| KHR-GL46.info.vendor |
| KHR-GL46.info.renderer |
| KHR-GL46.info.version |
| KHR-GL46.info.shading_language_version |
| KHR-GL46.info.extensions |
| KHR-GL46.info.render_target |
| KHR-GL46.clip_distance.coverage |
| KHR-GL46.clip_distance.functional |
| KHR-GL46.clip_distance.negative |
| KHR-GL46.glsl_noperspective.functionaltest |
| KHR-GL46.transform_feedback.api_errors_test |
| KHR-GL46.transform_feedback.linking_errors_test |
| KHR-GL46.transform_feedback.limits_test |
| KHR-GL46.transform_feedback.capture_vertex_interleaved_test |
| KHR-GL46.transform_feedback.capture_geometry_interleaved_test |
| KHR-GL46.transform_feedback.capture_vertex_separate_test |
| KHR-GL46.transform_feedback.capture_geometry_separate_test |
| KHR-GL46.transform_feedback.get_xfb_varying |
| KHR-GL46.transform_feedback.query_vertex_interleaved_test |
| KHR-GL46.transform_feedback.query_geometry_interleaved_test |
| KHR-GL46.transform_feedback.query_vertex_separate_test |
| KHR-GL46.transform_feedback.query_geometry_separate_test |
| KHR-GL46.transform_feedback.discard_vertex_test |
| KHR-GL46.transform_feedback.discard_geometry_test |
| KHR-GL46.transform_feedback.draw_xfb_test |
| KHR-GL46.transform_feedback.draw_xfb_feedbackk_test |
| KHR-GL46.transform_feedback.draw_xfb_stream_test |
| KHR-GL46.transform_feedback.capture_special_interleaved_test |
| KHR-GL46.transform_feedback.draw_xfb_instanced_test |
| KHR-GL46.transform_feedback.draw_xfb_stream_instanced_test |
| KHR-GL46.texture_repeat_mode.r8_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r8_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.r8_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r8_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r8_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.r8_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r8_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r8_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.r8_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_0_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_1_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_2_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_49x23_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r8_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r8_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.r8_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r8_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r8_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.r8_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r8_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r8_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.r8_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.rgb565_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.rgb8_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.rgb10_a2_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.r32ui_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.rg32ui_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.rgba32ui_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.depth_component16_11x131_2_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_0_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_0_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_0_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_1_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_1_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_1_mirrored_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_2_clamp_to_edge |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_2_repeat |
| KHR-GL46.texture_repeat_mode.depth24_stencil8_11x131_2_mirrored_repeat |
| KHR-GL46.CommonBugs.CommonBug_GetProgramivActiveUniformBlockMaxNameLength |
| KHR-GL46.CommonBugs.CommonBug_InputVariablesCannotBeModified |
| KHR-GL46.CommonBugs.CommonBug_InvalidUseCasesForAllNotFuncsAndExclMarkOp |
| KHR-GL46.CommonBugs.CommonBug_InvalidVSInputs |
| KHR-GL46.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue |
| KHR-GL46.CommonBugs.CommonBug_PerVertexValidation |
| KHR-GL46.CommonBugs.CommonBug_ReservedNames |
| KHR-GL46.CommonBugs.CommonBug_SparseBuffersWithCopyOps |
| KHR-GL46.texture_size_promotion.functional |
| KHR-GL46.gpu_shader5_gl.implicit_conversions |
| KHR-GL46.gpu_shader5_gl.function_overloading |
| KHR-GL46.gpu_shader5_gl.float_encoding |
| KHR-GL46.transform_feedback_overflow_query_ARB.implementation-dependent-state |
| KHR-GL46.transform_feedback_overflow_query_ARB.default-context-state |
| KHR-GL46.transform_feedback_overflow_query_ARB.context-state-update |
| KHR-GL46.transform_feedback_overflow_query_ARB.error-invalid-index |
| KHR-GL46.transform_feedback_overflow_query_ARB.error-already-active |
| KHR-GL46.transform_feedback_overflow_query_ARB.error-incompatible-target |
| KHR-GL46.transform_feedback_overflow_query_ARB.error-no-active-query |
| KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs |
| KHR-GL46.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs |
| KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs |
| KHR-GL46.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs |
| KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream |
| KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream |
| KHR-GL46.packed_pixels.rectangle.initial_values |
| KHR-GL46.packed_pixels.rectangle.depth_component |
| KHR-GL46.packed_pixels.rectangle.depth_stencil |
| KHR-GL46.packed_pixels.rectangle.red |
| KHR-GL46.packed_pixels.rectangle.rg |
| KHR-GL46.packed_pixels.rectangle.r8 |
| KHR-GL46.packed_pixels.rectangle.r8_snorm |
| KHR-GL46.packed_pixels.rectangle.r16 |
| KHR-GL46.packed_pixels.rectangle.r16_snorm |
| KHR-GL46.packed_pixels.rectangle.rg8 |
| KHR-GL46.packed_pixels.rectangle.rg8_snorm |
| KHR-GL46.packed_pixels.rectangle.rg16 |
| KHR-GL46.packed_pixels.rectangle.rg16_snorm |
| KHR-GL46.packed_pixels.rectangle.r3_g3_b2 |
| KHR-GL46.packed_pixels.rectangle.rgb4 |
| KHR-GL46.packed_pixels.rectangle.rgb5 |
| KHR-GL46.packed_pixels.rectangle.rgb8 |
| KHR-GL46.packed_pixels.rectangle.rgb8_snorm |
| KHR-GL46.packed_pixels.rectangle.rgb10 |
| KHR-GL46.packed_pixels.rectangle.rgb12 |
| KHR-GL46.packed_pixels.rectangle.rgb16 |
| KHR-GL46.packed_pixels.rectangle.rgb16_snorm |
| KHR-GL46.packed_pixels.rectangle.rgba2 |
| KHR-GL46.packed_pixels.rectangle.rgba4 |
| KHR-GL46.packed_pixels.rectangle.rgb5_a1 |
| KHR-GL46.packed_pixels.rectangle.rgba8 |
| KHR-GL46.packed_pixels.rectangle.rgba8_snorm |
| KHR-GL46.packed_pixels.rectangle.rgb10_a2 |
| KHR-GL46.packed_pixels.rectangle.rgb10_a2ui |
| KHR-GL46.packed_pixels.rectangle.rgba12 |
| KHR-GL46.packed_pixels.rectangle.rgba16 |
| KHR-GL46.packed_pixels.rectangle.rgba16_snorm |
| KHR-GL46.packed_pixels.rectangle.srgb8 |
| KHR-GL46.packed_pixels.rectangle.srgb8_alpha8 |
| KHR-GL46.packed_pixels.rectangle.r16f |
| KHR-GL46.packed_pixels.rectangle.rg16f |
| KHR-GL46.packed_pixels.rectangle.rgb16f |
| KHR-GL46.packed_pixels.rectangle.rgba16f |
| KHR-GL46.packed_pixels.rectangle.r32f |
| KHR-GL46.packed_pixels.rectangle.rg32f |
| KHR-GL46.packed_pixels.rectangle.rgb32f |
| KHR-GL46.packed_pixels.rectangle.rgba32f |
| KHR-GL46.packed_pixels.rectangle.r11f_g11f_b10f |
| KHR-GL46.packed_pixels.rectangle.rgb9_e5 |
| KHR-GL46.packed_pixels.rectangle.r8i |
| KHR-GL46.packed_pixels.rectangle.r8ui |
| KHR-GL46.packed_pixels.rectangle.r16i |
| KHR-GL46.packed_pixels.rectangle.r16ui |
| KHR-GL46.packed_pixels.rectangle.r32i |
| KHR-GL46.packed_pixels.rectangle.r32ui |
| KHR-GL46.packed_pixels.rectangle.rg8i |
| KHR-GL46.packed_pixels.rectangle.rg8ui |
| KHR-GL46.packed_pixels.rectangle.rg16i |
| KHR-GL46.packed_pixels.rectangle.rg16ui |
| KHR-GL46.packed_pixels.rectangle.rg32i |
| KHR-GL46.packed_pixels.rectangle.rg32ui |
| KHR-GL46.packed_pixels.rectangle.rgb8i |
| KHR-GL46.packed_pixels.rectangle.rgb8ui |
| KHR-GL46.packed_pixels.rectangle.rgb16i |
| KHR-GL46.packed_pixels.rectangle.rgb16ui |
| KHR-GL46.packed_pixels.rectangle.rgb32i |
| KHR-GL46.packed_pixels.rectangle.rgb32ui |
| KHR-GL46.packed_pixels.rectangle.rgba8i |
| KHR-GL46.packed_pixels.rectangle.rgba8ui |
| KHR-GL46.packed_pixels.rectangle.rgba16i |
| KHR-GL46.packed_pixels.rectangle.rgba16ui |
| KHR-GL46.packed_pixels.rectangle.rgba32i |
| KHR-GL46.packed_pixels.rectangle.rgba32ui |
| KHR-GL46.packed_pixels.rectangle.depth_component16 |
| KHR-GL46.packed_pixels.rectangle.depth_component24 |
| KHR-GL46.packed_pixels.rectangle.depth_component32 |
| KHR-GL46.packed_pixels.rectangle.depth_component32f |
| KHR-GL46.packed_pixels.rectangle.depth24_stencil8 |
| KHR-GL46.packed_pixels.rectangle.depth32f_stencil8 |
| KHR-GL46.packed_pixels.rectangle.compressed_red |
| KHR-GL46.packed_pixels.rectangle.compressed_rg |
| KHR-GL46.packed_pixels.rectangle.compressed_rgb |
| KHR-GL46.packed_pixels.rectangle.compressed_rgba |
| KHR-GL46.packed_pixels.rectangle.compressed_srgb |
| KHR-GL46.packed_pixels.rectangle.compressed_srgb_alpha |
| KHR-GL46.packed_pixels.rectangle.compressed_red_rgtc1 |
| KHR-GL46.packed_pixels.rectangle.compressed_signed_red_rgtc1 |
| KHR-GL46.packed_pixels.rectangle.compressed_rg_rgtc2 |
| KHR-GL46.packed_pixels.rectangle.compressed_signed_rg_rgtc2 |
| KHR-GL46.packed_pixels.pbo_rectangle.depth_component |
| KHR-GL46.packed_pixels.pbo_rectangle.depth_stencil |
| KHR-GL46.packed_pixels.pbo_rectangle.red |
| KHR-GL46.packed_pixels.pbo_rectangle.rg |
| KHR-GL46.packed_pixels.pbo_rectangle.r8 |
| KHR-GL46.packed_pixels.pbo_rectangle.r8_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.r16 |
| KHR-GL46.packed_pixels.pbo_rectangle.r16_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.rg8 |
| KHR-GL46.packed_pixels.pbo_rectangle.rg8_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.rg16 |
| KHR-GL46.packed_pixels.pbo_rectangle.rg16_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.r3_g3_b2 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb4 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb5 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb8 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb8_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb10 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb12 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb16 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb16_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba2 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba4 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb5_a1 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba8 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba8_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb10_a2 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb10_a2ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba12 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba16 |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba16_snorm |
| KHR-GL46.packed_pixels.pbo_rectangle.srgb8 |
| KHR-GL46.packed_pixels.pbo_rectangle.srgb8_alpha8 |
| KHR-GL46.packed_pixels.pbo_rectangle.r16f |
| KHR-GL46.packed_pixels.pbo_rectangle.rg16f |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb16f |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba16f |
| KHR-GL46.packed_pixels.pbo_rectangle.r32f |
| KHR-GL46.packed_pixels.pbo_rectangle.rg32f |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb32f |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba32f |
| KHR-GL46.packed_pixels.pbo_rectangle.r11f_g11f_b10f |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb9_e5 |
| KHR-GL46.packed_pixels.pbo_rectangle.r8i |
| KHR-GL46.packed_pixels.pbo_rectangle.r8ui |
| KHR-GL46.packed_pixels.pbo_rectangle.r16i |
| KHR-GL46.packed_pixels.pbo_rectangle.r16ui |
| KHR-GL46.packed_pixels.pbo_rectangle.r32i |
| KHR-GL46.packed_pixels.pbo_rectangle.r32ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rg8i |
| KHR-GL46.packed_pixels.pbo_rectangle.rg8ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rg16i |
| KHR-GL46.packed_pixels.pbo_rectangle.rg16ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rg32i |
| KHR-GL46.packed_pixels.pbo_rectangle.rg32ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb8i |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb8ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb16i |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb16ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb32i |
| KHR-GL46.packed_pixels.pbo_rectangle.rgb32ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba8i |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba8ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba16i |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba16ui |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba32i |
| KHR-GL46.packed_pixels.pbo_rectangle.rgba32ui |
| KHR-GL46.packed_pixels.pbo_rectangle.depth_component16 |
| KHR-GL46.packed_pixels.pbo_rectangle.depth_component24 |
| KHR-GL46.packed_pixels.pbo_rectangle.depth_component32 |
| KHR-GL46.packed_pixels.pbo_rectangle.depth_component32f |
| KHR-GL46.packed_pixels.pbo_rectangle.depth24_stencil8 |
| KHR-GL46.packed_pixels.pbo_rectangle.depth32f_stencil8 |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_red |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_rg |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_rgb |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_rgba |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_srgb |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_srgb_alpha |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_red_rgtc1 |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_signed_red_rgtc1 |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_rg_rgtc2 |
| KHR-GL46.packed_pixels.pbo_rectangle.compressed_signed_rg_rgtc2 |
| KHR-GL46.packed_pixels.varied_rectangle.depth_component |
| KHR-GL46.packed_pixels.varied_rectangle.depth_stencil |
| KHR-GL46.packed_pixels.varied_rectangle.red |
| KHR-GL46.packed_pixels.varied_rectangle.rg |
| KHR-GL46.packed_pixels.varied_rectangle.r8 |
