
| KHR-GL43.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs |
| KHR-GL43.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs |
| KHR-GL43.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs |
| KHR-GL43.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream |
| KHR-GL43.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream |
| KHR-GL43.packed_pixels.rectangle.initial_values |
| KHR-GL43.packed_pixels.rectangle.depth_component |
| KHR-GL43.packed_pixels.rectangle.depth_stencil |
| KHR-GL43.packed_pixels.rectangle.red |
| KHR-GL43.packed_pixels.rectangle.rg |
| KHR-GL43.packed_pixels.rectangle.r8 |
| KHR-GL43.packed_pixels.rectangle.r8_snorm |
| KHR-GL43.packed_pixels.rectangle.r16 |
| KHR-GL43.packed_pixels.rectangle.r16_snorm |
| KHR-GL43.packed_pixels.rectangle.rg8 |
| KHR-GL43.packed_pixels.rectangle.rg8_snorm |
| KHR-GL43.packed_pixels.rectangle.rg16 |
| KHR-GL43.packed_pixels.rectangle.rg16_snorm |
| KHR-GL43.packed_pixels.rectangle.r3_g3_b2 |
| KHR-GL43.packed_pixels.rectangle.rgb4 |
| KHR-GL43.packed_pixels.rectangle.rgb5 |
| KHR-GL43.packed_pixels.rectangle.rgb8 |
| KHR-GL43.packed_pixels.rectangle.rgb8_snorm |
| KHR-GL43.packed_pixels.rectangle.rgb10 |
| KHR-GL43.packed_pixels.rectangle.rgb12 |
| KHR-GL43.packed_pixels.rectangle.rgb16 |
| KHR-GL43.packed_pixels.rectangle.rgb16_snorm |
| KHR-GL43.packed_pixels.rectangle.rgba2 |
| KHR-GL43.packed_pixels.rectangle.rgba4 |
| KHR-GL43.packed_pixels.rectangle.rgb5_a1 |
| KHR-GL43.packed_pixels.rectangle.rgba8 |
| KHR-GL43.packed_pixels.rectangle.rgba8_snorm |
| KHR-GL43.packed_pixels.rectangle.rgb10_a2 |
| KHR-GL43.packed_pixels.rectangle.rgb10_a2ui |
| KHR-GL43.packed_pixels.rectangle.rgba12 |
| KHR-GL43.packed_pixels.rectangle.rgba16 |
| KHR-GL43.packed_pixels.rectangle.rgba16_snorm |
| KHR-GL43.packed_pixels.rectangle.srgb8 |
| KHR-GL43.packed_pixels.rectangle.srgb8_alpha8 |
| KHR-GL43.packed_pixels.rectangle.r16f |
| KHR-GL43.packed_pixels.rectangle.rg16f |
| KHR-GL43.packed_pixels.rectangle.rgb16f |
| KHR-GL43.packed_pixels.rectangle.rgba16f |
| KHR-GL43.packed_pixels.rectangle.r32f |
| KHR-GL43.packed_pixels.rectangle.rg32f |
| KHR-GL43.packed_pixels.rectangle.rgb32f |
| KHR-GL43.packed_pixels.rectangle.rgba32f |
| KHR-GL43.packed_pixels.rectangle.r11f_g11f_b10f |
| KHR-GL43.packed_pixels.rectangle.rgb9_e5 |
| KHR-GL43.packed_pixels.rectangle.r8i |
| KHR-GL43.packed_pixels.rectangle.r8ui |
| KHR-GL43.packed_pixels.rectangle.r16i |
| KHR-GL43.packed_pixels.rectangle.r16ui |
| KHR-GL43.packed_pixels.rectangle.r32i |
| KHR-GL43.packed_pixels.rectangle.r32ui |
| KHR-GL43.packed_pixels.rectangle.rg8i |
| KHR-GL43.packed_pixels.rectangle.rg8ui |
| KHR-GL43.packed_pixels.rectangle.rg16i |
| KHR-GL43.packed_pixels.rectangle.rg16ui |
| KHR-GL43.packed_pixels.rectangle.rg32i |
| KHR-GL43.packed_pixels.rectangle.rg32ui |
| KHR-GL43.packed_pixels.rectangle.rgb8i |
| KHR-GL43.packed_pixels.rectangle.rgb8ui |
| KHR-GL43.packed_pixels.rectangle.rgb16i |
| KHR-GL43.packed_pixels.rectangle.rgb16ui |
| KHR-GL43.packed_pixels.rectangle.rgb32i |
| KHR-GL43.packed_pixels.rectangle.rgb32ui |
| KHR-GL43.packed_pixels.rectangle.rgba8i |
| KHR-GL43.packed_pixels.rectangle.rgba8ui |
| KHR-GL43.packed_pixels.rectangle.rgba16i |
| KHR-GL43.packed_pixels.rectangle.rgba16ui |
| KHR-GL43.packed_pixels.rectangle.rgba32i |
| KHR-GL43.packed_pixels.rectangle.rgba32ui |
| KHR-GL43.packed_pixels.rectangle.depth_component16 |
| KHR-GL43.packed_pixels.rectangle.depth_component24 |
| KHR-GL43.packed_pixels.rectangle.depth_component32 |
| KHR-GL43.packed_pixels.rectangle.depth_component32f |
| KHR-GL43.packed_pixels.rectangle.depth24_stencil8 |
| KHR-GL43.packed_pixels.rectangle.depth32f_stencil8 |
| KHR-GL43.packed_pixels.rectangle.compressed_red |
| KHR-GL43.packed_pixels.rectangle.compressed_rg |
| KHR-GL43.packed_pixels.rectangle.compressed_rgb |
| KHR-GL43.packed_pixels.rectangle.compressed_rgba |
| KHR-GL43.packed_pixels.rectangle.compressed_srgb |
| KHR-GL43.packed_pixels.rectangle.compressed_srgb_alpha |
| KHR-GL43.packed_pixels.rectangle.compressed_red_rgtc1 |
| KHR-GL43.packed_pixels.rectangle.compressed_signed_red_rgtc1 |
| KHR-GL43.packed_pixels.rectangle.compressed_rg_rgtc2 |
| KHR-GL43.packed_pixels.rectangle.compressed_signed_rg_rgtc2 |
| KHR-GL43.packed_pixels.pbo_rectangle.depth_component |
| KHR-GL43.packed_pixels.pbo_rectangle.depth_stencil |
| KHR-GL43.packed_pixels.pbo_rectangle.red |
| KHR-GL43.packed_pixels.pbo_rectangle.rg |
| KHR-GL43.packed_pixels.pbo_rectangle.r8 |
| KHR-GL43.packed_pixels.pbo_rectangle.r8_snorm |
| KHR-GL43.packed_pixels.pbo_rectangle.r16 |
| KHR-GL43.packed_pixels.pbo_rectangle.r16_snorm |
| KHR-GL43.packed_pixels.pbo_rectangle.rg8 |
| KHR-GL43.packed_pixels.pbo_rectangle.rg8_snorm |
| KHR-GL43.packed_pixels.pbo_rectangle.rg16 |
| KHR-GL43.packed_pixels.pbo_rectangle.rg16_snorm |
| KHR-GL43.packed_pixels.pbo_rectangle.r3_g3_b2 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb4 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb5 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb8 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb8_snorm |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb10 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb12 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb16 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb16_snorm |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba2 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba4 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb5_a1 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba8 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba8_snorm |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb10_a2 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb10_a2ui |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba12 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba16 |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba16_snorm |
| KHR-GL43.packed_pixels.pbo_rectangle.srgb8 |
| KHR-GL43.packed_pixels.pbo_rectangle.srgb8_alpha8 |
| KHR-GL43.packed_pixels.pbo_rectangle.r16f |
| KHR-GL43.packed_pixels.pbo_rectangle.rg16f |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb16f |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba16f |
| KHR-GL43.packed_pixels.pbo_rectangle.r32f |
| KHR-GL43.packed_pixels.pbo_rectangle.rg32f |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb32f |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba32f |
| KHR-GL43.packed_pixels.pbo_rectangle.r11f_g11f_b10f |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb9_e5 |
| KHR-GL43.packed_pixels.pbo_rectangle.r8i |
| KHR-GL43.packed_pixels.pbo_rectangle.r8ui |
| KHR-GL43.packed_pixels.pbo_rectangle.r16i |
| KHR-GL43.packed_pixels.pbo_rectangle.r16ui |
| KHR-GL43.packed_pixels.pbo_rectangle.r32i |
| KHR-GL43.packed_pixels.pbo_rectangle.r32ui |
| KHR-GL43.packed_pixels.pbo_rectangle.rg8i |
| KHR-GL43.packed_pixels.pbo_rectangle.rg8ui |
| KHR-GL43.packed_pixels.pbo_rectangle.rg16i |
| KHR-GL43.packed_pixels.pbo_rectangle.rg16ui |
| KHR-GL43.packed_pixels.pbo_rectangle.rg32i |
| KHR-GL43.packed_pixels.pbo_rectangle.rg32ui |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb8i |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb8ui |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb16i |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb16ui |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb32i |
| KHR-GL43.packed_pixels.pbo_rectangle.rgb32ui |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba8i |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba8ui |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba16i |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba16ui |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba32i |
| KHR-GL43.packed_pixels.pbo_rectangle.rgba32ui |
| KHR-GL43.packed_pixels.pbo_rectangle.depth_component16 |
| KHR-GL43.packed_pixels.pbo_rectangle.depth_component24 |
| KHR-GL43.packed_pixels.pbo_rectangle.depth_component32 |
| KHR-GL43.packed_pixels.pbo_rectangle.depth_component32f |
| KHR-GL43.packed_pixels.pbo_rectangle.depth24_stencil8 |
| KHR-GL43.packed_pixels.pbo_rectangle.depth32f_stencil8 |
| KHR-GL43.packed_pixels.pbo_rectangle.compressed_red |
| KHR-GL43.packed_pixels.pbo_rectangle.compressed_rg |
| KHR-GL43.packed_pixels.pbo_rectangle.compressed_rgb |
| KHR-GL43.packed_pixels.pbo_rectangle.compressed_rgba |
| KHR-GL43.packed_pixels.pbo_rectangle.compressed_srgb |
| KHR-GL43.packed_pixels.pbo_rectangle.compressed_srgb_alpha |
| KHR-GL43.packed_pixels.pbo_rectangle.compressed_red_rgtc1 |
| KHR-GL43.packed_pixels.pbo_rectangle.compressed_signed_red_rgtc1 |
| KHR-GL43.packed_pixels.pbo_rectangle.compressed_rg_rgtc2 |
| KHR-GL43.packed_pixels.pbo_rectangle.compressed_signed_rg_rgtc2 |
| KHR-GL43.packed_pixels.varied_rectangle.depth_component |
| KHR-GL43.packed_pixels.varied_rectangle.depth_stencil |
| KHR-GL43.packed_pixels.varied_rectangle.red |
| KHR-GL43.packed_pixels.varied_rectangle.rg |
| KHR-GL43.packed_pixels.varied_rectangle.r8 |
| KHR-GL43.packed_pixels.varied_rectangle.r8_snorm |
| KHR-GL43.packed_pixels.varied_rectangle.r16 |
| KHR-GL43.packed_pixels.varied_rectangle.r16_snorm |
| KHR-GL43.packed_pixels.varied_rectangle.rg8 |
| KHR-GL43.packed_pixels.varied_rectangle.rg8_snorm |
| KHR-GL43.packed_pixels.varied_rectangle.rg16 |
| KHR-GL43.packed_pixels.varied_rectangle.rg16_snorm |
| KHR-GL43.packed_pixels.varied_rectangle.r3_g3_b2 |
| KHR-GL43.packed_pixels.varied_rectangle.rgb4 |
| KHR-GL43.packed_pixels.varied_rectangle.rgb5 |
| KHR-GL43.packed_pixels.varied_rectangle.rgb8 |
| KHR-GL43.packed_pixels.varied_rectangle.rgb8_snorm |
| KHR-GL43.packed_pixels.varied_rectangle.rgb10 |
| KHR-GL43.packed_pixels.varied_rectangle.rgb12 |
| KHR-GL43.packed_pixels.varied_rectangle.rgb16 |
| KHR-GL43.packed_pixels.varied_rectangle.rgb16_snorm |
| KHR-GL43.packed_pixels.varied_rectangle.rgba2 |
| KHR-GL43.packed_pixels.varied_rectangle.rgba4 |
| KHR-GL43.packed_pixels.varied_rectangle.rgb5_a1 |
| KHR-GL43.packed_pixels.varied_rectangle.rgba8 |
| KHR-GL43.packed_pixels.varied_rectangle.rgba8_snorm |
| KHR-GL43.packed_pixels.varied_rectangle.rgb10_a2 |
| KHR-GL43.packed_pixels.varied_rectangle.rgb10_a2ui |
| KHR-GL43.packed_pixels.varied_rectangle.rgba12 |
| KHR-GL43.packed_pixels.varied_rectangle.rgba16 |
| KHR-GL43.packed_pixels.varied_rectangle.rgba16_snorm |
| KHR-GL43.packed_pixels.varied_rectangle.srgb8 |
| KHR-GL43.packed_pixels.varied_rectangle.srgb8_alpha8 |
| KHR-GL43.packed_pixels.varied_rectangle.r16f |
| KHR-GL43.packed_pixels.varied_rectangle.rg16f |
| KHR-GL43.packed_pixels.varied_rectangle.rgb16f |
| KHR-GL43.packed_pixels.varied_rectangle.rgba16f |
| KHR-GL43.packed_pixels.varied_rectangle.r32f |
| KHR-GL43.packed_pixels.varied_rectangle.rg32f |
| KHR-GL43.packed_pixels.varied_rectangle.rgb32f |
| KHR-GL43.packed_pixels.varied_rectangle.rgba32f |
| KHR-GL43.packed_pixels.varied_rectangle.r11f_g11f_b10f |
| KHR-GL43.packed_pixels.varied_rectangle.rgb9_e5 |
| KHR-GL43.packed_pixels.varied_rectangle.r8i |
| KHR-GL43.packed_pixels.varied_rectangle.r8ui |
| KHR-GL43.packed_pixels.varied_rectangle.r16i |
| KHR-GL43.packed_pixels.varied_rectangle.r16ui |
| KHR-GL43.packed_pixels.varied_rectangle.r32i |
| KHR-GL43.packed_pixels.varied_rectangle.r32ui |
| KHR-GL43.packed_pixels.varied_rectangle.rg8i |
| KHR-GL43.packed_pixels.varied_rectangle.rg8ui |
| KHR-GL43.packed_pixels.varied_rectangle.rg16i |
| KHR-GL43.packed_pixels.varied_rectangle.rg16ui |
| KHR-GL43.packed_pixels.varied_rectangle.rg32i |
| KHR-GL43.packed_pixels.varied_rectangle.rg32ui |
| KHR-GL43.packed_pixels.varied_rectangle.rgb8i |
| KHR-GL43.packed_pixels.varied_rectangle.rgb8ui |
| KHR-GL43.packed_pixels.varied_rectangle.rgb16i |
| KHR-GL43.packed_pixels.varied_rectangle.rgb16ui |
| KHR-GL43.packed_pixels.varied_rectangle.rgb32i |
| KHR-GL43.packed_pixels.varied_rectangle.rgb32ui |
| KHR-GL43.packed_pixels.varied_rectangle.rgba8i |
| KHR-GL43.packed_pixels.varied_rectangle.rgba8ui |
| KHR-GL43.packed_pixels.varied_rectangle.rgba16i |
| KHR-GL43.packed_pixels.varied_rectangle.rgba16ui |
| KHR-GL43.packed_pixels.varied_rectangle.rgba32i |
| KHR-GL43.packed_pixels.varied_rectangle.rgba32ui |
| KHR-GL43.packed_pixels.varied_rectangle.depth_component16 |
| KHR-GL43.packed_pixels.varied_rectangle.depth_component24 |
| KHR-GL43.packed_pixels.varied_rectangle.depth_component32 |
| KHR-GL43.packed_pixels.varied_rectangle.depth_component32f |
| KHR-GL43.packed_pixels.varied_rectangle.depth24_stencil8 |
| KHR-GL43.packed_pixels.varied_rectangle.depth32f_stencil8 |
| KHR-GL43.packed_pixels.varied_rectangle.compressed_red |
| KHR-GL43.packed_pixels.varied_rectangle.compressed_rg |
| KHR-GL43.packed_pixels.varied_rectangle.compressed_rgb |
| KHR-GL43.packed_pixels.varied_rectangle.compressed_rgba |
| KHR-GL43.packed_pixels.varied_rectangle.compressed_srgb |
| KHR-GL43.packed_pixels.varied_rectangle.compressed_srgb_alpha |
| KHR-GL43.packed_pixels.varied_rectangle.compressed_red_rgtc1 |
| KHR-GL43.packed_pixels.varied_rectangle.compressed_signed_red_rgtc1 |
| KHR-GL43.packed_pixels.varied_rectangle.compressed_rg_rgtc2 |
| KHR-GL43.packed_pixels.varied_rectangle.compressed_signed_rg_rgtc2 |
| KHR-GL43.packed_depth_stencil.validate_errors.initial_state |
| KHR-GL43.packed_depth_stencil.validate_errors.depth24_stencil8 |
| KHR-GL43.packed_depth_stencil.validate_errors.depth32f_stencil8 |
| KHR-GL43.packed_depth_stencil.verify_read_pixels.depth24_stencil8 |
| KHR-GL43.packed_depth_stencil.verify_read_pixels.depth32f_stencil8 |
| KHR-GL43.packed_depth_stencil.verify_get_tex_image.depth24_stencil8 |
| KHR-GL43.packed_depth_stencil.verify_get_tex_image.depth32f_stencil8 |
| KHR-GL43.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8 |
| KHR-GL43.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8 |
| KHR-GL43.packed_depth_stencil.verify_partial_attachments.depth24_stencil8 |
| KHR-GL43.packed_depth_stencil.verify_partial_attachments.depth32f_stencil8 |
| KHR-GL43.packed_depth_stencil.verify_mixed_attachments.depth24_stencil8 |
| KHR-GL43.packed_depth_stencil.verify_mixed_attachments.depth32f_stencil8 |
| KHR-GL43.packed_depth_stencil.verify_parameters.depth24_stencil8 |
| KHR-GL43.packed_depth_stencil.verify_parameters.depth32f_stencil8 |
| KHR-GL43.packed_depth_stencil.renderbuffers.depth24_stencil8 |
| KHR-GL43.packed_depth_stencil.renderbuffers.depth32f_stencil8 |
| KHR-GL43.packed_depth_stencil.clear_buffer.depth24_stencil8 |
| KHR-GL43.packed_depth_stencil.clear_buffer.depth32f_stencil8 |
| KHR-GL43.packed_depth_stencil.blit.depth24_stencil8 |
| KHR-GL43.packed_depth_stencil.blit.depth32f_stencil8 |
| KHR-GL43.packed_depth_stencil.stencil_texturing.depth24_stencil8 |
| KHR-GL43.packed_depth_stencil.stencil_texturing.depth32f_stencil8 |
| KHR-GL43.packed_depth_stencil.stencil_size.depth24_stencil8 |
| KHR-GL43.packed_depth_stencil.stencil_size.depth32f_stencil8 |
| KHR-GL43.shaders.arrays.constructor.float3_vertex |
| KHR-GL43.shaders.arrays.constructor.float3_fragment |
| KHR-GL43.shaders.arrays.constructor.float4_vertex |
| KHR-GL43.shaders.arrays.constructor.float4_fragment |
| KHR-GL43.shaders.arrays.constructor.int3_vertex |
| KHR-GL43.shaders.arrays.constructor.int3_fragment |
| KHR-GL43.shaders.arrays.constructor.int4_vertex |
| KHR-GL43.shaders.arrays.constructor.int4_fragment |
| KHR-GL43.shaders.arrays.constructor.bool3_vertex |
| KHR-GL43.shaders.arrays.constructor.bool3_fragment |
| KHR-GL43.shaders.arrays.constructor.bool4_vertex |
| KHR-GL43.shaders.arrays.constructor.bool4_fragment |
| KHR-GL43.shaders.arrays.constructor.struct3_vertex |
| KHR-GL43.shaders.arrays.constructor.struct3_fragment |
| KHR-GL43.shaders.arrays.constructor.struct4_vertex |
| KHR-GL43.shaders.arrays.constructor.struct4_fragment |
| KHR-GL43.shaders.arrays.constructor.float_vec3_vertex |
| KHR-GL43.shaders.arrays.constructor.float_vec3_fragment |
| KHR-GL43.shaders.arrays.constructor.int_vec3_vertex |
| KHR-GL43.shaders.arrays.constructor.int_vec3_fragment |
| KHR-GL43.shaders.arrays.constructor.bool_vec3_vertex |
| KHR-GL43.shaders.arrays.constructor.bool_vec3_fragment |
| KHR-GL43.shaders.arrays.constructor.float_mat3_vertex |
| KHR-GL43.shaders.arrays.constructor.float_mat3_fragment |
| KHR-GL43.shaders.arrays.constructor.int_mat3_vertex |
| KHR-GL43.shaders.arrays.constructor.int_mat3_fragment |
| KHR-GL43.shaders.arrays.constructor.bool_mat3_vertex |
| KHR-GL43.shaders.arrays.constructor.bool_mat3_fragment |
| KHR-GL43.shaders.arrays.return.float_vertex |
| KHR-GL43.shaders.arrays.return.float_fragment |
| KHR-GL43.shaders.arrays.return.int_vertex |
| KHR-GL43.shaders.arrays.return.int_fragment |
| KHR-GL43.shaders.arrays.return.bool_vertex |
| KHR-GL43.shaders.arrays.return.bool_fragment |
| KHR-GL43.shaders.arrays.return.float_vec3_vertex |
| KHR-GL43.shaders.arrays.return.float_vec3_fragment |
| KHR-GL43.shaders.arrays.return.struct_vertex |
| KHR-GL43.shaders.arrays.return.struct_fragment |
| KHR-GL43.shaders.arrays.return.int_vec3_vertex |
| KHR-GL43.shaders.arrays.return.int_vec3_fragment |
| KHR-GL43.shaders.arrays.return.bool_vec3_vertex |
| KHR-GL43.shaders.arrays.return.bool_vec3_fragment |
| KHR-GL43.shaders.arrays.return.float_mat3_vertex |
| KHR-GL43.shaders.arrays.return.float_mat3_fragment |
| KHR-GL43.shaders.arrays.return.int_mat3_vertex |
| KHR-GL43.shaders.arrays.return.int_mat3_fragment |
| KHR-GL43.shaders.arrays.return.bool_mat3_vertex |
| KHR-GL43.shaders.arrays.return.bool_mat3_fragment |
| KHR-GL43.shaders.arrays.unnamed_parameter.float_vertex |
| KHR-GL43.shaders.arrays.unnamed_parameter.float_fragment |
| KHR-GL43.shaders.arrays.unnamed_parameter.int_vertex |
| KHR-GL43.shaders.arrays.unnamed_parameter.int_fragment |
| KHR-GL43.shaders.arrays.unnamed_parameter.bool_vertex |
| KHR-GL43.shaders.arrays.unnamed_parameter.bool_fragment |
| KHR-GL43.shaders.arrays.unnamed_parameter.struct_vertex |
| KHR-GL43.shaders.arrays.unnamed_parameter.struct_fragment |
| KHR-GL43.shaders.arrays.unnamed_parameter.float_vec3_vertex |
| KHR-GL43.shaders.arrays.unnamed_parameter.float_vec3_fragment |
| KHR-GL43.shaders.arrays.unnamed_parameter.int_vec3_vertex |
| KHR-GL43.shaders.arrays.unnamed_parameter.int_vec3_fragment |
| KHR-GL43.shaders.arrays.unnamed_parameter.bool_vec3_vertex |
| KHR-GL43.shaders.arrays.unnamed_parameter.bool_vec3_fragment |
| KHR-GL43.shaders.arrays.unnamed_parameter.float_mat3_vertex |
| KHR-GL43.shaders.arrays.unnamed_parameter.float_mat3_fragment |
| KHR-GL43.shaders.arrays.unnamed_parameter.int_mat3_vertex |
| KHR-GL43.shaders.arrays.unnamed_parameter.int_mat3_fragment |
| KHR-GL43.shaders.arrays.unnamed_parameter.bool_mat3_vertex |
| KHR-GL43.shaders.arrays.unnamed_parameter.bool_mat3_fragment |
| KHR-GL43.shaders.arrays.declaration.implicit_size_float_vertex |
| KHR-GL43.shaders.arrays.declaration.implicit_size_float_fragment |
| KHR-GL43.shaders.arrays.declaration.implicit_size_int_vertex |
| KHR-GL43.shaders.arrays.declaration.implicit_size_int_fragment |
| KHR-GL43.shaders.arrays.declaration.implicit_size_bool_vertex |
| KHR-GL43.shaders.arrays.declaration.implicit_size_bool_fragment |
| KHR-GL43.shaders.arrays.declaration.implicit_size_struct_vertex |
| KHR-GL43.shaders.arrays.declaration.implicit_size_struct_fragment |
| KHR-GL43.shaders.arrays.declaration.implicit_size_float_vec3_vertex |
| KHR-GL43.shaders.arrays.declaration.implicit_size_float_vec3_fragment |
| KHR-GL43.shaders.arrays.declaration.implicit_size_int_ivec3_vertex |
| KHR-GL43.shaders.arrays.declaration.implicit_size_int_ivec3_fragment |
| KHR-GL43.shaders.arrays.declaration.implicit_size_bool_bvec3_vertex |
| KHR-GL43.shaders.arrays.declaration.implicit_size_bool_bvec3_fragment |
| KHR-GL43.shaders.arrays.declaration.implicit_size_float_mat3_vertex |
| KHR-GL43.shaders.arrays.declaration.implicit_size_float_mat3_fragment |
| KHR-GL43.shaders.arrays.declaration.implicit_size_int_mat3_vertex |
| KHR-GL43.shaders.arrays.declaration.implicit_size_int_mat3_fragment |
| KHR-GL43.shaders.arrays.declaration.implicit_size_bool_mat3_vertex |
| KHR-GL43.shaders.arrays.declaration.implicit_size_bool_mat3_fragment |
| KHR-GL43.shaders.arrays.declaration.constant_expression_array_size_vertex |
| KHR-GL43.shaders.arrays.declaration.constant_expression_array_size_fragment |
| KHR-GL43.shaders.arrays.declaration.constant_expression_array_access_vertex |
| KHR-GL43.shaders.arrays.declaration.constant_expression_array_access_fragment |
| KHR-GL43.shaders.arrays.declaration.dynamic_expression_array_access_vertex |
| KHR-GL43.shaders.arrays.declaration.dynamic_expression_array_access_fragment |
| KHR-GL43.shaders.arrays.length.float_vertex |
| KHR-GL43.shaders.arrays.length.float_fragment |
| KHR-GL43.shaders.arrays.length.int_vertex |
| KHR-GL43.shaders.arrays.length.int_fragment |
| KHR-GL43.shaders.arrays.length.bool_vertex |
| KHR-GL43.shaders.arrays.length.bool_fragment |
| KHR-GL43.shaders.arrays.length.struct_vertex |
| KHR-GL43.shaders.arrays.length.struct_fragment |
| KHR-GL43.shaders.arrays.invalid.multidimensional_array1_vertex |
| KHR-GL43.shaders.arrays.invalid.multidimensional_array1_fragment |
| KHR-GL43.shaders.arrays.invalid.multidimensional_array2_vertex |
| KHR-GL43.shaders.arrays.invalid.multidimensional_array2_fragment |
| KHR-GL43.shaders.arrays.invalid.dynamic_expression_array_size_vertex |
| KHR-GL43.shaders.arrays.invalid.dynamic_expression_array_size_fragment |
| KHR-GL43.shaders.arrays.invalid.constructor_c-style1_vertex |
| KHR-GL43.shaders.arrays.invalid.constructor_c-style1_fragment |
| KHR-GL43.shaders.arrays.invalid.constructor_c-style2_vertex |
| KHR-GL43.shaders.arrays.invalid.constructor_c-style2_fragment |
| KHR-GL43.shaders.declarations.declarations.missing_variable_name_vertex |
| KHR-GL43.shaders.declarations.declarations.missing_variable_name_fragment |
| KHR-GL43.shaders.declarations.declarations.comma_preceding_variable_vertex |
| KHR-GL43.shaders.declarations.declarations.comma_preceding_variable_fragment |
| KHR-GL43.shaders.declarations.declarations.comma_following_variable_vertex |
| KHR-GL43.shaders.declarations.declarations.comma_following_variable_fragment |
| KHR-GL43.shaders.declarations.declarations.struct_missing_attribute_name_vertex |
| KHR-GL43.shaders.declarations.declarations.struct_missing_attribute_name_fragment |
| KHR-GL43.shaders.declarations.declarations.struct_comma_preceding_attribute_vertex |
| KHR-GL43.shaders.declarations.declarations.struct_comma_preceding_attribute_fragment |
| KHR-GL43.shaders.fragdepth.write.no_write |
| KHR-GL43.shaders.fragdepth.write.const |
| KHR-GL43.shaders.fragdepth.write.uniform |
| KHR-GL43.shaders.fragdepth.write.dynamic |
| KHR-GL43.shaders.fragdepth.write.fragcoord_z |
| KHR-GL43.shaders.fragdepth.write.uniform_conditional_write |
| KHR-GL43.shaders.fragdepth.write.dynamic_conditional_write |
| KHR-GL43.shaders.fragdepth.write.uniform_loop_write |
| KHR-GL43.shaders.fragdepth.write.write_in_function |
| KHR-GL43.shaders.fragdepth.compare.no_write |
| KHR-GL43.shaders.fragdepth.compare.const |
| KHR-GL43.shaders.fragdepth.compare.uniform |
| KHR-GL43.shaders.fragdepth.compare.dynamic |
| KHR-GL43.shaders.fragdepth.compare.fragcoord_z |
| KHR-GL43.shaders.fragdepth.compare.uniform_conditional_write |
| KHR-GL43.shaders.fragdepth.compare.dynamic_conditional_write |
| KHR-GL43.shaders.fragdepth.compare.uniform_loop_write |
| KHR-GL43.shaders.fragdepth.compare.write_in_function |
| KHR-GL43.shaders.indexing.varying_array.float_static_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.float_static_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.float_static_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_static_read |
| KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.float_static_loop_write_static_read |
| KHR-GL43.shaders.indexing.varying_array.float_static_loop_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.float_static_loop_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.float_static_loop_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.float_dynamic_loop_write_static_read |
| KHR-GL43.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.float_dynamic_loop_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_static_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_static_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_static_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_dynamic_write_static_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_dynamic_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_dynamic_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_dynamic_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_static_loop_write_static_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_static_loop_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_static_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_static_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_static_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_dynamic_write_static_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_dynamic_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_static_loop_write_static_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_static_loop_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_static_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_static_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_static_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_dynamic_write_static_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_dynamic_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_dynamic_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_dynamic_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_static_loop_write_static_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_static_loop_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_static_loop_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_static_loop_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read |
| KHR-GL43.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read |
| KHR-GL43.shaders.indexing.uniform_array.float_static_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.float_static_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.float_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.float_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.float_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.float_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.float_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.float_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.vec2_static_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.vec2_static_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.vec2_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.vec2_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.vec2_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.vec2_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.vec2_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.vec2_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.vec3_static_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.vec3_static_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.vec3_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.vec3_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.vec3_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.vec3_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.vec3_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.vec3_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.vec4_static_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.vec4_static_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.vec4_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.vec4_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.vec4_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.vec4_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.uniform_array.vec4_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.uniform_array.vec4_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.float_static_write_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.float_static_write_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.float_static_write_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.float_static_write_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.float_static_write_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.float_static_write_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.float_dynamic_write_static_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.float_dynamic_write_static_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.float_static_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.float_static_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec2_static_write_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec2_static_write_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec2_static_write_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec2_static_write_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec2_static_write_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec2_static_write_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec2_dynamic_write_static_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec2_dynamic_write_static_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec3_static_write_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec3_static_write_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec3_dynamic_write_static_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec3_dynamic_write_static_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec3_static_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec3_static_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec4_static_write_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec4_static_write_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec4_static_write_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec4_static_write_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec4_static_write_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec4_static_write_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec4_dynamic_write_static_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec4_dynamic_write_static_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec4_static_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec4_static_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.tmp_array.vertexid |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_direct_write_static_subscript_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_direct_write_static_subscript_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_subscript_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_subscript_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_direct_write_static_loop_subscript_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_direct_write_static_loop_subscript_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_loop_subscript_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_loop_subscript_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_static_subscript_write_direct_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_static_subscript_write_direct_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_direct_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_direct_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_direct_write_static_subscript_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_direct_write_static_subscript_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_subscript_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_subscript_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_direct_write_static_loop_subscript_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_direct_write_static_loop_subscript_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_loop_subscript_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_loop_subscript_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_static_subscript_write_direct_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_static_subscript_write_direct_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_direct_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_direct_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_direct_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_direct_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_direct_write_static_subscript_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_direct_write_static_subscript_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_subscript_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_subscript_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_direct_write_static_loop_subscript_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_direct_write_static_loop_subscript_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_loop_subscript_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_loop_subscript_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_static_subscript_write_direct_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_static_subscript_write_direct_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_direct_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_direct_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_direct_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_direct_read_fragment |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_vertex |