| KHR-GL46.packed_pixels.varied_rectangle.r8_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.r16 |
| KHR-GL46.packed_pixels.varied_rectangle.r16_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.rg8 |
| KHR-GL46.packed_pixels.varied_rectangle.rg8_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.rg16 |
| KHR-GL46.packed_pixels.varied_rectangle.rg16_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.r3_g3_b2 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb4 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb5 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb8 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb8_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.rgb10 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb12 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb16 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb16_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.rgba2 |
| KHR-GL46.packed_pixels.varied_rectangle.rgba4 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb5_a1 |
| KHR-GL46.packed_pixels.varied_rectangle.rgba8 |
| KHR-GL46.packed_pixels.varied_rectangle.rgba8_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.rgb10_a2 |
| KHR-GL46.packed_pixels.varied_rectangle.rgb10_a2ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgba12 |
| KHR-GL46.packed_pixels.varied_rectangle.rgba16 |
| KHR-GL46.packed_pixels.varied_rectangle.rgba16_snorm |
| KHR-GL46.packed_pixels.varied_rectangle.srgb8 |
| KHR-GL46.packed_pixels.varied_rectangle.srgb8_alpha8 |
| KHR-GL46.packed_pixels.varied_rectangle.r16f |
| KHR-GL46.packed_pixels.varied_rectangle.rg16f |
| KHR-GL46.packed_pixels.varied_rectangle.rgb16f |
| KHR-GL46.packed_pixels.varied_rectangle.rgba16f |
| KHR-GL46.packed_pixels.varied_rectangle.r32f |
| KHR-GL46.packed_pixels.varied_rectangle.rg32f |
| KHR-GL46.packed_pixels.varied_rectangle.rgb32f |
| KHR-GL46.packed_pixels.varied_rectangle.rgba32f |
| KHR-GL46.packed_pixels.varied_rectangle.r11f_g11f_b10f |
| KHR-GL46.packed_pixels.varied_rectangle.rgb9_e5 |
| KHR-GL46.packed_pixels.varied_rectangle.r8i |
| KHR-GL46.packed_pixels.varied_rectangle.r8ui |
| KHR-GL46.packed_pixels.varied_rectangle.r16i |
| KHR-GL46.packed_pixels.varied_rectangle.r16ui |
| KHR-GL46.packed_pixels.varied_rectangle.r32i |
| KHR-GL46.packed_pixels.varied_rectangle.r32ui |
| KHR-GL46.packed_pixels.varied_rectangle.rg8i |
| KHR-GL46.packed_pixels.varied_rectangle.rg8ui |
| KHR-GL46.packed_pixels.varied_rectangle.rg16i |
| KHR-GL46.packed_pixels.varied_rectangle.rg16ui |
| KHR-GL46.packed_pixels.varied_rectangle.rg32i |
| KHR-GL46.packed_pixels.varied_rectangle.rg32ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgb8i |
| KHR-GL46.packed_pixels.varied_rectangle.rgb8ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgb16i |
| KHR-GL46.packed_pixels.varied_rectangle.rgb16ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgb32i |
| KHR-GL46.packed_pixels.varied_rectangle.rgb32ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgba8i |
| KHR-GL46.packed_pixels.varied_rectangle.rgba8ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgba16i |
| KHR-GL46.packed_pixels.varied_rectangle.rgba16ui |
| KHR-GL46.packed_pixels.varied_rectangle.rgba32i |
| KHR-GL46.packed_pixels.varied_rectangle.rgba32ui |
| KHR-GL46.packed_pixels.varied_rectangle.depth_component16 |
| KHR-GL46.packed_pixels.varied_rectangle.depth_component24 |
| KHR-GL46.packed_pixels.varied_rectangle.depth_component32 |
| KHR-GL46.packed_pixels.varied_rectangle.depth_component32f |
| KHR-GL46.packed_pixels.varied_rectangle.depth24_stencil8 |
| KHR-GL46.packed_pixels.varied_rectangle.depth32f_stencil8 |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_red |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_rg |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_rgb |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_rgba |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_srgb |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_srgb_alpha |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_red_rgtc1 |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_signed_red_rgtc1 |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_rg_rgtc2 |
| KHR-GL46.packed_pixels.varied_rectangle.compressed_signed_rg_rgtc2 |
| KHR-GL46.packed_depth_stencil.validate_errors.initial_state |
| KHR-GL46.packed_depth_stencil.validate_errors.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.validate_errors.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_read_pixels.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_read_pixels.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_get_tex_image.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_get_tex_image.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_partial_attachments.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_partial_attachments.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_mixed_attachments.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_mixed_attachments.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_parameters.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.verify_parameters.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.renderbuffers.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.renderbuffers.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.clear_buffer.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.clear_buffer.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.blit.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.blit.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.stencil_texturing.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.stencil_texturing.depth32f_stencil8 |
| KHR-GL46.packed_depth_stencil.stencil_size.depth24_stencil8 |
| KHR-GL46.packed_depth_stencil.stencil_size.depth32f_stencil8 |
| KHR-GL46.shaders.arrays.constructor.float3_vertex |
| KHR-GL46.shaders.arrays.constructor.float3_fragment |
| KHR-GL46.shaders.arrays.constructor.float4_vertex |
| KHR-GL46.shaders.arrays.constructor.float4_fragment |
| KHR-GL46.shaders.arrays.constructor.int3_vertex |
| KHR-GL46.shaders.arrays.constructor.int3_fragment |
| KHR-GL46.shaders.arrays.constructor.int4_vertex |
| KHR-GL46.shaders.arrays.constructor.int4_fragment |
| KHR-GL46.shaders.arrays.constructor.bool3_vertex |
| KHR-GL46.shaders.arrays.constructor.bool3_fragment |
| KHR-GL46.shaders.arrays.constructor.bool4_vertex |
| KHR-GL46.shaders.arrays.constructor.bool4_fragment |
| KHR-GL46.shaders.arrays.constructor.struct3_vertex |
| KHR-GL46.shaders.arrays.constructor.struct3_fragment |
| KHR-GL46.shaders.arrays.constructor.struct4_vertex |
| KHR-GL46.shaders.arrays.constructor.struct4_fragment |
| KHR-GL46.shaders.arrays.constructor.float_vec3_vertex |
| KHR-GL46.shaders.arrays.constructor.float_vec3_fragment |
| KHR-GL46.shaders.arrays.constructor.int_vec3_vertex |
| KHR-GL46.shaders.arrays.constructor.int_vec3_fragment |
| KHR-GL46.shaders.arrays.constructor.bool_vec3_vertex |
| KHR-GL46.shaders.arrays.constructor.bool_vec3_fragment |
| KHR-GL46.shaders.arrays.constructor.float_mat3_vertex |
| KHR-GL46.shaders.arrays.constructor.float_mat3_fragment |
| KHR-GL46.shaders.arrays.constructor.int_mat3_vertex |
| KHR-GL46.shaders.arrays.constructor.int_mat3_fragment |
| KHR-GL46.shaders.arrays.constructor.bool_mat3_vertex |
| KHR-GL46.shaders.arrays.constructor.bool_mat3_fragment |
| KHR-GL46.shaders.arrays.return.float_vertex |
| KHR-GL46.shaders.arrays.return.float_fragment |
| KHR-GL46.shaders.arrays.return.int_vertex |
| KHR-GL46.shaders.arrays.return.int_fragment |
| KHR-GL46.shaders.arrays.return.bool_vertex |
| KHR-GL46.shaders.arrays.return.bool_fragment |
| KHR-GL46.shaders.arrays.return.float_vec3_vertex |
| KHR-GL46.shaders.arrays.return.float_vec3_fragment |
| KHR-GL46.shaders.arrays.return.struct_vertex |
| KHR-GL46.shaders.arrays.return.struct_fragment |
| KHR-GL46.shaders.arrays.return.int_vec3_vertex |
| KHR-GL46.shaders.arrays.return.int_vec3_fragment |
| KHR-GL46.shaders.arrays.return.bool_vec3_vertex |
| KHR-GL46.shaders.arrays.return.bool_vec3_fragment |
| KHR-GL46.shaders.arrays.return.float_mat3_vertex |
| KHR-GL46.shaders.arrays.return.float_mat3_fragment |
| KHR-GL46.shaders.arrays.return.int_mat3_vertex |
| KHR-GL46.shaders.arrays.return.int_mat3_fragment |
| KHR-GL46.shaders.arrays.return.bool_mat3_vertex |
| KHR-GL46.shaders.arrays.return.bool_mat3_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.float_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.float_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.int_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.int_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.bool_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.bool_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.struct_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.struct_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.float_vec3_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.float_vec3_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.int_vec3_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.int_vec3_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.bool_vec3_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.bool_vec3_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.float_mat3_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.float_mat3_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.int_mat3_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.int_mat3_fragment |
| KHR-GL46.shaders.arrays.unnamed_parameter.bool_mat3_vertex |
| KHR-GL46.shaders.arrays.unnamed_parameter.bool_mat3_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_float_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_float_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_int_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_int_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_bool_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_bool_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_struct_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_struct_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_float_vec3_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_float_vec3_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_int_ivec3_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_int_ivec3_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_bool_bvec3_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_bool_bvec3_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_float_mat3_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_float_mat3_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_int_mat3_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_int_mat3_fragment |
| KHR-GL46.shaders.arrays.declaration.implicit_size_bool_mat3_vertex |
| KHR-GL46.shaders.arrays.declaration.implicit_size_bool_mat3_fragment |
| KHR-GL46.shaders.arrays.declaration.constant_expression_array_size_vertex |
| KHR-GL46.shaders.arrays.declaration.constant_expression_array_size_fragment |
| KHR-GL46.shaders.arrays.declaration.constant_expression_array_access_vertex |
| KHR-GL46.shaders.arrays.declaration.constant_expression_array_access_fragment |
| KHR-GL46.shaders.arrays.declaration.dynamic_expression_array_access_vertex |
| KHR-GL46.shaders.arrays.declaration.dynamic_expression_array_access_fragment |
| KHR-GL46.shaders.arrays.length.float_vertex |
| KHR-GL46.shaders.arrays.length.float_fragment |
| KHR-GL46.shaders.arrays.length.int_vertex |
| KHR-GL46.shaders.arrays.length.int_fragment |
| KHR-GL46.shaders.arrays.length.bool_vertex |
| KHR-GL46.shaders.arrays.length.bool_fragment |
| KHR-GL46.shaders.arrays.length.struct_vertex |
| KHR-GL46.shaders.arrays.length.struct_fragment |
| KHR-GL46.shaders.arrays.invalid.multidimensional_array1_vertex |
| KHR-GL46.shaders.arrays.invalid.multidimensional_array1_fragment |
| KHR-GL46.shaders.arrays.invalid.multidimensional_array2_vertex |
| KHR-GL46.shaders.arrays.invalid.multidimensional_array2_fragment |
| KHR-GL46.shaders.arrays.invalid.dynamic_expression_array_size_vertex |
| KHR-GL46.shaders.arrays.invalid.dynamic_expression_array_size_fragment |
| KHR-GL46.shaders.arrays.invalid.constructor_c-style1_vertex |
| KHR-GL46.shaders.arrays.invalid.constructor_c-style1_fragment |
| KHR-GL46.shaders.arrays.invalid.constructor_c-style2_vertex |
| KHR-GL46.shaders.arrays.invalid.constructor_c-style2_fragment |
| KHR-GL46.shaders.declarations.declarations.missing_variable_name_vertex |
| KHR-GL46.shaders.declarations.declarations.missing_variable_name_fragment |
| KHR-GL46.shaders.declarations.declarations.comma_preceding_variable_vertex |
| KHR-GL46.shaders.declarations.declarations.comma_preceding_variable_fragment |
| KHR-GL46.shaders.declarations.declarations.comma_following_variable_vertex |
| KHR-GL46.shaders.declarations.declarations.comma_following_variable_fragment |
| KHR-GL46.shaders.declarations.declarations.struct_missing_attribute_name_vertex |
| KHR-GL46.shaders.declarations.declarations.struct_missing_attribute_name_fragment |
| KHR-GL46.shaders.declarations.declarations.struct_comma_preceding_attribute_vertex |
| KHR-GL46.shaders.declarations.declarations.struct_comma_preceding_attribute_fragment |
| KHR-GL46.shaders.fragdepth.write.no_write |
| KHR-GL46.shaders.fragdepth.write.const |
| KHR-GL46.shaders.fragdepth.write.uniform |
| KHR-GL46.shaders.fragdepth.write.dynamic |
| KHR-GL46.shaders.fragdepth.write.fragcoord_z |
| KHR-GL46.shaders.fragdepth.write.uniform_conditional_write |
| KHR-GL46.shaders.fragdepth.write.dynamic_conditional_write |
| KHR-GL46.shaders.fragdepth.write.uniform_loop_write |
| KHR-GL46.shaders.fragdepth.write.write_in_function |
| KHR-GL46.shaders.fragdepth.compare.no_write |
| KHR-GL46.shaders.fragdepth.compare.const |
| KHR-GL46.shaders.fragdepth.compare.uniform |
| KHR-GL46.shaders.fragdepth.compare.dynamic |
| KHR-GL46.shaders.fragdepth.compare.fragcoord_z |
| KHR-GL46.shaders.fragdepth.compare.uniform_conditional_write |
| KHR-GL46.shaders.fragdepth.compare.dynamic_conditional_write |
| KHR-GL46.shaders.fragdepth.compare.uniform_loop_write |
| KHR-GL46.shaders.fragdepth.compare.write_in_function |
| KHR-GL46.shaders.indexing.varying_array.float_static_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.float_static_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_static_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_static_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.float_static_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.float_static_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_static_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.float_dynamic_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_static_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec2_dynamic_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_static_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec3_dynamic_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_static_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read |
| KHR-GL46.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read |
| KHR-GL46.shaders.indexing.uniform_array.float_static_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.float_static_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.float_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.float_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.float_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.float_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.float_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.float_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec2_static_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec2_static_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec2_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec2_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec2_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec2_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec2_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec2_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec3_static_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec3_static_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec3_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec3_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec3_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec3_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec3_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec3_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec4_static_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec4_static_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec4_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec4_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec4_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec4_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.uniform_array.vec4_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.uniform_array.vec4_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.float_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.float_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.float_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.float_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.float_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.float_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.float_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.float_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.float_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.float_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.float_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec2_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec2_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec2_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec2_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec3_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec3_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec3_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec3_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec4_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec4_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec4_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_static_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_static_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_static_loop_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_static_loop_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_loop_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_direct_write_dynamic_loop_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_static_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_static_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_dynamic_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_static_loop_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec2_dynamic_loop_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_static_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_static_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_static_loop_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_static_loop_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_loop_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_direct_write_dynamic_loop_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_static_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_static_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_dynamic_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec3_dynamic_loop_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_static_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_static_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_static_loop_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_static_loop_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_loop_subscript_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_loop_subscript_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_static_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_static_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_static_loop_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_vertex |
| KHR-GL46.shaders.indexing.vector_subscript.vec4_dynamic_loop_subscript_write_direct_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x3_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat2x4_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x2_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat3x4_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x2_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4x3_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_write_dynamic_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_write_dynamic_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_write_static_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_write_static_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_write_dynamic_loop_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_write_dynamic_loop_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_dynamic_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_dynamic_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_static_loop_write_static_read_fragment |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex |
| KHR-GL46.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_lowp_int_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_lowp_int_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_mediump_int_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_mediump_int_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_mediump_float_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_mediump_float_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_highp_int_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_highp_int_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.basic_highp_float_vertex |
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| KHR-GL46.shaders.loops.for_constant_iterations.empty_body_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.empty_body_fragment |
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| KHR-GL46.shaders.loops.for_constant_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.infinite_with_conditional_break_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.single_statement_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.single_statement_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.compound_statement_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.compound_statement_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.sequence_statement_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.sequence_statement_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.no_iterations_vertex |
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| KHR-GL46.shaders.loops.for_constant_iterations.single_iteration_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.single_iteration_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.select_iteration_count_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.select_iteration_count_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.conditional_continue_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.conditional_continue_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.unconditional_continue_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.unconditional_continue_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.only_continue_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.only_continue_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.double_continue_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.double_continue_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.conditional_break_vertex |
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| KHR-GL46.shaders.loops.for_constant_iterations.unconditional_break_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.unconditional_break_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.pre_increment_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.pre_increment_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.post_increment_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.post_increment_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.mixed_break_continue_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.mixed_break_continue_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.vector_counter_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.vector_counter_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.101_iterations_vertex |
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| KHR-GL46.shaders.loops.for_constant_iterations.sequence_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.sequence_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_sequence_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_sequence_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL46.shaders.loops.for_constant_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_lowp_int_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_lowp_int_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_mediump_int_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_mediump_int_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_mediump_float_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_mediump_float_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_highp_int_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_highp_int_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_highp_float_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.basic_highp_float_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.empty_body_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.empty_body_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_first_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_last_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.infinite_with_conditional_break_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.single_statement_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.single_statement_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.compound_statement_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.compound_statement_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.sequence_statement_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.sequence_statement_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.no_iterations_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.no_iterations_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.single_iteration_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.single_iteration_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.select_iteration_count_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.select_iteration_count_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.conditional_continue_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.conditional_continue_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.unconditional_continue_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.unconditional_continue_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.only_continue_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.only_continue_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.double_continue_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.double_continue_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.conditional_break_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.conditional_break_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.unconditional_break_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.unconditional_break_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.pre_increment_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.pre_increment_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.post_increment_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.post_increment_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.mixed_break_continue_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.mixed_break_continue_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.vector_counter_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.vector_counter_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.101_iterations_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.101_iterations_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.sequence_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.sequence_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_sequence_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_sequence_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_1_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_1_fragment |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_vertex |