| KHR-GL43.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2_static_write_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2_static_write_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2_dynamic_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2_dynamic_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2_static_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2_static_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x3_static_write_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x3_static_write_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x3_static_write_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x3_static_write_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x3_static_write_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x3_static_write_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x3_dynamic_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x3_dynamic_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x3_static_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x3_static_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x3_dynamic_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x3_dynamic_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x4_static_write_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x4_static_write_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x4_dynamic_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x4_dynamic_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x4_static_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x4_static_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x4_dynamic_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat2x4_dynamic_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x2_static_write_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x2_static_write_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x2_static_write_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x2_static_write_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x2_static_write_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x2_static_write_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x2_dynamic_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x2_dynamic_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x2_static_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x2_static_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x2_dynamic_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x2_dynamic_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3_static_write_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3_static_write_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3_dynamic_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3_dynamic_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3_static_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3_static_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x4_static_write_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x4_static_write_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x4_dynamic_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x4_dynamic_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x4_static_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x4_static_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x4_dynamic_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat3x4_dynamic_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x2_static_write_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x2_static_write_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x2_static_write_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x2_static_write_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x2_static_write_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x2_static_write_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x2_dynamic_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x2_dynamic_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x2_static_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x2_static_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x2_dynamic_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x2_dynamic_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x3_static_write_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x3_static_write_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x3_static_write_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x3_static_write_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x3_static_write_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x3_static_write_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x3_static_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x3_static_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x3_dynamic_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4x3_dynamic_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4_static_write_dynamic_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4_static_write_dynamic_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4_static_write_static_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4_static_write_static_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4_static_write_dynamic_loop_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4_static_write_dynamic_loop_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4_dynamic_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4_dynamic_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4_static_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4_static_loop_write_static_read_fragment |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex |
| KHR-GL43.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.basic_lowp_int_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.basic_lowp_int_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.basic_mediump_int_vertex |
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| KHR-GL43.shaders.loops.for_constant_iterations.basic_mediump_float_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.basic_mediump_float_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.basic_highp_int_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.basic_highp_int_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.basic_highp_float_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.basic_highp_float_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.empty_body_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.empty_body_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.infinite_with_unconditional_break_first_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.infinite_with_unconditional_break_last_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.infinite_with_conditional_break_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.infinite_with_conditional_break_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.single_statement_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.single_statement_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.compound_statement_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.compound_statement_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.sequence_statement_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.sequence_statement_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.no_iterations_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.no_iterations_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.single_iteration_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.single_iteration_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.select_iteration_count_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.select_iteration_count_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.conditional_continue_vertex |
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| KHR-GL43.shaders.loops.for_constant_iterations.unconditional_continue_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.unconditional_continue_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.only_continue_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.only_continue_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.double_continue_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.double_continue_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.conditional_break_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.conditional_break_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.unconditional_break_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.unconditional_break_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.pre_increment_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.pre_increment_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.post_increment_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.post_increment_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.mixed_break_continue_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.mixed_break_continue_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.vector_counter_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.vector_counter_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.101_iterations_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.101_iterations_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.sequence_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.sequence_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.nested_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.nested_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.nested_sequence_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.nested_sequence_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL43.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL43.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.basic_lowp_int_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.basic_lowp_int_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.basic_mediump_int_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.basic_mediump_int_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.basic_mediump_float_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.basic_mediump_float_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.basic_highp_int_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.basic_highp_int_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.basic_highp_float_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.basic_highp_float_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.empty_body_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.empty_body_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_first_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_last_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.infinite_with_conditional_break_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.infinite_with_conditional_break_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.single_statement_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.single_statement_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.compound_statement_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.compound_statement_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.sequence_statement_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.sequence_statement_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.no_iterations_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.no_iterations_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.single_iteration_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.single_iteration_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.select_iteration_count_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.select_iteration_count_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.conditional_continue_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.conditional_continue_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.unconditional_continue_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.unconditional_continue_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.only_continue_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.only_continue_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.double_continue_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.double_continue_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.conditional_break_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.conditional_break_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.unconditional_break_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.unconditional_break_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.pre_increment_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.pre_increment_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.post_increment_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.post_increment_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.mixed_break_continue_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.mixed_break_continue_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.vector_counter_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.vector_counter_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.101_iterations_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.101_iterations_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.sequence_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.sequence_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.nested_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.nested_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.nested_sequence_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.nested_sequence_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL43.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL43.