| KHR-GL46.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_2_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_lowp_int_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_lowp_int_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_mediump_int_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_mediump_int_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_mediump_float_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_mediump_float_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_highp_int_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_highp_int_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_highp_float_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.basic_highp_float_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.empty_body_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.empty_body_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.infinite_with_unconditional_break_first_fragment |
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| KHR-GL46.shaders.loops.for_dynamic_iterations.infinite_with_unconditional_break_last_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.infinite_with_conditional_break_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.single_statement_vertex |
| KHR-GL46.shaders.loops.for_dynamic_iterations.single_statement_fragment |
| KHR-GL46.shaders.loops.for_dynamic_iterations.compound_statement_vertex |
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| KHR-GL46.shaders.loops.for_dynamic_iterations.sequence_statement_vertex |
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| KHR-GL46.shaders.loops.for_dynamic_iterations.sequence_fragment |
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| KHR-GL46.shaders.loops.while_constant_iterations.basic_mediump_int_vertex |
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| KHR-GL46.shaders.loops.while_constant_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.while_constant_iterations.single_statement_vertex |
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| KHR-GL46.shaders.loops.while_uniform_iterations.infinite_with_conditional_break_fragment |
| KHR-GL46.shaders.loops.while_uniform_iterations.single_statement_vertex |
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| KHR-GL46.shaders.loops.while_uniform_iterations.sequence_statement_vertex |
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| KHR-GL46.shaders.loops.while_uniform_iterations.no_iterations_vertex |
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| KHR-GL46.shaders.loops.while_uniform_iterations.single_iteration_vertex |
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| KHR-GL46.shaders.loops.while_uniform_iterations.select_iteration_count_vertex |
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| KHR-GL46.shaders.loops.while_uniform_iterations.double_continue_vertex |
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| KHR-GL46.shaders.loops.while_uniform_iterations.nested_vertex |
| KHR-GL46.shaders.loops.while_uniform_iterations.nested_fragment |
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| KHR-GL46.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_1_vertex |
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| KHR-GL46.shaders.loops.while_uniform_iterations.nested_tricky_dataflow_2_fragment |
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| KHR-GL46.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_fragment |
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| KHR-GL46.shaders.loops.while_dynamic_iterations.double_continue_vertex |
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| KHR-GL46.shaders.loops.while_dynamic_iterations.pre_increment_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.post_increment_vertex |
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| KHR-GL46.shaders.loops.while_dynamic_iterations.mixed_break_continue_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment |
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| KHR-GL46.shaders.loops.while_dynamic_iterations.sequence_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.sequence_fragment |
| KHR-GL46.shaders.loops.while_dynamic_iterations.nested_vertex |
| KHR-GL46.shaders.loops.while_dynamic_iterations.nested_fragment |
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| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_highp_int_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_highp_int_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_highp_float_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.basic_highp_float_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.empty_body_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.empty_body_fragment |
| KHR-GL46.shaders.loops.do_while_constant_iterations.infinite_with_unconditional_break_first_vertex |
| KHR-GL46.shaders.loops.do_while_constant_iterations.infinite_with_unconditional_break_first_fragment |
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| KHR-GL46.shaders.loops.do_while_constant_iterations.infinite_with_unconditional_break_last_fragment |
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| KHR-GL46.shaders.loops.do_while_constant_iterations.sequence_statement_fragment |
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| KHR-GL46.shaders.loops.do_while_uniform_iterations.double_continue_vertex |
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| KHR-GL46.shaders.preprocessor.invalid_conditionals.empty_ifdef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.empty_ifndef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.empty_ifndef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.invalid_ifdef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.invalid_ifdef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.invalid_ifndef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.invalid_ifndef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.empty_if_defined_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.empty_if_defined_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_if_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_if_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_if_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_if_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_ifdef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_ifdef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_ifndef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_ifndef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_else_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_else_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_else_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_else_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_elif_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_elif_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_elif_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_elif_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_elif_3_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_elif_3_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.elif_after_else_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.elif_after_else_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.else_without_if_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.else_without_if_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.elif_without_if_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.elif_without_if_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.endif_without_if_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.endif_without_if_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.else_after_else_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.else_after_else_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.nested_elif_without_if_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.nested_elif_without_if_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.if_float_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.if_float_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_if_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_if_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_elif_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_elif_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_else_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_else_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_endif_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_endif_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_ifdef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_ifdef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_ifndef_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.tokens_after_ifndef_fragment |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_nested_blocks_vertex |
| KHR-GL46.shaders.preprocessor.invalid_conditionals.unterminated_nested_blocks_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.ifdef_1_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.ifdef_1_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.ifdef_2_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.ifdef_2_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.ifdef_3_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.ifdef_3_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.ifndef_1_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.ifndef_1_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.ifndef_2_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.ifndef_2_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.mixed_conditional_inclusion_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.mixed_conditional_inclusion_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.nested_if_1_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.nested_if_1_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.nested_if_2_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.nested_if_2_fragment |
| KHR-GL46.shaders.preprocessor.conditionals.nested_if_3_vertex |
| KHR-GL46.shaders.preprocessor.conditionals.nested_if_3_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_with_profile_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_with_profile_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_leading_whitespace_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_leading_whitespace_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_leading_comment_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_leading_comment_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_is_less_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_is_less_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_is_more_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_is_more_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_invalid_profile_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_invalid_profile_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_missing_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_missing_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_not_first_statement_1_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_not_first_statement_1_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_not_first_statement_2_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_not_first_statement_2_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_invalid_token_1_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_invalid_token_1_fragment |
| KHR-GL46.shaders.preprocessor.directive.version_invalid_token_2_vertex |
| KHR-GL46.shaders.preprocessor.directive.version_invalid_token_2_fragment |
| KHR-GL46.shaders.preprocessor.directive.invalid_version_vertex |
| KHR-GL46.shaders.preprocessor.directive.invalid_version_fragment |
| KHR-GL46.shaders.preprocessor.directive.additional_tokens_vertex |
| KHR-GL46.shaders.preprocessor.directive.additional_tokens_fragment |
| KHR-GL46.shaders.preprocessor.directive.error_with_no_tokens_vertex |
| KHR-GL46.shaders.preprocessor.directive.error_with_no_tokens_fragment |
| KHR-GL46.shaders.preprocessor.directive.error_vertex |
| KHR-GL46.shaders.preprocessor.directive.error_fragment |
| KHR-GL46.shaders.preprocessor.builtin.line_vertex |
| KHR-GL46.shaders.preprocessor.builtin.line_fragment |
| KHR-GL46.shaders.preprocessor.builtin.line_and_file_vertex |
| KHR-GL46.shaders.preprocessor.builtin.line_and_file_fragment |
| KHR-GL46.shaders.preprocessor.pragmas.pragma_vertex |
| KHR-GL46.shaders.preprocessor.pragmas.pragma_fragment |
| KHR-GL46.shaders.preprocessor.pragmas.pragma_macro_exp_vertex |
| KHR-GL46.shaders.preprocessor.pragmas.pragma_macro_exp_fragment |
| KHR-GL46.shaders.preprocessor.extensions.basic_vertex |
| KHR-GL46.shaders.preprocessor.extensions.basic_fragment |
| KHR-GL46.shaders.preprocessor.extensions.macro_exp_vertex |
| KHR-GL46.shaders.preprocessor.extensions.macro_exp_fragment |
| KHR-GL46.shaders.preprocessor.extensions.missing_extension_name_vertex |
| KHR-GL46.shaders.preprocessor.extensions.missing_extension_name_fragment |
| KHR-GL46.shaders.preprocessor.extensions.invalid_extension_name_vertex |
| KHR-GL46.shaders.preprocessor.extensions.invalid_extension_name_fragment |
| KHR-GL46.shaders.preprocessor.extensions.missing_colon_vertex |
| KHR-GL46.shaders.preprocessor.extensions.missing_colon_fragment |
| KHR-GL46.shaders.preprocessor.extensions.expected_colon_vertex |
| KHR-GL46.shaders.preprocessor.extensions.expected_colon_fragment |
| KHR-GL46.shaders.preprocessor.extensions.missing_behavior_vertex |
| KHR-GL46.shaders.preprocessor.extensions.missing_behavior_fragment |
| KHR-GL46.shaders.preprocessor.extensions.invalid_behavior_1_vertex |
| KHR-GL46.shaders.preprocessor.extensions.invalid_behavior_1_fragment |
| KHR-GL46.shaders.preprocessor.extensions.invalid_behavior_2_vertex |
| KHR-GL46.shaders.preprocessor.extensions.invalid_behavior_2_fragment |
| KHR-GL46.shaders.preprocessor.extensions.invalid_char_in_name_vertex |
| KHR-GL46.shaders.preprocessor.extensions.invalid_char_in_name_fragment |
| KHR-GL46.shaders.preprocessor.extensions.invalid_char_in_behavior_vertex |
| KHR-GL46.shaders.preprocessor.extensions.invalid_char_in_behavior_fragment |
| KHR-GL46.shaders.preprocessor.extensions.unterminated_comment_vertex |
| KHR-GL46.shaders.preprocessor.extensions.unterminated_comment_fragment |
| KHR-GL46.shaders.preprocessor.extensions.after_non_preprocessing_tokens_vertex |
| KHR-GL46.shaders.preprocessor.extensions.after_non_preprocessing_tokens_fragment |
| KHR-GL46.shaders.preprocessor.expressions.shift_left_vertex |
| KHR-GL46.shaders.preprocessor.expressions.shift_left_fragment |
| KHR-GL46.shaders.preprocessor.expressions.shift_right_vertex |
| KHR-GL46.shaders.preprocessor.expressions.shift_right_fragment |
| KHR-GL46.shaders.preprocessor.expressions.cmp_less_than_vertex |
| KHR-GL46.shaders.preprocessor.expressions.cmp_less_than_fragment |
| KHR-GL46.shaders.preprocessor.expressions.less_or_equal_vertex |
| KHR-GL46.shaders.preprocessor.expressions.less_or_equal_fragment |
| KHR-GL46.shaders.preprocessor.expressions.or_vertex |
| KHR-GL46.shaders.preprocessor.expressions.or_fragment |
| KHR-GL46.shaders.preprocessor.expressions.and_vertex |
| KHR-GL46.shaders.preprocessor.expressions.and_fragment |
| KHR-GL46.shaders.preprocessor.expressions.xor_vertex |
| KHR-GL46.shaders.preprocessor.expressions.xor_fragment |
| KHR-GL46.shaders.preprocessor.expressions.mod_vertex |
| KHR-GL46.shaders.preprocessor.expressions.mod_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_value_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_value_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_tricky_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_tricky_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_if_no_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_if_no_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_if_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_if_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_multi_if_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_multi_if_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_single_if_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_single_if_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_ifelse_true_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_ifelse_true_fragment |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_ifelse_false_vertex |
| KHR-GL46.shaders.preprocessor.expressions.parenthesis_ifelse_false_fragment |
| KHR-GL46.shaders.preprocessor.expressions.eval_basic_0_vertex |
| KHR-GL46.shaders.preprocessor.expressions.eval_basic_0_fragment |
| KHR-GL46.shaders.preprocessor.expressions.eval_basic_1_vertex |
| KHR-GL46.shaders.preprocessor.expressions.eval_basic_1_fragment |
| KHR-GL46.shaders.preprocessor.expressions.eval_simple_precedence_0_vertex |
| KHR-GL46.shaders.preprocessor.expressions.eval_simple_precedence_0_fragment |
| KHR-GL46.shaders.preprocessor.expressions.eval_simple_precedence_1_vertex |
| KHR-GL46.shaders.preprocessor.expressions.eval_simple_precedence_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_unary_expr_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_unary_expr_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_binary_expr_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_binary_expr_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.missing_expr_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.missing_expr_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_expr_1_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_expr_1_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_expr_2_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_expr_2_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_expr_3_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.invalid_expr_3_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.unopened_parenthesis_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.unopened_parenthesis_fragment |
| KHR-GL46.shaders.preprocessor.invalid_expressions.unclosed_parenthesis_vertex |
| KHR-GL46.shaders.preprocessor.invalid_expressions.unclosed_parenthesis_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_not_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_not_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_not_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_not_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_not_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_not_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_bit_invert_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_bit_invert_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_minus_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_minus_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_plus_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.modulo_vs_plus_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_bit_invert_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_bit_invert_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_minus_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_minus_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_plus_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.div_vs_plus_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_bit_invert_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_bit_invert_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_minus_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_minus_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_plus_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.mul_vs_plus_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.sub_vs_modulo_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.sub_vs_modulo_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.sub_vs_div_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.sub_vs_div_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.sub_vs_mul_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.sub_vs_mul_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.add_vs_modulo_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.add_vs_modulo_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.add_vs_div_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.add_vs_div_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.add_vs_mul_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.add_vs_mul_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.rshift_vs_sub_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.rshift_vs_sub_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.rshift_vs_add_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.rshift_vs_add_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.lshift_vs_sub_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.lshift_vs_sub_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.lshift_vs_add_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.lshift_vs_add_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_or_equal_vs_rshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_or_equal_vs_rshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_or_equal_vs_lshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_or_equal_vs_lshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_or_equal_vs_rshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_or_equal_vs_rshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_or_equal_vs_lshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_or_equal_vs_lshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_vs_rshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_vs_rshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_vs_lshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.greater_vs_lshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_vs_rshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_vs_rshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_vs_lshift_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.less_vs_lshift_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_greater_or_equal_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_greater_or_equal_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_less_or_equal_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_less_or_equal_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_greater_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_greater_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_less_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.not_equal_vs_less_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_greater_or_equal_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_greater_or_equal_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_less_or_equal_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_less_or_equal_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_greater_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_greater_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_less_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.equal_vs_less_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.bitwise_and_vs_not_equal_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.bitwise_and_vs_not_equal_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.bitwise_and_vs_equal_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.bitwise_and_vs_equal_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.xor_vs_bitwise_and_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.xor_vs_bitwise_and_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.bitwise_or_vs_xor_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.bitwise_or_vs_xor_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_or_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_or_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_and_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.logical_and_vs_bitwise_and_fragment |
| KHR-GL46.shaders.preprocessor.operator_precedence.logical_or_vs_logical_and_vertex |
| KHR-GL46.shaders.preprocessor.operator_precedence.logical_or_vs_logical_and_fragment |
| KHR-GL46.shaders.struct.local.basic_vertex |
| KHR-GL46.shaders.struct.local.basic_fragment |
| KHR-GL46.shaders.struct.local.nested_vertex |
| KHR-GL46.shaders.struct.local.nested_fragment |
| KHR-GL46.shaders.struct.local.array_member_vertex |
| KHR-GL46.shaders.struct.local.array_member_fragment |
| KHR-GL46.shaders.struct.local.array_member_dynamic_index_vertex |
| KHR-GL46.shaders.struct.local.array_member_dynamic_index_fragment |
| KHR-GL46.shaders.struct.local.struct_array_vertex |
| KHR-GL46.shaders.struct.local.struct_array_fragment |
| KHR-GL46.shaders.struct.local.struct_array_dynamic_index_vertex |
| KHR-GL46.shaders.struct.local.struct_array_dynamic_index_fragment |
| KHR-GL46.shaders.struct.local.nested_struct_array_vertex |
| KHR-GL46.shaders.struct.local.nested_struct_array_fragment |
| KHR-GL46.shaders.struct.local.nested_struct_array_dynamic_index_vertex |
| KHR-GL46.shaders.struct.local.nested_struct_array_dynamic_index_fragment |
| KHR-GL46.shaders.struct.local.parameter_vertex |
| KHR-GL46.shaders.struct.local.parameter_fragment |
| KHR-GL46.shaders.struct.local.parameter_nested_vertex |
| KHR-GL46.shaders.struct.local.parameter_nested_fragment |
| KHR-GL46.shaders.struct.local.return_vertex |
| KHR-GL46.shaders.struct.local.return_fragment |
| KHR-GL46.shaders.struct.local.return_nested_vertex |
| KHR-GL46.shaders.struct.local.return_nested_fragment |
| KHR-GL46.shaders.struct.local.conditional_assignment_vertex |
| KHR-GL46.shaders.struct.local.conditional_assignment_fragment |
| KHR-GL46.shaders.struct.local.loop_assignment_vertex |
| KHR-GL46.shaders.struct.local.loop_assignment_fragment |
| KHR-GL46.shaders.struct.local.dynamic_loop_assignment_vertex |
| KHR-GL46.shaders.struct.local.dynamic_loop_assignment_fragment |
| KHR-GL46.shaders.struct.local.nested_conditional_assignment_vertex |
| KHR-GL46.shaders.struct.local.nested_conditional_assignment_fragment |
| KHR-GL46.shaders.struct.local.nested_loop_assignment_vertex |
| KHR-GL46.shaders.struct.local.nested_loop_assignment_fragment |
| KHR-GL46.shaders.struct.local.nested_dynamic_loop_assignment_vertex |
| KHR-GL46.shaders.struct.local.nested_dynamic_loop_assignment_fragment |
| KHR-GL46.shaders.struct.local.loop_struct_array_vertex |
| KHR-GL46.shaders.struct.local.loop_struct_array_fragment |
| KHR-GL46.shaders.struct.local.loop_nested_struct_array_vertex |
| KHR-GL46.shaders.struct.local.loop_nested_struct_array_fragment |
| KHR-GL46.shaders.struct.local.dynamic_loop_struct_array_vertex |
| KHR-GL46.shaders.struct.local.dynamic_loop_struct_array_fragment |
| KHR-GL46.shaders.struct.local.dynamic_loop_nested_struct_array_vertex |
| KHR-GL46.shaders.struct.local.dynamic_loop_nested_struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.basic_vertex |
| KHR-GL46.shaders.struct.uniform.basic_fragment |
| KHR-GL46.shaders.struct.uniform.nested_vertex |
| KHR-GL46.shaders.struct.uniform.nested_fragment |