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.basic_lowp_int_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.basic_lowp_int_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.basic_mediump_int_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.basic_mediump_int_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.basic_mediump_float_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.basic_mediump_float_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.basic_highp_int_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.basic_highp_int_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.basic_highp_float_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.basic_highp_float_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.empty_body_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.empty_body_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.infinite_with_unconditional_break_first_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.infinite_with_unconditional_break_last_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.infinite_with_conditional_break_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.infinite_with_conditional_break_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.single_statement_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.single_statement_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.compound_statement_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.compound_statement_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.sequence_statement_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.sequence_statement_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.no_iterations_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.no_iterations_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.single_iteration_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.single_iteration_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.select_iteration_count_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.select_iteration_count_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.conditional_continue_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.conditional_continue_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.unconditional_continue_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.unconditional_continue_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.only_continue_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.only_continue_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.double_continue_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.double_continue_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.conditional_break_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.conditional_break_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.unconditional_break_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.unconditional_break_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.pre_increment_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.pre_increment_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.post_increment_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.post_increment_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.mixed_break_continue_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.mixed_break_continue_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.vector_counter_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.vector_counter_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.101_iterations_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.101_iterations_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.sequence_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.sequence_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.nested_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.nested_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.nested_sequence_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.nested_sequence_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL43.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL43.shaders.loops.for_dynamic_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.basic_lowp_int_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.basic_lowp_int_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.basic_mediump_int_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.basic_mediump_int_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.basic_mediump_float_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.basic_mediump_float_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.basic_highp_int_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.basic_highp_int_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.basic_highp_float_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.basic_highp_float_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.empty_body_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.empty_body_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.infinite_with_unconditional_break_first_fragment |
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| KHR-GL43.shaders.loops.while_constant_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.infinite_with_conditional_break_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.infinite_with_conditional_break_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.single_statement_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.single_statement_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.compound_statement_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.compound_statement_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.sequence_statement_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.sequence_statement_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.no_iterations_vertex |
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| KHR-GL43.shaders.loops.while_constant_iterations.single_iteration_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.single_iteration_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.select_iteration_count_vertex |
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| KHR-GL43.shaders.loops.while_constant_iterations.double_continue_vertex |
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| KHR-GL43.shaders.loops.while_constant_iterations.conditional_break_vertex |
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| KHR-GL43.shaders.loops.while_constant_iterations.pre_increment_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.pre_increment_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.post_increment_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.post_increment_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.mixed_break_continue_vertex |
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| KHR-GL43.shaders.loops.while_constant_iterations.vector_counter_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.vector_counter_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.101_iterations_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.101_iterations_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.sequence_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.sequence_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.nested_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.nested_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.nested_sequence_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.nested_sequence_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL43.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL43.shaders.loops.while_constant_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL43.shaders.loops.while_uniform_iterations.basic_lowp_int_vertex |
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| KHR-GL43.shaders.loops.while_uniform_iterations.basic_mediump_int_vertex |
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| KHR-GL43.shaders.loops.while_uniform_iterations.double_continue_vertex |
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| KHR-GL43.shaders.loops.while_uniform_iterations.mixed_break_continue_vertex |
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| KHR-GL43.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_1_vertex |
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| KHR-GL43.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL43.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL43.shaders.loops.while_dynamic_iterations.basic_lowp_int_vertex |
| KHR-GL43.shaders.loops.while_dynamic_iterations.basic_lowp_int_fragment |
| KHR-GL43.shaders.loops.while_dynamic_iterations.basic_mediump_int_vertex |
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| KHR-GL43.shaders.loops.while_dynamic_iterations.basic_mediump_float_vertex |
| KHR-GL43.shaders.loops.while_dynamic_iterations.basic_mediump_float_fragment |
| KHR-GL43.shaders.loops.while_dynamic_iterations.basic_highp_int_vertex |
| KHR-GL43.shaders.loops.while_dynamic_iterations.basic_highp_int_fragment |
| KHR-GL43.shaders.loops.while_dynamic_iterations.basic_highp_float_vertex |
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| KHR-GL43.shaders.loops.while_dynamic_iterations.empty_body_vertex |
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| KHR-GL43.shaders.loops.while_dynamic_iterations.infinite_with_unconditional_break_first_vertex |
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| KHR-GL43.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_vertex |
| KHR-GL43.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_fragment |
| KHR-GL43.shaders.loops.while_dynamic_iterations.single_statement_vertex |
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| KHR-GL43.shaders.loops.while_dynamic_iterations.double_continue_vertex |
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| KHR-GL43.shaders.loops.while_dynamic_iterations.nested_vertex |
| KHR-GL43.shaders.loops.while_dynamic_iterations.nested_fragment |
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| KHR-GL43.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_1_vertex |
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| KHR-GL43.shaders.loops.while_dynamic_iterations.nested_tricky_dataflow_2_fragment |
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| KHR-GL43.shaders.loops.do_while_constant_iterations.basic_highp_int_vertex |
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| KHR-GL43.shaders.loops.do_while_constant_iterations.empty_body_vertex |
| KHR-GL43.shaders.loops.do_while_constant_iterations.empty_body_fragment |
| KHR-GL43.shaders.loops.do_while_constant_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL43.shaders.loops.do_while_constant_iterations.infinite_with_unconditional_break_first_fragment |
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| KHR-GL43.shaders.loops.do_while_constant_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL43.shaders.loops.do_while_constant_iterations.infinite_with_conditional_break_vertex |
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| KHR-GL43.shaders.loops.do_while_constant_iterations.single_statement_vertex |
| KHR-GL43.shaders.loops.do_while_constant_iterations.single_statement_fragment |
| KHR-GL43.shaders.loops.do_while_constant_iterations.compound_statement_vertex |
| KHR-GL43.shaders.loops.do_while_constant_iterations.compound_statement_fragment |
| KHR-GL43.shaders.loops.do_while_constant_iterations.sequence_statement_vertex |
| KHR-GL43.shaders.loops.do_while_constant_iterations.sequence_statement_fragment |
| KHR-GL43.shaders.loops.do_while_constant_iterations.single_iteration_vertex |
| KHR-GL43.shaders.loops.do_while_constant_iterations.single_iteration_fragment |
| KHR-GL43.shaders.loops.do_while_constant_iterations.select_iteration_count_vertex |
| KHR-GL43.shaders.loops.do_while_constant_iterations.select_iteration_count_fragment |
| KHR-GL43.shaders.loops.do_while_constant_iterations.conditional_continue_vertex |
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| KHR-GL43.shaders.loops.do_while_constant_iterations.double_continue_vertex |
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| KHR-GL43.shaders.loops.do_while_constant_iterations.post_increment_vertex |
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| KHR-GL43.shaders.loops.do_while_constant_iterations.vector_counter_fragment |
| KHR-GL43.shaders.loops.do_while_constant_iterations.101_iterations_vertex |
| KHR-GL43.shaders.loops.do_while_constant_iterations.101_iterations_fragment |
| KHR-GL43.shaders.loops.do_while_constant_iterations.sequence_vertex |
| KHR-GL43.shaders.loops.do_while_constant_iterations.sequence_fragment |
| KHR-GL43.shaders.loops.do_while_constant_iterations.nested_vertex |
| KHR-GL43.shaders.loops.do_while_constant_iterations.nested_fragment |
| KHR-GL43.shaders.loops.do_while_constant_iterations.nested_sequence_vertex |
| KHR-GL43.shaders.loops.do_while_constant_iterations.nested_sequence_fragment |
| KHR-GL43.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL43.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_1_fragment |
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| KHR-GL43.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_fragment |
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| KHR-GL43.shaders.loops.do_while_uniform_iterations.basic_mediump_int_vertex |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.basic_mediump_int_fragment |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.basic_mediump_float_vertex |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.basic_mediump_float_fragment |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.basic_highp_int_vertex |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.basic_highp_int_fragment |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.basic_highp_float_vertex |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.basic_highp_float_fragment |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.empty_body_vertex |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.empty_body_fragment |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.infinite_with_unconditional_break_first_fragment |
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| KHR-GL43.shaders.loops.do_while_uniform_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.infinite_with_conditional_break_vertex |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.infinite_with_conditional_break_fragment |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.single_statement_vertex |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.single_statement_fragment |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.compound_statement_vertex |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.compound_statement_fragment |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.sequence_statement_vertex |
| KHR-GL43.shaders.loops.do_while_uniform_iterations.sequence_statement_fragment |
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| KHR-GL43.shaders.loops.do_while_uniform_iterations.single_iteration_fragment |
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| KHR-GL43.shaders.loops.do_while_uniform_iterations.conditional_continue_vertex |
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| KHR-GL43.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_2_fragment |
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| KHR-GL43.shaders.loops.do_while_dynamic_iterations.basic_mediump_int_vertex |
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| KHR-GL43.shaders.loops.do_while_dynamic_iterations.basic_mediump_float_vertex |
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| KHR-GL43.shaders.loops.do_while_dynamic_iterations.basic_highp_int_vertex |
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| KHR-GL43.shaders.loops.do_while_dynamic_iterations.empty_body_vertex |
| KHR-GL43.shaders.loops.do_while_dynamic_iterations.empty_body_fragment |
| KHR-GL43.shaders.loops.do_while_dynamic_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL43.shaders.loops.do_while_dynamic_iterations.infinite_with_unconditional_break_first_fragment |
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| KHR-GL43.shaders.loops.do_while_dynamic_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL43.shaders.loops.do_while_dynamic_iterations.infinite_with_conditional_break_vertex |
| KHR-GL43.shaders.loops.do_while_dynamic_iterations.infinite_with_conditional_break_fragment |
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| KHR-GL43.shaders.preprocessor.invalid_conditionals.tokens_after_elif_fragment |
| KHR-GL43.shaders.preprocessor.invalid_conditionals.tokens_after_else_vertex |
| KHR-GL43.shaders.preprocessor.invalid_conditionals.tokens_after_else_fragment |
| KHR-GL43.shaders.preprocessor.invalid_conditionals.tokens_after_endif_vertex |
| KHR-GL43.shaders.preprocessor.invalid_conditionals.tokens_after_endif_fragment |
| KHR-GL43.shaders.preprocessor.invalid_conditionals.tokens_after_ifdef_vertex |
| KHR-GL43.shaders.preprocessor.invalid_conditionals.tokens_after_ifdef_fragment |
| KHR-GL43.shaders.preprocessor.invalid_conditionals.tokens_after_ifndef_vertex |
| KHR-GL43.shaders.preprocessor.invalid_conditionals.tokens_after_ifndef_fragment |
| KHR-GL43.shaders.preprocessor.invalid_conditionals.unterminated_nested_blocks_vertex |
| KHR-GL43.shaders.preprocessor.invalid_conditionals.unterminated_nested_blocks_fragment |
| KHR-GL43.shaders.preprocessor.conditionals.ifdef_1_vertex |
| KHR-GL43.shaders.preprocessor.conditionals.ifdef_1_fragment |
| KHR-GL43.shaders.preprocessor.conditionals.ifdef_2_vertex |
| KHR-GL43.shaders.preprocessor.conditionals.ifdef_2_fragment |
| KHR-GL43.shaders.preprocessor.conditionals.ifdef_3_vertex |
| KHR-GL43.shaders.preprocessor.conditionals.ifdef_3_fragment |
| KHR-GL43.shaders.preprocessor.conditionals.ifndef_1_vertex |
| KHR-GL43.shaders.preprocessor.conditionals.ifndef_1_fragment |
| KHR-GL43.shaders.preprocessor.conditionals.ifndef_2_vertex |
| KHR-GL43.shaders.preprocessor.conditionals.ifndef_2_fragment |
| KHR-GL43.shaders.preprocessor.conditionals.mixed_conditional_inclusion_vertex |
| KHR-GL43.shaders.preprocessor.conditionals.mixed_conditional_inclusion_fragment |
| KHR-GL43.shaders.preprocessor.conditionals.nested_if_1_vertex |
| KHR-GL43.shaders.preprocessor.conditionals.nested_if_1_fragment |
| KHR-GL43.shaders.preprocessor.conditionals.nested_if_2_vertex |
| KHR-GL43.shaders.preprocessor.conditionals.nested_if_2_fragment |
| KHR-GL43.shaders.preprocessor.conditionals.nested_if_3_vertex |
| KHR-GL43.shaders.preprocessor.conditionals.nested_if_3_fragment |
| KHR-GL43.shaders.preprocessor.directive.version_with_profile_vertex |
| KHR-GL43.shaders.preprocessor.directive.version_with_profile_fragment |
| KHR-GL43.shaders.preprocessor.directive.version_leading_whitespace_vertex |
| KHR-GL43.shaders.preprocessor.directive.version_leading_whitespace_fragment |
| KHR-GL43.shaders.preprocessor.directive.version_leading_comment_vertex |
| KHR-GL43.shaders.preprocessor.directive.version_leading_comment_fragment |
| KHR-GL43.shaders.preprocessor.directive.version_is_less_vertex |
| KHR-GL43.shaders.preprocessor.directive.version_is_less_fragment |
| KHR-GL43.shaders.preprocessor.directive.version_is_more_vertex |
| KHR-GL43.shaders.preprocessor.directive.version_is_more_fragment |
| KHR-GL43.shaders.preprocessor.directive.version_invalid_profile_vertex |
| KHR-GL43.shaders.preprocessor.directive.version_invalid_profile_fragment |
| KHR-GL43.shaders.preprocessor.directive.version_missing_vertex |
| KHR-GL43.shaders.preprocessor.directive.version_missing_fragment |
| KHR-GL43.shaders.preprocessor.directive.version_not_first_statement_1_vertex |
| KHR-GL43.shaders.preprocessor.directive.version_not_first_statement_1_fragment |
| KHR-GL43.shaders.preprocessor.directive.version_not_first_statement_2_vertex |
| KHR-GL43.shaders.preprocessor.directive.version_not_first_statement_2_fragment |
| KHR-GL43.shaders.preprocessor.directive.version_invalid_token_1_vertex |
| KHR-GL43.shaders.preprocessor.directive.version_invalid_token_1_fragment |
| KHR-GL43.shaders.preprocessor.directive.version_invalid_token_2_vertex |
| KHR-GL43.shaders.preprocessor.directive.version_invalid_token_2_fragment |
| KHR-GL43.shaders.preprocessor.directive.invalid_version_vertex |
| KHR-GL43.shaders.preprocessor.directive.invalid_version_fragment |
| KHR-GL43.shaders.preprocessor.directive.additional_tokens_vertex |
| KHR-GL43.shaders.preprocessor.directive.additional_tokens_fragment |
| KHR-GL43.shaders.preprocessor.directive.error_with_no_tokens_vertex |
| KHR-GL43.shaders.preprocessor.directive.error_with_no_tokens_fragment |
| KHR-GL43.shaders.preprocessor.directive.error_vertex |
| KHR-GL43.shaders.preprocessor.directive.error_fragment |
| KHR-GL43.shaders.preprocessor.builtin.line_vertex |
| KHR-GL43.shaders.preprocessor.builtin.line_fragment |
| KHR-GL43.shaders.preprocessor.builtin.line_and_file_vertex |
| KHR-GL43.shaders.preprocessor.builtin.line_and_file_fragment |
| KHR-GL43.shaders.preprocessor.pragmas.pragma_vertex |
| KHR-GL43.shaders.preprocessor.pragmas.pragma_fragment |
| KHR-GL43.shaders.preprocessor.pragmas.pragma_macro_exp_vertex |
| KHR-GL43.shaders.preprocessor.pragmas.pragma_macro_exp_fragment |
| KHR-GL43.shaders.preprocessor.extensions.basic_vertex |
| KHR-GL43.shaders.preprocessor.extensions.basic_fragment |
| KHR-GL43.shaders.preprocessor.extensions.macro_exp_vertex |
| KHR-GL43.shaders.preprocessor.extensions.macro_exp_fragment |
| KHR-GL43.shaders.preprocessor.extensions.missing_extension_name_vertex |
| KHR-GL43.shaders.preprocessor.extensions.missing_extension_name_fragment |
| KHR-GL43.shaders.preprocessor.extensions.invalid_extension_name_vertex |
| KHR-GL43.shaders.preprocessor.extensions.invalid_extension_name_fragment |
| KHR-GL43.shaders.preprocessor.extensions.missing_colon_vertex |
| KHR-GL43.shaders.preprocessor.extensions.missing_colon_fragment |
| KHR-GL43.shaders.preprocessor.extensions.expected_colon_vertex |
| KHR-GL43.shaders.preprocessor.extensions.expected_colon_fragment |
| KHR-GL43.shaders.preprocessor.extensions.missing_behavior_vertex |
| KHR-GL43.shaders.preprocessor.extensions.missing_behavior_fragment |
| KHR-GL43.shaders.preprocessor.extensions.invalid_behavior_1_vertex |
| KHR-GL43.shaders.preprocessor.extensions.invalid_behavior_1_fragment |
| KHR-GL43.shaders.preprocessor.extensions.invalid_behavior_2_vertex |
| KHR-GL43.shaders.preprocessor.extensions.invalid_behavior_2_fragment |
| KHR-GL43.shaders.preprocessor.extensions.invalid_char_in_name_vertex |
| KHR-GL43.shaders.preprocessor.extensions.invalid_char_in_name_fragment |
| KHR-GL43.shaders.preprocessor.extensions.invalid_char_in_behavior_vertex |
| KHR-GL43.shaders.preprocessor.extensions.invalid_char_in_behavior_fragment |
| KHR-GL43.shaders.preprocessor.extensions.unterminated_comment_vertex |
| KHR-GL43.shaders.preprocessor.extensions.unterminated_comment_fragment |
| KHR-GL43.shaders.preprocessor.extensions.after_non_preprocessing_tokens_vertex |
| KHR-GL43.shaders.preprocessor.extensions.after_non_preprocessing_tokens_fragment |
| KHR-GL43.shaders.preprocessor.expressions.shift_left_vertex |
| KHR-GL43.shaders.preprocessor.expressions.shift_left_fragment |
| KHR-GL43.shaders.preprocessor.expressions.shift_right_vertex |
| KHR-GL43.shaders.preprocessor.expressions.shift_right_fragment |
| KHR-GL43.shaders.preprocessor.expressions.cmp_less_than_vertex |
| KHR-GL43.shaders.preprocessor.expressions.cmp_less_than_fragment |
| KHR-GL43.shaders.preprocessor.expressions.less_or_equal_vertex |
| KHR-GL43.shaders.preprocessor.expressions.less_or_equal_fragment |
| KHR-GL43.shaders.preprocessor.expressions.or_vertex |
| KHR-GL43.shaders.preprocessor.expressions.or_fragment |
| KHR-GL43.shaders.preprocessor.expressions.and_vertex |
| KHR-GL43.shaders.preprocessor.expressions.and_fragment |
| KHR-GL43.shaders.preprocessor.expressions.xor_vertex |
| KHR-GL43.shaders.preprocessor.expressions.xor_fragment |
| KHR-GL43.shaders.preprocessor.expressions.mod_vertex |
| KHR-GL43.shaders.preprocessor.expressions.mod_fragment |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_value_vertex |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_value_fragment |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_tricky_vertex |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_tricky_fragment |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_if_no_vertex |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_if_no_fragment |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_if_vertex |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_if_fragment |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_multi_if_vertex |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_multi_if_fragment |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_single_if_vertex |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_single_if_fragment |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_ifelse_true_vertex |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_ifelse_true_fragment |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_ifelse_false_vertex |
| KHR-GL43.shaders.preprocessor.expressions.parenthesis_ifelse_false_fragment |
| KHR-GL43.shaders.preprocessor.expressions.eval_basic_0_vertex |
| KHR-GL43.shaders.preprocessor.expressions.eval_basic_0_fragment |
| KHR-GL43.shaders.preprocessor.expressions.eval_basic_1_vertex |
| KHR-GL43.shaders.preprocessor.expressions.eval_basic_1_fragment |
| KHR-GL43.shaders.preprocessor.expressions.eval_simple_precedence_0_vertex |
| KHR-GL43.shaders.preprocessor.expressions.eval_simple_precedence_0_fragment |
| KHR-GL43.shaders.preprocessor.expressions.eval_simple_precedence_1_vertex |
| KHR-GL43.shaders.preprocessor.expressions.eval_simple_precedence_1_fragment |
| KHR-GL43.shaders.preprocessor.invalid_expressions.invalid_unary_expr_vertex |
| KHR-GL43.shaders.preprocessor.invalid_expressions.invalid_unary_expr_fragment |
| KHR-GL43.shaders.preprocessor.invalid_expressions.invalid_binary_expr_vertex |
| KHR-GL43.shaders.preprocessor.invalid_expressions.invalid_binary_expr_fragment |
| KHR-GL43.shaders.preprocessor.invalid_expressions.missing_expr_vertex |
| KHR-GL43.shaders.preprocessor.invalid_expressions.missing_expr_fragment |
| KHR-GL43.shaders.preprocessor.invalid_expressions.invalid_expr_1_vertex |
| KHR-GL43.shaders.preprocessor.invalid_expressions.invalid_expr_1_fragment |
| KHR-GL43.shaders.preprocessor.invalid_expressions.invalid_expr_2_vertex |
| KHR-GL43.shaders.preprocessor.invalid_expressions.invalid_expr_2_fragment |
| KHR-GL43.shaders.preprocessor.invalid_expressions.invalid_expr_3_vertex |
| KHR-GL43.shaders.preprocessor.invalid_expressions.invalid_expr_3_fragment |
| KHR-GL43.shaders.preprocessor.invalid_expressions.unopened_parenthesis_vertex |
| KHR-GL43.shaders.preprocessor.invalid_expressions.unopened_parenthesis_fragment |
| KHR-GL43.shaders.preprocessor.invalid_expressions.unclosed_parenthesis_vertex |
| KHR-GL43.shaders.preprocessor.invalid_expressions.unclosed_parenthesis_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.modulo_vs_not_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.modulo_vs_not_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.div_vs_not_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.div_vs_not_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.mul_vs_not_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.mul_vs_not_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.modulo_vs_bit_invert_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.modulo_vs_bit_invert_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.modulo_vs_minus_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.modulo_vs_minus_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.modulo_vs_plus_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.modulo_vs_plus_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.div_vs_bit_invert_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.div_vs_bit_invert_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.div_vs_minus_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.div_vs_minus_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.div_vs_plus_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.div_vs_plus_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.mul_vs_bit_invert_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.mul_vs_bit_invert_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.mul_vs_minus_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.mul_vs_minus_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.mul_vs_plus_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.mul_vs_plus_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.sub_vs_modulo_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.sub_vs_modulo_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.sub_vs_div_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.sub_vs_div_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.sub_vs_mul_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.sub_vs_mul_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.add_vs_modulo_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.add_vs_modulo_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.add_vs_div_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.add_vs_div_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.add_vs_mul_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.add_vs_mul_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.rshift_vs_sub_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.rshift_vs_sub_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.rshift_vs_add_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.rshift_vs_add_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.lshift_vs_sub_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.lshift_vs_sub_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.lshift_vs_add_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.lshift_vs_add_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.greater_or_equal_vs_rshift_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.greater_or_equal_vs_rshift_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.greater_or_equal_vs_lshift_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.greater_or_equal_vs_lshift_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.less_or_equal_vs_rshift_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.less_or_equal_vs_rshift_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.less_or_equal_vs_lshift_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.less_or_equal_vs_lshift_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.greater_vs_rshift_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.greater_vs_rshift_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.greater_vs_lshift_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.greater_vs_lshift_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.less_vs_rshift_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.less_vs_rshift_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.less_vs_lshift_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.less_vs_lshift_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.not_equal_vs_greater_or_equal_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.not_equal_vs_greater_or_equal_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.not_equal_vs_less_or_equal_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.not_equal_vs_less_or_equal_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.not_equal_vs_greater_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.not_equal_vs_greater_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.not_equal_vs_less_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.not_equal_vs_less_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.equal_vs_greater_or_equal_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.equal_vs_greater_or_equal_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.equal_vs_less_or_equal_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.equal_vs_less_or_equal_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.equal_vs_greater_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.equal_vs_greater_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.equal_vs_less_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.equal_vs_less_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.bitwise_and_vs_not_equal_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.bitwise_and_vs_not_equal_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.bitwise_and_vs_equal_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.bitwise_and_vs_equal_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.xor_vs_bitwise_and_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.xor_vs_bitwise_and_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.bitwise_or_vs_xor_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.bitwise_or_vs_xor_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_or_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_or_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_and_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_and_fragment |
| KHR-GL43.shaders.preprocessor.operator_precedence.logical_or_vs_logical_and_vertex |
| KHR-GL43.shaders.preprocessor.operator_precedence.logical_or_vs_logical_and_fragment |
| KHR-GL43.shaders.struct.local.basic_vertex |
| KHR-GL43.shaders.struct.local.basic_fragment |
| KHR-GL43.shaders.struct.local.nested_vertex |
| KHR-GL43.shaders.struct.local.nested_fragment |