| KHR-GL46.shaders.struct.uniform.array_member_vertex |
| KHR-GL46.shaders.struct.uniform.array_member_fragment |
| KHR-GL46.shaders.struct.uniform.array_member_dynamic_index_vertex |
| KHR-GL46.shaders.struct.uniform.array_member_dynamic_index_fragment |
| KHR-GL46.shaders.struct.uniform.struct_array_vertex |
| KHR-GL46.shaders.struct.uniform.struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.struct_array_dynamic_index_vertex |
| KHR-GL46.shaders.struct.uniform.struct_array_dynamic_index_fragment |
| KHR-GL46.shaders.struct.uniform.nested_struct_array_vertex |
| KHR-GL46.shaders.struct.uniform.nested_struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.nested_struct_array_dynamic_index_vertex |
| KHR-GL46.shaders.struct.uniform.nested_struct_array_dynamic_index_fragment |
| KHR-GL46.shaders.struct.uniform.loop_struct_array_vertex |
| KHR-GL46.shaders.struct.uniform.loop_struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.loop_nested_struct_array_vertex |
| KHR-GL46.shaders.struct.uniform.loop_nested_struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.dynamic_loop_struct_array_vertex |
| KHR-GL46.shaders.struct.uniform.dynamic_loop_struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.dynamic_loop_nested_struct_array_vertex |
| KHR-GL46.shaders.struct.uniform.dynamic_loop_nested_struct_array_fragment |
| KHR-GL46.shaders.struct.uniform.sampler_vertex |
| KHR-GL46.shaders.struct.uniform.sampler_fragment |
| KHR-GL46.shaders.struct.uniform.sampler_nested_vertex |
| KHR-GL46.shaders.struct.uniform.sampler_nested_fragment |
| KHR-GL46.shaders.struct.uniform.sampler_array_vertex |
| KHR-GL46.shaders.struct.uniform.sampler_array_fragment |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.bool |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.bvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.bvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.bvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.row_major_highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.shared.column_major_highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.bool |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.bvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.bvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.bvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.row_major_highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.packed.column_major_highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_float |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_int |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_uint |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.bool |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.bvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.bvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.bvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.row_major_highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_lowp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_mediump_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_type.std140.column_major_highp_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.float |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.int |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.uint |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.bool |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.bvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.bvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.bvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.row_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.shared.column_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.float |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.int |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.ivec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.uint |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.bool |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.bvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.bvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.bvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.row_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.packed.column_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.float |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.vec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.vec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.vec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.int |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.ivec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.ivec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.ivec4 |
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| KHR-GL46.shaders.uniform_block.single_basic_array.std140.uvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.uvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.uvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.bool |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.bvec2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.bvec3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.bvec4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.row_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_basic_array.std140.column_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.single_struct.per_block_buffer_shared |
| KHR-GL46.shaders.uniform_block.single_struct.per_block_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct.per_block_buffer_packed |
| KHR-GL46.shaders.uniform_block.single_struct.per_block_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct.per_block_buffer_std140 |
| KHR-GL46.shaders.uniform_block.single_struct.per_block_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct.single_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct.single_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct.single_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct_array.per_block_buffer_shared |
| KHR-GL46.shaders.uniform_block.single_struct_array.per_block_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct_array.per_block_buffer_packed |
| KHR-GL46.shaders.uniform_block.single_struct_array.per_block_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct_array.per_block_buffer_std140 |
| KHR-GL46.shaders.uniform_block.single_struct_array.per_block_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct_array.single_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct_array.single_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_struct_array.single_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct.per_block_buffer_shared |
| KHR-GL46.shaders.uniform_block.single_nested_struct.per_block_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct.per_block_buffer_packed |
| KHR-GL46.shaders.uniform_block.single_nested_struct.per_block_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct.per_block_buffer_std140 |
| KHR-GL46.shaders.uniform_block.single_nested_struct.per_block_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct.single_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct.single_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct.single_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.per_block_buffer_shared |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.per_block_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.per_block_buffer_packed |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.per_block_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.per_block_buffer_std140 |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.per_block_buffer_std140_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.single_buffer_shared_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.single_buffer_packed_instance_array |
| KHR-GL46.shaders.uniform_block.single_nested_struct_array.single_buffer_std140_instance_array |
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| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.vec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.vec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.vec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.int |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.ivec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.ivec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.ivec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.uint |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.uvec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.uvec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.uvec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.bool |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.bvec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.bvec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.bvec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.row_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.shared.column_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.float |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.vec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.vec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.vec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.int |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.ivec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.ivec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.ivec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.uint |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.uvec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.uvec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.uvec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.bool |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.bvec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.bvec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.bvec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.row_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.packed.column_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.float |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.vec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.vec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.vec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.int |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.ivec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.ivec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.ivec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.uint |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.uvec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.uvec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.uvec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.bool |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.bvec2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.bvec3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.bvec4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat2x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat2x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat3x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat3x4 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat4x2 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.row_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.instance_array_basic_type.std140.column_major_mat4x3 |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.shared_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.shared_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.shared_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.shared_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.packed_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.packed_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.std140_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.std140_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.std140_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.per_block_buffer.std140_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.shared_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.shared_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.shared_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.shared_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.packed_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.packed_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.std140_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.std140_both |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.std140_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_basic_types.single_buffer.std140_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.shared_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.shared_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.shared_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.shared_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.packed_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.packed_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.std140_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.std140_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.std140_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.per_block_buffer.std140_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.shared_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.shared_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.shared_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.shared_instance_array_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.packed_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.packed_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.std140_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.std140_both |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.std140_instance_array_mixed |
| KHR-GL46.shaders.uniform_block.multi_nested_struct.single_buffer.std140_instance_array_both |
| KHR-GL46.shaders.uniform_block.random.scalar_types.0 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.1 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.2 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.3 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.4 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.5 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.6 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.7 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.8 |
| KHR-GL46.shaders.uniform_block.random.scalar_types.9 |
| KHR-GL46.shaders.uniform_block.random.vector_types.0 |
| KHR-GL46.shaders.uniform_block.random.vector_types.1 |
| KHR-GL46.shaders.uniform_block.random.vector_types.2 |
| KHR-GL46.shaders.uniform_block.random.vector_types.3 |
| KHR-GL46.shaders.uniform_block.random.vector_types.4 |
| KHR-GL46.shaders.uniform_block.random.vector_types.5 |
| KHR-GL46.shaders.uniform_block.random.vector_types.6 |
| KHR-GL46.shaders.uniform_block.random.vector_types.7 |
| KHR-GL46.shaders.uniform_block.random.vector_types.8 |
| KHR-GL46.shaders.uniform_block.random.vector_types.9 |
| KHR-GL46.shaders.uniform_block.random.basic_types.0 |
| KHR-GL46.shaders.uniform_block.random.basic_types.1 |
| KHR-GL46.shaders.uniform_block.random.basic_types.2 |
| KHR-GL46.shaders.uniform_block.random.basic_types.3 |
| KHR-GL46.shaders.uniform_block.random.basic_types.4 |
| KHR-GL46.shaders.uniform_block.random.basic_types.5 |
| KHR-GL46.shaders.uniform_block.random.basic_types.6 |
| KHR-GL46.shaders.uniform_block.random.basic_types.7 |
| KHR-GL46.shaders.uniform_block.random.basic_types.8 |
| KHR-GL46.shaders.uniform_block.random.basic_types.9 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.0 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.1 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.2 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.3 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.4 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.5 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.6 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.7 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.8 |
| KHR-GL46.shaders.uniform_block.random.basic_arrays.9 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.0 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.1 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.2 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.3 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.4 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.5 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.6 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.7 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.8 |
| KHR-GL46.shaders.uniform_block.random.basic_instance_arrays.9 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.0 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.1 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.2 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.3 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.4 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.5 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.6 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.7 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.8 |
| KHR-GL46.shaders.uniform_block.random.nested_structs.9 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.0 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.1 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.2 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.3 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.4 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.5 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.6 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.7 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.8 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays.9 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.0 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.1 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.2 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.3 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.4 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.5 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.6 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.7 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.8 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.9 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.0 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.1 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.2 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.3 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.4 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.5 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.6 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.7 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.8 |
| KHR-GL46.shaders.uniform_block.random.nested_structs_arrays_instance_arrays.9 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.0 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.1 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.2 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.3 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.4 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.5 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.6 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.7 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.8 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.9 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.10 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.11 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.12 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.13 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.14 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.15 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.16 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.17 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.18 |
| KHR-GL46.shaders.uniform_block.random.all_per_block_buffers.19 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.0 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.1 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.2 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.3 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.4 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.5 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.6 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.7 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.8 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.9 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.10 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.11 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.12 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.13 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.14 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.15 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.16 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.17 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.18 |
| KHR-GL46.shaders.uniform_block.random.all_shared_buffer.19 |
| KHR-GL46.shaders.uniform_block.common.name_matching |
| KHR-GL46.shaders.shader_integer_mix.define |
| KHR-GL46.shaders.shader_integer_mix.prototypes-extension |
| KHR-GL46.shaders.shader_integer_mix.prototypes |
| KHR-GL46.shaders.shader_integer_mix.prototypes-negative |
| KHR-GL46.shaders.shader_integer_mix.mix-ivec4 |
| KHR-GL46.shaders.shader_integer_mix.mix-uvec4 |
| KHR-GL46.shaders.shader_integer_mix.mix-bvec4 |
| KHR-GL46.shaders.negative.initialize |
| KHR-GL46.shaders.negative.constant_sequence |
| KHR-GL46.pipeline_statistics_query_tests_ARB.api_coverage_invalid_glbeginquery_calls |
| KHR-GL46.pipeline_statistics_query_tests_ARB.api_coverage_unsupported_calls |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_default_qo_values |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_non_rendering_commands_do_not_affect_queries |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_vertex_shader_invocations |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_tess_queries |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_geometry_shader_queries |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_fragment_shader_invocations |
| KHR-GL46.pipeline_statistics_query_tests_ARB.functional_compute_shader_invocations |
| KHR-GL46.cull_distance.coverage |
| KHR-GL46.cull_distance.functional |
| KHR-GL46.cull_distance.negative |
| KHR-GL46.texture_swizzle.api_errors |
| KHR-GL46.texture_swizzle.intial_state |
| KHR-GL46.texture_swizzle.smoke |
| KHR-GL46.texture_swizzle.functional |
| KHR-GL46.draw_elements_base_vertex_tests.basevertex_behavior1 |
| KHR-GL46.draw_elements_base_vertex_tests.basevertex_behavior2 |
| KHR-GL46.draw_elements_base_vertex_tests.AEP_shader_stages |
| KHR-GL46.draw_elements_base_vertex_tests.underflow |
| KHR-GL46.draw_elements_base_vertex_tests.overflow |
| KHR-GL46.draw_elements_base_vertex_tests.valid_active_tf |
| KHR-GL46.draw_elements_base_vertex_tests.invalid_count_argument |
| KHR-GL46.draw_elements_base_vertex_tests.invalid_instancecount_argument |
| KHR-GL46.draw_elements_base_vertex_tests.invalid_mode_argument |
| KHR-GL46.draw_elements_base_vertex_tests.invalid_primcount_argument |
| KHR-GL46.draw_elements_base_vertex_tests.invalid_start_end_arguments |
| KHR-GL46.draw_elements_base_vertex_tests.invalid_type_argument |
| KHR-GL46.internalformat.texture2d.red_byte_r8_snorm |
| KHR-GL46.internalformat.texture2d.red_short_r16_snorm |
| KHR-GL46.internalformat.texture2d.rg_byte_rg8_snorm |
| KHR-GL46.internalformat.texture2d.rg_short_rg16_snorm |
| KHR-GL46.internalformat.texture2d.rgb_byte_rgb8_snorm |
| KHR-GL46.internalformat.texture2d.rgb_short_rgb16_snorm |
| KHR-GL46.internalformat.texture2d.rgba_byte_rgba8_snorm |
| KHR-GL46.internalformat.texture2d.rgba_short_rgba16_snorm |
| KHR-GL46.internalformat.texture2d.rgba_unsigned_int_2_10_10_10_rev_rgba |
| KHR-GL46.internalformat.texture2d.rgba_unsigned_int_2_10_10_10_rev_rgb10_a2 |
| KHR-GL46.internalformat.texture2d.rgba_unsigned_int_2_10_10_10_rev_rgb5_a1 |
| KHR-GL46.internalformat.texture2d.depth_component_unsigned_short_depth_component |
| KHR-GL46.internalformat.texture2d.depth_component_unsigned_short_depth_component16 |
| KHR-GL46.internalformat.texture2d.depth_component_unsigned_int_depth_component |
| KHR-GL46.internalformat.texture2d.depth_component_unsigned_int_depth_component24 |
| KHR-GL46.internalformat.texture2d.depth_component_unsigned_int_depth_component32 |
| KHR-GL46.internalformat.texture2d.depth_component_unsigned_int_depth_component16 |
| KHR-GL46.internalformat.texture2d.rgba_unsigned_byte_rgb9_e5 |
| KHR-GL46.internalformat.texture2d.rgba_integer_unsigned_int_2_10_10_10_rev_rgb10_a2ui |
| KHR-GL46.internalformat.texture2d.rgba_integer_unsigned_int_rgba32ui |
| KHR-GL46.internalformat.texture2d.rgb_integer_unsigned_int_rgb32ui |
| KHR-GL46.internalformat.texture2d.rgba_integer_unsigned_short_rgba16ui |
| KHR-GL46.internalformat.texture2d.rgb_integer_unsigned_short_rgb16ui |
| KHR-GL46.internalformat.texture2d.rgba_integer_unsigned_byte_rgba8ui |
| KHR-GL46.internalformat.texture2d.rgb_integer_unsigned_byte_rgb8ui |
| KHR-GL46.internalformat.texture2d.rgba_integer_int_rgba32i |
| KHR-GL46.internalformat.texture2d.rgb_integer_int_rgb32i |
| KHR-GL46.internalformat.texture2d.rgba_integer_short_rgba16i |
| KHR-GL46.internalformat.texture2d.rgb_integer_short_rgb16i |
| KHR-GL46.internalformat.texture2d.rgba_integer_byte_rgba8i |
| KHR-GL46.internalformat.texture2d.rgb_integer_byte_rgb8i |
| KHR-GL46.internalformat.texture2d.red_half_float_r16f |
| KHR-GL46.internalformat.texture2d.rg_half_float_rg16f |
| KHR-GL46.internalformat.texture2d.rgb_half_float_rgb16f |
| KHR-GL46.internalformat.texture2d.rgba_half_float_rgba16f |
| KHR-GL46.internalformat.texture2d.red_float_r32f |
| KHR-GL46.internalformat.texture2d.rg_float_rg32f |
| KHR-GL46.internalformat.texture2d.rgb_float_rgb32f |
| KHR-GL46.internalformat.texture2d.rgba_float_rgba32f |
| KHR-GL46.internalformat.copy_tex_image.depth_component16 |
| KHR-GL46.internalformat.copy_tex_image.depth_component24 |
| KHR-GL46.internalformat.copy_tex_image.depth_component32 |
| KHR-GL46.internalformat.copy_tex_image.rgb9_e5 |
| KHR-GL46.internalformat.copy_tex_image.rgb10_a2ui |
| KHR-GL46.internalformat.copy_tex_image.rgb10_a2 |
| KHR-GL46.internalformat.renderbuffer.rgba8 |
| KHR-GL46.internalformat.renderbuffer.rgb9_e5 |
| KHR-GL46.internalformat.renderbuffer.rgb10_a2ui |
| KHR-GL46.internalformat.renderbuffer.depth24_stencil8 |
| KHR-GL46.internalformat.renderbuffer.depth_component16 |
| KHR-GL46.internalformat.renderbuffer.depth_component24 |
| KHR-GL46.internalformat.renderbuffer.depth_component32 |
| KHR-GL46.gpu_shader_fp64.fp64.errors |
| KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components |
| KHR-GL46.gpu_shader_fp64.fp64.named_uniform_blocks |
| KHR-GL46.gpu_shader_fp64.fp64.state_query |
| KHR-GL46.gpu_shader_fp64.fp64.conversions |
| KHR-GL46.gpu_shader_fp64.fp64.illegal_conversions |
| KHR-GL46.gpu_shader_fp64.fp64.varyings |
| KHR-GL46.gpu_shader_fp64.fp64.valid_constructors |
| KHR-GL46.gpu_shader_fp64.fp64.operators |