| KHR-GL43.shaders.struct.local.array_member_vertex |
| KHR-GL43.shaders.struct.local.array_member_fragment |
| KHR-GL43.shaders.struct.local.array_member_dynamic_index_vertex |
| KHR-GL43.shaders.struct.local.array_member_dynamic_index_fragment |
| KHR-GL43.shaders.struct.local.struct_array_vertex |
| KHR-GL43.shaders.struct.local.struct_array_fragment |
| KHR-GL43.shaders.struct.local.struct_array_dynamic_index_vertex |
| KHR-GL43.shaders.struct.local.struct_array_dynamic_index_fragment |
| KHR-GL43.shaders.struct.local.nested_struct_array_vertex |
| KHR-GL43.shaders.struct.local.nested_struct_array_fragment |
| KHR-GL43.shaders.struct.local.nested_struct_array_dynamic_index_vertex |
| KHR-GL43.shaders.struct.local.nested_struct_array_dynamic_index_fragment |
| KHR-GL43.shaders.struct.local.parameter_vertex |
| KHR-GL43.shaders.struct.local.parameter_fragment |
| KHR-GL43.shaders.struct.local.parameter_nested_vertex |
| KHR-GL43.shaders.struct.local.parameter_nested_fragment |
| KHR-GL43.shaders.struct.local.return_vertex |
| KHR-GL43.shaders.struct.local.return_fragment |
| KHR-GL43.shaders.struct.local.return_nested_vertex |
| KHR-GL43.shaders.struct.local.return_nested_fragment |
| KHR-GL43.shaders.struct.local.conditional_assignment_vertex |
| KHR-GL43.shaders.struct.local.conditional_assignment_fragment |
| KHR-GL43.shaders.struct.local.loop_assignment_vertex |
| KHR-GL43.shaders.struct.local.loop_assignment_fragment |
| KHR-GL43.shaders.struct.local.dynamic_loop_assignment_vertex |
| KHR-GL43.shaders.struct.local.dynamic_loop_assignment_fragment |
| KHR-GL43.shaders.struct.local.nested_conditional_assignment_vertex |
| KHR-GL43.shaders.struct.local.nested_conditional_assignment_fragment |
| KHR-GL43.shaders.struct.local.nested_loop_assignment_vertex |
| KHR-GL43.shaders.struct.local.nested_loop_assignment_fragment |
| KHR-GL43.shaders.struct.local.nested_dynamic_loop_assignment_vertex |
| KHR-GL43.shaders.struct.local.nested_dynamic_loop_assignment_fragment |
| KHR-GL43.shaders.struct.local.loop_struct_array_vertex |
| KHR-GL43.shaders.struct.local.loop_struct_array_fragment |
| KHR-GL43.shaders.struct.local.loop_nested_struct_array_vertex |
| KHR-GL43.shaders.struct.local.loop_nested_struct_array_fragment |
| KHR-GL43.shaders.struct.local.dynamic_loop_struct_array_vertex |
| KHR-GL43.shaders.struct.local.dynamic_loop_struct_array_fragment |
| KHR-GL43.shaders.struct.local.dynamic_loop_nested_struct_array_vertex |
| KHR-GL43.shaders.struct.local.dynamic_loop_nested_struct_array_fragment |
| KHR-GL43.shaders.struct.uniform.basic_vertex |
| KHR-GL43.shaders.struct.uniform.basic_fragment |
| KHR-GL43.shaders.struct.uniform.nested_vertex |
| KHR-GL43.shaders.struct.uniform.nested_fragment |
| KHR-GL43.shaders.struct.uniform.array_member_vertex |
| KHR-GL43.shaders.struct.uniform.array_member_fragment |
| KHR-GL43.shaders.struct.uniform.array_member_dynamic_index_vertex |
| KHR-GL43.shaders.struct.uniform.array_member_dynamic_index_fragment |
| KHR-GL43.shaders.struct.uniform.struct_array_vertex |
| KHR-GL43.shaders.struct.uniform.struct_array_fragment |
| KHR-GL43.shaders.struct.uniform.struct_array_dynamic_index_vertex |
| KHR-GL43.shaders.struct.uniform.struct_array_dynamic_index_fragment |
| KHR-GL43.shaders.struct.uniform.nested_struct_array_vertex |
| KHR-GL43.shaders.struct.uniform.nested_struct_array_fragment |
| KHR-GL43.shaders.struct.uniform.nested_struct_array_dynamic_index_vertex |
| KHR-GL43.shaders.struct.uniform.nested_struct_array_dynamic_index_fragment |
| KHR-GL43.shaders.struct.uniform.loop_struct_array_vertex |
| KHR-GL43.shaders.struct.uniform.loop_struct_array_fragment |
| KHR-GL43.shaders.struct.uniform.loop_nested_struct_array_vertex |
| KHR-GL43.shaders.struct.uniform.loop_nested_struct_array_fragment |
| KHR-GL43.shaders.struct.uniform.dynamic_loop_struct_array_vertex |
| KHR-GL43.shaders.struct.uniform.dynamic_loop_struct_array_fragment |
| KHR-GL43.shaders.struct.uniform.dynamic_loop_nested_struct_array_vertex |
| KHR-GL43.shaders.struct.uniform.dynamic_loop_nested_struct_array_fragment |
| KHR-GL43.shaders.struct.uniform.sampler_vertex |
| KHR-GL43.shaders.struct.uniform.sampler_fragment |
| KHR-GL43.shaders.struct.uniform.sampler_nested_vertex |
| KHR-GL43.shaders.struct.uniform.sampler_nested_fragment |
| KHR-GL43.shaders.struct.uniform.sampler_array_vertex |
| KHR-GL43.shaders.struct.uniform.sampler_array_fragment |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_float |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_float |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_float |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_vec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_vec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_vec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_vec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_vec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_vec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_vec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_vec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_vec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_int |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_int |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_int |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_ivec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_ivec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_ivec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_ivec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_ivec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_ivec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_ivec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_ivec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_ivec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_uint |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_uint |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_uint |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_uvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_uvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_uvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_uvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_uvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_uvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_uvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_uvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_uvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.bool |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.bvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.bvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.bvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.lowp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.mediump_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.highp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_float |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_float |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_float |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_vec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_vec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_vec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_vec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_vec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_vec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_vec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_vec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_vec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_int |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_int |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_int |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_ivec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_ivec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_ivec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_ivec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_ivec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_ivec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_ivec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_ivec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_ivec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_uint |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_uint |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_uint |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_uvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_uvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_uvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_uvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_uvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_uvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_uvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_uvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_uvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.bool |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.bvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.bvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.bvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.lowp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.mediump_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.highp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_float |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_float |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_float |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_vec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_vec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_vec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_vec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_vec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_vec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_vec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_vec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_vec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_int |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_int |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_int |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_ivec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_ivec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_ivec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_ivec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_ivec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_ivec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_ivec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_ivec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_ivec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_uint |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_uint |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_uint |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_uvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_uvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_uvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_uvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_uvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_uvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_uvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_uvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_uvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.bool |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.bvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.bvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.bvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.lowp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.mediump_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.highp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.float |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.vec2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.vec3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.vec4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.int |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.ivec2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.ivec3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.ivec4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.uint |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.uvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.uvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.uvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.bool |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.bvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.bvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.bvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.row_major_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.column_major_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.row_major_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.column_major_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.row_major_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.column_major_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.row_major_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.column_major_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.row_major_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.column_major_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.row_major_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.column_major_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.row_major_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.column_major_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.row_major_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.column_major_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.row_major_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.shared.column_major_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.float |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.vec2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.vec3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.vec4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.int |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.ivec2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.ivec3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.ivec4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.uint |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.uvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.uvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.uvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.bool |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.bvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.bvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.bvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.row_major_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.column_major_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.row_major_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.column_major_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.row_major_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.column_major_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.row_major_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.column_major_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.row_major_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.column_major_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.row_major_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.column_major_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.row_major_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.column_major_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.row_major_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.column_major_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.row_major_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.packed.column_major_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.float |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.vec2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.vec3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.vec4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.int |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.ivec2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.ivec3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.ivec4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.uint |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.uvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.uvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.uvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.bool |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.bvec2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.bvec3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.bvec4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.row_major_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.column_major_mat2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.row_major_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.column_major_mat3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.row_major_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.column_major_mat4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.row_major_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.column_major_mat2x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.row_major_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.column_major_mat2x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.row_major_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.column_major_mat3x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.row_major_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.column_major_mat3x4 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.row_major_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.column_major_mat4x2 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.row_major_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_basic_array.std140.column_major_mat4x3 |
| KHR-GL43.shaders.uniform_block.single_struct.per_block_buffer_shared |
| KHR-GL43.shaders.uniform_block.single_struct.per_block_buffer_shared_instance_array |
| KHR-GL43.shaders.uniform_block.single_struct.per_block_buffer_packed |
| KHR-GL43.shaders.uniform_block.single_struct.per_block_buffer_packed_instance_array |
| KHR-GL43.shaders.uniform_block.single_struct.per_block_buffer_std140 |
| KHR-GL43.shaders.uniform_block.single_struct.per_block_buffer_std140_instance_array |
| KHR-GL43.shaders.uniform_block.single_struct.single_buffer_shared_instance_array |
| KHR-GL43.shaders.uniform_block.single_struct.single_buffer_packed_instance_array |
| KHR-GL43.shaders.uniform_block.single_struct.single_buffer_std140_instance_array |
| KHR-GL43.shaders.uniform_block.single_struct_array.per_block_buffer_shared |
| KHR-GL43.shaders.uniform_block.single_struct_array.per_block_buffer_shared_instance_array |
| KHR-GL43.shaders.uniform_block.single_struct_array.per_block_buffer_packed |
| KHR-GL43.shaders.uniform_block.single_struct_array.per_block_buffer_packed_instance_array |
| KHR-GL43.shaders.uniform_block.single_struct_array.per_block_buffer_std140 |
| KHR-GL43.shaders.uniform_block.single_struct_array.per_block_buffer_std140_instance_array |
| KHR-GL43.shaders.uniform_block.single_struct_array.single_buffer_shared_instance_array |
| KHR-GL43.shaders.uniform_block.single_struct_array.single_buffer_packed_instance_array |
| KHR-GL43.shaders.uniform_block.single_struct_array.single_buffer_std140_instance_array |
| KHR-GL43.shaders.uniform_block.single_nested_struct.per_block_buffer_shared |
| KHR-GL43.shaders.uniform_block.single_nested_struct.per_block_buffer_shared_instance_array |
| KHR-GL43.shaders.uniform_block.single_nested_struct.per_block_buffer_packed |
| KHR-GL43.shaders.uniform_block.single_nested_struct.per_block_buffer_packed_instance_array |
| KHR-GL43.shaders.uniform_block.single_nested_struct.per_block_buffer_std140 |
| KHR-GL43.shaders.uniform_block.single_nested_struct.per_block_buffer_std140_instance_array |
| KHR-GL43.shaders.uniform_block.single_nested_struct.single_buffer_shared_instance_array |
| KHR-GL43.shaders.uniform_block.single_nested_struct.single_buffer_packed_instance_array |
| KHR-GL43.shaders.uniform_block.single_nested_struct.single_buffer_std140_instance_array |
| KHR-GL43.shaders.uniform_block.single_nested_struct_array.per_block_buffer_shared |
| KHR-GL43.shaders.uniform_block.single_nested_struct_array.per_block_buffer_shared_instance_array |
| KHR-GL43.shaders.uniform_block.single_nested_struct_array.per_block_buffer_packed |
| KHR-GL43.shaders.uniform_block.single_nested_struct_array.per_block_buffer_packed_instance_array |
| KHR-GL43.shaders.uniform_block.single_nested_struct_array.per_block_buffer_std140 |
| KHR-GL43.shaders.uniform_block.single_nested_struct_array.per_block_buffer_std140_instance_array |
| KHR-GL43.shaders.uniform_block.single_nested_struct_array.single_buffer_shared_instance_array |
| KHR-GL43.shaders.uniform_block.single_nested_struct_array.single_buffer_packed_instance_array |
| KHR-GL43.shaders.uniform_block.single_nested_struct_array.single_buffer_std140_instance_array |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.float |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.vec2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.vec3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.vec4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.int |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.ivec2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.ivec3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.ivec4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.uint |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.uvec2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.uvec3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.uvec4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.bool |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.bvec2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.bvec3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.bvec4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.mat2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.mat3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.mat4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.mat2x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat2x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.mat2x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat2x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.mat3x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat3x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.mat3x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat3x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.mat4x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat4x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.mat4x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat4x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.float |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.vec2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.vec3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.vec4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.int |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.ivec2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.ivec3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.ivec4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.uint |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.uvec2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.uvec3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.uvec4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.bool |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.bvec2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.bvec3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.bvec4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.mat2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.mat3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.mat4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.mat2x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat2x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.mat2x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat2x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.mat3x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat3x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.mat3x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat3x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.mat4x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat4x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.mat4x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat4x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.float |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.vec2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.vec3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.vec4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.int |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.ivec2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.ivec3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.ivec4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.uint |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.uvec2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.uvec3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.uvec4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.bool |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.bvec2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.bvec3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.bvec4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.mat2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.mat3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.mat4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.mat2x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat2x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.mat2x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat2x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.mat3x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat3x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.mat3x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat3x4 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.mat4x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat4x2 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.mat4x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x3 |
| KHR-GL43.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat4x3 |
| KHR-GL43.shaders.uniform_block.multi_basic_types.per_block_buffer.shared_mixed |
| KHR-GL43.shaders.uniform_block.multi_basic_types.per_block_buffer.shared_both |
| KHR-GL43.shaders.uniform_block.multi_basic_types.per_block_buffer.shared_instance_array_mixed |
| KHR-GL43.shaders.uniform_block.multi_basic_types.per_block_buffer.shared_instance_array_both |
| KHR-GL43.shaders.uniform_block.multi_basic_types.per_block_buffer.packed_mixed |
| KHR-GL43.shaders.uniform_block.multi_basic_types.per_block_buffer.packed_instance_array_mixed |
| KHR-GL43.shaders.uniform_block.multi_basic_types.per_block_buffer.std140_mixed |
| KHR-GL43.shaders.uniform_block.multi_basic_types.per_block_buffer.std140_both |
| KHR-GL43.shaders.uniform_block.multi_basic_types.per_block_buffer.std140_instance_array_mixed |
| KHR-GL43.shaders.uniform_block.multi_basic_types.per_block_buffer.std140_instance_array_both |
| KHR-GL43.shaders.uniform_block.multi_basic_types.single_buffer.shared_mixed |
| KHR-GL43.shaders.uniform_block.multi_basic_types.single_buffer.shared_both |
| KHR-GL43.shaders.uniform_block.multi_basic_types.single_buffer.shared_instance_array_mixed |
| KHR-GL43.shaders.uniform_block.multi_basic_types.single_buffer.shared_instance_array_both |
| KHR-GL43.shaders.uniform_block.multi_basic_types.single_buffer.packed_mixed |
| KHR-GL43.shaders.uniform_block.multi_basic_types.single_buffer.packed_instance_array_mixed |
| KHR-GL43.shaders.uniform_block.multi_basic_types.single_buffer.std140_mixed |
| KHR-GL43.shaders.uniform_block.multi_basic_types.single_buffer.std140_both |
| KHR-GL43.shaders.uniform_block.multi_basic_types.single_buffer.std140_instance_array_mixed |
| KHR-GL43.shaders.uniform_block.multi_basic_types.single_buffer.std140_instance_array_both |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.per_block_buffer.shared_mixed |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.per_block_buffer.shared_both |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.per_block_buffer.shared_instance_array_mixed |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.per_block_buffer.shared_instance_array_both |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.per_block_buffer.packed_mixed |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.per_block_buffer.packed_instance_array_mixed |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.per_block_buffer.std140_mixed |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.per_block_buffer.std140_both |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.per_block_buffer.std140_instance_array_mixed |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.per_block_buffer.std140_instance_array_both |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.single_buffer.shared_mixed |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.single_buffer.shared_both |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.single_buffer.shared_instance_array_mixed |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.single_buffer.shared_instance_array_both |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.single_buffer.packed_mixed |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.single_buffer.packed_instance_array_mixed |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.single_buffer.std140_mixed |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.single_buffer.std140_both |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.single_buffer.std140_instance_array_mixed |
| KHR-GL43.shaders.uniform_block.multi_nested_struct.single_buffer.std140_instance_array_both |
| KHR-GL43.shaders.uniform_block.random.scalar_types.0 |
| KHR-GL43.shaders.uniform_block.random.scalar_types.1 |
| KHR-GL43.shaders.uniform_block.random.scalar_types.2 |
| KHR-GL43.shaders.uniform_block.random.scalar_types.3 |
| KHR-GL43.shaders.uniform_block.random.scalar_types.4 |
| KHR-GL43.shaders.uniform_block.random.scalar_types.5 |
| KHR-GL43.shaders.uniform_block.random.scalar_types.6 |
| KHR-GL43.shaders.uniform_block.random.scalar_types.7 |
| KHR-GL43.shaders.uniform_block.random.scalar_types.8 |
| KHR-GL43.shaders.uniform_block.random.scalar_types.9 |
| KHR-GL43.shaders.uniform_block.random.vector_types.0 |
| KHR-GL43.shaders.uniform_block.random.vector_types.1 |
| KHR-GL43.shaders.uniform_block.random.vector_types.2 |
| KHR-GL43.shaders.uniform_block.random.vector_types.3 |
| KHR-GL43.shaders.uniform_block.random.vector_types.4 |
| KHR-GL43.shaders.uniform_block.random.vector_types.5 |
| KHR-GL43.shaders.uniform_block.random.vector_types.6 |
| KHR-GL43.shaders.uniform_block.random.vector_types.7 |
| KHR-GL43.shaders.uniform_block.random.vector_types.8 |
| KHR-GL43.shaders.uniform_block.random.vector_types.9 |
| KHR-GL43.shaders.uniform_block.random.basic_types.0 |
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| KHR-GL43.shaders.uniform_block.random.basic_types.2 |
| KHR-GL43.shaders.uniform_block.random.basic_types.3 |
| KHR-GL43.shaders.uniform_block.random.basic_types.4 |
| KHR-GL43.shaders.uniform_block.random.basic_types.5 |
| KHR-GL43.shaders.uniform_block.random.basic_types.6 |
| KHR-GL43.shaders.uniform_block.random.basic_types.7 |
| KHR-GL43.shaders.uniform_block.random.basic_types.8 |
| KHR-GL43.shaders.uniform_block.random.basic_types.9 |
| KHR-GL43.shaders.uniform_block.random.basic_arrays.0 |
| KHR-GL43.shaders.uniform_block.random.basic_arrays.1 |
| KHR-GL43.shaders.uniform_block.random.basic_arrays.2 |
| KHR-GL43.shaders.uniform_block.random.basic_arrays.3 |
| KHR-GL43.shaders.uniform_block.random.basic_arrays.4 |
| KHR-GL43.shaders.uniform_block.random.basic_arrays.5 |
| KHR-GL43.shaders.uniform_block.random.basic_arrays.6 |
| KHR-GL43.shaders.uniform_block.random.basic_arrays.7 |
| KHR-GL43.shaders.uniform_block.random.basic_arrays.8 |
| KHR-GL43.shaders.uniform_block.random.basic_arrays.9 |
| KHR-GL43.shaders.uniform_block.random.basic_instance_arrays.0 |
| KHR-GL43.shaders.uniform_block.random.basic_instance_arrays.1 |
| KHR-GL43.shaders.uniform_block.random.basic_instance_arrays.2 |
| KHR-GL43.shaders.uniform_block.random.basic_instance_arrays.3 |
| KHR-GL43.shaders.uniform_block.random.basic_instance_arrays.4 |
| KHR-GL43.shaders.uniform_block.random.basic_instance_arrays.5 |
| KHR-GL43.shaders.uniform_block.random.basic_instance_arrays.6 |
| KHR-GL43.shaders.uniform_block.random.basic_instance_arrays.7 |
| KHR-GL43.shaders.uniform_block.random.basic_instance_arrays.8 |
| KHR-GL43.shaders.uniform_block.random.basic_instance_arrays.9 |
| KHR-GL43.shaders.uniform_block.random.nested_structs.0 |
| KHR-GL43.shaders.uniform_block.random.nested_structs.1 |
| KHR-GL43.shaders.uniform_block.random.nested_structs.2 |
| KHR-GL43.shaders.uniform_block.random.nested_structs.3 |
| KHR-GL43.shaders.uniform_block.random.nested_structs.4 |
| KHR-GL43.shaders.uniform_block.random.nested_structs.5 |
| KHR-GL43.shaders.uniform_block.random.nested_structs.6 |
| KHR-GL43.shaders.uniform_block.random.nested_structs.7 |
| KHR-GL43.shaders.uniform_block.random.nested_structs.8 |
| KHR-GL43.shaders.uniform_block.random.nested_structs.9 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays.0 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays.1 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays.2 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays.3 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays.4 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays.5 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays.6 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays.7 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays.8 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays.9 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_instance_arrays.0 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_instance_arrays.1 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_instance_arrays.2 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_instance_arrays.3 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_instance_arrays.4 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_instance_arrays.5 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_instance_arrays.6 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_instance_arrays.7 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_instance_arrays.8 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_instance_arrays.9 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.0 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.1 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.2 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.3 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.4 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.5 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.6 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.7 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.8 |
| KHR-GL43.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.9 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.0 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.1 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.2 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.3 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.4 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.5 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.6 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.7 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.8 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.9 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.10 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.11 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.12 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.13 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.14 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.15 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.16 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.17 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.18 |
| KHR-GL43.shaders.uniform_block.random.all_per_block_buffers.19 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.0 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.1 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.2 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.3 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.4 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.5 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.6 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.7 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.8 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.9 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.10 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.11 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.12 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.13 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.14 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.15 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.16 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.17 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.18 |
| KHR-GL43.shaders.uniform_block.random.all_shared_buffer.19 |
| KHR-GL43.shaders.uniform_block.common.name_matching |
| KHR-GL43.shaders.shader_integer_mix.define |
| KHR-GL43.shaders.shader_integer_mix.prototypes-extension |
| KHR-GL43.shaders.shader_integer_mix.prototypes |
| KHR-GL43.shaders.shader_integer_mix.prototypes-negative |
| KHR-GL43.shaders.shader_integer_mix.mix-ivec4 |
| KHR-GL43.shaders.shader_integer_mix.mix-uvec4 |
| KHR-GL43.shaders.shader_integer_mix.mix-bvec4 |
| KHR-GL43.shaders.negative.initialize |
| KHR-GL43.shaders.negative.constant_sequence |
| KHR-GL43.pipeline_statistics_query_tests_ARB.api_coverage_invalid_glbeginquery_calls |
| KHR-GL43.pipeline_statistics_query_tests_ARB.api_coverage_unsupported_calls |
| KHR-GL43.pipeline_statistics_query_tests_ARB.functional_default_qo_values |
| KHR-GL43.pipeline_statistics_query_tests_ARB.functional_non_rendering_commands_do_not_affect_queries |
| KHR-GL43.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives |
| KHR-GL43.pipeline_statistics_query_tests_ARB.functional_vertex_shader_invocations |
| KHR-GL43.pipeline_statistics_query_tests_ARB.functional_tess_queries |
| KHR-GL43.pipeline_statistics_query_tests_ARB.functional_geometry_shader_queries |
| KHR-GL43.pipeline_statistics_query_tests_ARB.functional_fragment_shader_invocations |
| KHR-GL43.pipeline_statistics_query_tests_ARB.functional_compute_shader_invocations |
| KHR-GL43.cull_distance.coverage |
| KHR-GL43.cull_distance.functional |
| KHR-GL43.cull_distance.negative |
| KHR-GL43.texture_swizzle.api_errors |
| KHR-GL43.texture_swizzle.intial_state |
| KHR-GL43.texture_swizzle.smoke |
| KHR-GL43.texture_swizzle.functional |
| KHR-GL43.nearest_edge.offset_left |
| KHR-GL43.nearest_edge.offset_right |
| KHR-GL43.pixelstoragemodes.teximage2d.r8.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8snorm.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8snorm.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8snorm.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8snorm.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8snorm.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8snorm.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16f.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16f.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16f.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16f.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16f.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16f.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32f.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32f.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32f.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32f.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32f.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32f.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8ui.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8ui.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8ui.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8ui.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8ui.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8ui.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8i.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8i.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8i.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8i.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8i.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r8i.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16ui.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16ui.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16ui.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16ui.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16ui.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16ui.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16i.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16i.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16i.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16i.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16i.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r16i.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32ui.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32ui.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32ui.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32ui.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32ui.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32ui.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32i.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32i.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32i.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32i.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32i.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r32i.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8snorm.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8snorm.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8snorm.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8snorm.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8snorm.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8snorm.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16f.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16f.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16f.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16f.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16f.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16f.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32f.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32f.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32f.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32f.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32f.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32f.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8ui.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8ui.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8ui.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8ui.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8ui.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8ui.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8i.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8i.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8i.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8i.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8i.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg8i.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16ui.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16ui.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16ui.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16ui.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16ui.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16ui.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16i.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16i.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16i.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16i.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16i.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg16i.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32ui.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32ui.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32ui.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32ui.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32ui.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32ui.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32i.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32i.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32i.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32i.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32i.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rg32i.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb565.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb565.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb565.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb565.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb565.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb565.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8snorm.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8snorm.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8snorm.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8snorm.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8snorm.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8snorm.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.r11g11b10f.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r11g11b10f.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r11g11b10f.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.r11g11b10f.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r11g11b10f.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.r11g11b10f.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb16f.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb16f.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb16f.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb16f.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb16f.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb16f.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb32f.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb32f.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb32f.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb32f.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb32f.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb32f.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8ui.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8ui.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8ui.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8ui.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8ui.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8ui.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8i.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8i.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8i.16_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8i.1_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8i.16_1 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb8i.16_16 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb16ui.0_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb16ui.1_0 |
| KHR-GL43.pixelstoragemodes.teximage2d.rgb16ui.16_0 |
|