| KHR-GL46.gpu_shader_fp64.builtin.abs_double |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.abs_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_double |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_double |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_double |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_double |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.cross_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_double |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_double |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.distance_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_double |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.dot_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_double |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.equal_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_double |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_double |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.floor_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_double |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.fma_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_double |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.fract_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_double |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_double |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_double |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_double |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_double |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_double |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_double |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_double |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.length_double |
| KHR-GL46.gpu_shader_fp64.builtin.length_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.length_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_double |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_double |
| KHR-GL46.gpu_shader_fp64.builtin.max_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_double |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_double |
| KHR-GL46.gpu_shader_fp64.builtin.min_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_double |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_double |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.mix_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_double |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.modf_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_double |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_double |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_double |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_double |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_double |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_double |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.refract_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.round_double |
| KHR-GL46.gpu_shader_fp64.builtin.round_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.round_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_double |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_double |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.sign_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_double |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_double |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_double |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_double |
| KHR-GL46.gpu_shader_fp64.builtin.step_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_double |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_double |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_double |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_double |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_double |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat4 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_double |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dvec2 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dvec3 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dvec4 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat2 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat2x3 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat2x4 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat3x2 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat3 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat3x4 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat4x2 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat4x3 |
| KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat4 |
| KHR-GL46.texture_gather.api-enums |
| KHR-GL46.texture_gather.gather-glsl-compile |
| KHR-GL46.texture_gather.plain-gather-float-2d-rgba |
| KHR-GL46.texture_gather.plain-gather-float-2d-rg |
| KHR-GL46.texture_gather.plain-gather-unorm-2d |
| KHR-GL46.texture_gather.plain-gather-int-2d-rgba |
| KHR-GL46.texture_gather.plain-gather-int-2d-rg |
| KHR-GL46.texture_gather.plain-gather-uint-2d |
| KHR-GL46.texture_gather.plain-gather-depth-2d |
| KHR-GL46.texture_gather.plain-gather-float-2darray |
| KHR-GL46.texture_gather.plain-gather-unorm-2darray |
| KHR-GL46.texture_gather.plain-gather-int-2darray |
| KHR-GL46.texture_gather.plain-gather-uint-2darray |
| KHR-GL46.texture_gather.plain-gather-depth-2darray |
| KHR-GL46.texture_gather.plain-gather-float-cube-rgba |
| KHR-GL46.texture_gather.plain-gather-float-cube-rg |
| KHR-GL46.texture_gather.plain-gather-unorm-cube |
| KHR-GL46.texture_gather.plain-gather-int-cube-rgba |
| KHR-GL46.texture_gather.plain-gather-int-cube-rg |
| KHR-GL46.texture_gather.plain-gather-uint-cube |
| KHR-GL46.texture_gather.plain-gather-depth-cube |
| KHR-GL46.texture_gather.plain-gather-float-cube-array |
| KHR-GL46.texture_gather.plain-gather-unorm-cube-array |
| KHR-GL46.texture_gather.plain-gather-int-cube-array |
| KHR-GL46.texture_gather.plain-gather-uint-cube-array |
| KHR-GL46.texture_gather.plain-gather-depth-cube-array |
| KHR-GL46.texture_gather.plain-gather-float-2drect |
| KHR-GL46.texture_gather.plain-gather-unorm-2drect |
| KHR-GL46.texture_gather.plain-gather-int-2drect |
| KHR-GL46.texture_gather.plain-gather-uint-2drect |
| KHR-GL46.texture_gather.plain-gather-depth-2drect |
| KHR-GL46.texture_gather.offset-gather-float-2d |
| KHR-GL46.texture_gather.offset-gather-unorm-2d |
| KHR-GL46.texture_gather.offset-gather-int-2d |
| KHR-GL46.texture_gather.offset-gather-uint-2d |
| KHR-GL46.texture_gather.offset-gather-depth-2d |
| KHR-GL46.texture_gather.offset-gather-float-2darray |
| KHR-GL46.texture_gather.offset-gather-unorm-2darray |
| KHR-GL46.texture_gather.offset-gather-int-2darray |
| KHR-GL46.texture_gather.offset-gather-uint-2darray |
| KHR-GL46.texture_gather.offset-gather-depth-2darray |
| KHR-GL46.texture_gather.offset-gather-float-2drect |
| KHR-GL46.texture_gather.offset-gather-unorm-2drect |
| KHR-GL46.texture_gather.offset-gather-int-2drect |
| KHR-GL46.texture_gather.offset-gather-uint-2drect |
| KHR-GL46.texture_gather.offset-gather-depth-2drect |
| KHR-GL46.texture_gather.offsets-gather-float-2d |
| KHR-GL46.texture_gather.offsets-gather-unorm-2d |
| KHR-GL46.texture_gather.offsets-gather-int-2d |
| KHR-GL46.texture_gather.offsets-gather-uint-2d |
| KHR-GL46.texture_gather.offsets-gather-depth-2d |
| KHR-GL46.texture_gather.offsets-gather-float-2darray |
| KHR-GL46.texture_gather.offsets-gather-unorm-2darray |
| KHR-GL46.texture_gather.offsets-gather-int-2darray |
| KHR-GL46.texture_gather.offsets-gather-uint-2darray |
| KHR-GL46.texture_gather.offsets-gather-depth-2darray |
| KHR-GL46.texture_gather.offsets-gather-float-2drect |
| KHR-GL46.texture_gather.offsets-gather-unorm-2drect |
| KHR-GL46.texture_gather.offsets-gather-int-2drect |
| KHR-GL46.texture_gather.offsets-gather-uint-2drect |
| KHR-GL46.texture_gather.offsets-gather-depth-2drect |
| KHR-GL46.texture_gather.swizzle |
| KHR-GL46.texture_gather.base-level |
| KHR-GL46.texture_gather.incomplete-texture |
| KHR-GL46.texture_gather.incomplete-texture-last-comp |
| KHR-GL46.texture_gather.triangle-draw |
| KHR-GL46.texture_gather.plain-gather-float-2d-srgb |
| KHR-GL46.texture_gather.plain-gather-float-2d-srgb-alpha |
| KHR-GL46.texture_gather.gather-geometry-shader |
| KHR-GL46.texture_gather.gather-tesselation-shader |
| KHR-GL46.texture_gather.plain-gather-float-2d-rgb |
| KHR-GL46.texture_gather.plain-gather-float-2d-r |
| KHR-GL46.texture_gather.offset-gather-float-2d-rgb |
| KHR-GL46.texture_gather.offset-gather-float-2d-rg |
| KHR-GL46.texture_gather.offset-gather-float-2d-r |
| KHR-GL46.draw_indirect.basic-binding-default |
| KHR-GL46.draw_indirect.basic-binding-zero |
| KHR-GL46.draw_indirect.basic-binding-single |
| KHR-GL46.draw_indirect.basic-binding-multi |
| KHR-GL46.draw_indirect.basic-binding-delete |
| KHR-GL46.draw_indirect.basic-buffer-data |
| KHR-GL46.draw_indirect.basic-buffer-subData |
| KHR-GL46.draw_indirect.basic-buffer-unMap |
| KHR-GL46.draw_indirect.basic-buffer-getPointerv |
| KHR-GL46.draw_indirect.basic-buffer-mapRange |
| KHR-GL46.draw_indirect.basic-buffer-flushMappedRange |
| KHR-GL46.draw_indirect.basic-buffer-copySubData |
| KHR-GL46.draw_indirect.basic-drawArrays-singlePrimitive |
| KHR-GL46.draw_indirect.basic-drawArrays-manyPrimitives |
| KHR-GL46.draw_indirect.basic-drawArrays-instancing |
| KHR-GL46.draw_indirect.basic-drawArrays-xfbPaused |
| KHR-GL46.draw_indirect.basic-drawElements-singlePrimitive |
| KHR-GL46.draw_indirect.basic-drawElements-manyPrimitives |
| KHR-GL46.draw_indirect.basic-drawElements-instancing |
| KHR-GL46.draw_indirect.basic-drawElements-xfbPaused |
| KHR-GL46.draw_indirect.basic-drawArrays-simple |
| KHR-GL46.draw_indirect.basic-drawArrays-noFirst |
| KHR-GL46.draw_indirect.basic-drawArrays-bufferOffset |
| KHR-GL46.draw_indirect.basic-drawArrays-vertexIds |
| KHR-GL46.draw_indirect.basic-drawElements-simple |
| KHR-GL46.draw_indirect.basic-drawElements-noFirstIndex |
| KHR-GL46.draw_indirect.basic-drawElements-basevertex |
| KHR-GL46.draw_indirect.basic-drawElements-bufferOffset |
| KHR-GL46.draw_indirect.basic-drawElements-vertexIds |
| KHR-GL46.draw_indirect.basic-indicesDataType-unsigned_short |
| KHR-GL46.draw_indirect.basic-indicesDataType-unsigned_byte |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-points |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-lines |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-line_strip |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-line_loop |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-triangle_strip |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-triangle_fan |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-lines_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-line_strip_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-triangles_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawArrays-triangle_strip_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawElements-points |
| KHR-GL46.draw_indirect.basic-mode-drawElements-lines |
| KHR-GL46.draw_indirect.basic-mode-drawElements-line_strip |
| KHR-GL46.draw_indirect.basic-mode-drawElements-line_loop |
| KHR-GL46.draw_indirect.basic-mode-drawElements-triangle_strip |
| KHR-GL46.draw_indirect.basic-mode-drawElements-triangle_fan |
| KHR-GL46.draw_indirect.basic-mode-drawElements-lines_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawElements-line_strip_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawElements-triangles_adjacency |
| KHR-GL46.draw_indirect.basic-mode-drawElements-triangle_strip_adjacency |
| KHR-GL46.draw_indirect.advanced-twoPass-transformFeedback-arrays |
| KHR-GL46.draw_indirect.advanced-twoPass-transformFeedback-elements |
| KHR-GL46.draw_indirect.advanced-primitiveRestart-elements |
| KHR-GL46.draw_indirect.negative-noindirect-arrays |
| KHR-GL46.draw_indirect.negative-noindirect-elements |
| KHR-GL46.draw_indirect.negative-invalidMode-arrays |
| KHR-GL46.draw_indirect.negative-invalidMode-elements |
| KHR-GL46.draw_indirect.negative-noVAO-arrays |
| KHR-GL46.draw_indirect.negative-noVAO-elements |
| KHR-GL46.draw_indirect.negative-bufferMapped-arrays |
| KHR-GL46.draw_indirect.negative-bufferMapped-elements |
| KHR-GL46.draw_indirect.negative-invalidType-elements |
| KHR-GL46.draw_indirect.negative-gshIncompatible-arrays |
| KHR-GL46.draw_indirect.negative-gshIncompatible-elements |
| KHR-GL46.draw_indirect.negative-wrongOffset-arrays |
| KHR-GL46.draw_indirect.negative-wrongOffset-elements |
| KHR-GL46.draw_indirect.negative-invalidSize-arrays |
| KHR-GL46.draw_indirect.negative-invalidSize-elements |
| KHR-GL46.draw_indirect.negative-unalignedOffset |
| KHR-GL46.clip_control_ARB.initial |
| KHR-GL46.clip_control_ARB.modify_get |
| KHR-GL46.clip_control_ARB.errors |
| KHR-GL46.clip_control_ARB.origin |
| KHR-GL46.clip_control_ARB.depth_mode_zero_to_one |
| KHR-GL46.clip_control_ARB.depth_mode_one_to_one |
| KHR-GL46.clip_control_ARB.face_culling |
| KHR-GL46.clip_control_ARB.viewport_bounds |
| KHR-GL46.shader_subroutine.min_maxes |
| KHR-GL46.shader_subroutine.name_getters |
| KHR-GL46.shader_subroutine.two_subroutines_single_subroutine_uniform |
| KHR-GL46.shader_subroutine.four_subroutines_with_two_uniforms |
| KHR-GL46.shader_subroutine.eight_subroutines_four_uniforms |
| KHR-GL46.shader_subroutine.static_subroutine_call |
| KHR-GL46.shader_subroutine.arrayed_subroutine_uniforms |
| KHR-GL46.shader_subroutine.subroutines_3_subroutine_types_and_subroutine_uniforms_one_function |
| KHR-GL46.shader_subroutine.arrays_of_arrays_of_uniforms |
| KHR-GL46.shader_subroutine.globals_sampling_output_discard_function_calls |
| KHR-GL46.shader_subroutine.ssbo_atomic_image_load_store |
| KHR-GL46.shader_subroutine.subroutines_with_separate_shader_objects |
| KHR-GL46.shader_subroutine.structure_parameters_program_binary |
| KHR-GL46.shader_subroutine.subroutine_uniform_reset |
| KHR-GL46.shader_subroutine.same_subroutine_and_subroutine_uniform_but_different_type_used_in_all_stages |
| KHR-GL46.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input |
| KHR-GL46.shader_subroutine.subroutine_errors |
| KHR-GL46.shader_subroutine.subroutine_uniform_scope |
| KHR-GL46.shader_subroutine.missing_subroutine_keyword |
| KHR-GL46.shader_subroutine.subroutines_incompatible_with_subroutine_type |
| KHR-GL46.shader_subroutine.subroutine_uniform_wo_matching_subroutines |
| KHR-GL46.shader_subroutine.two_duplicate_functions_one_being_a_subroutine |
| KHR-GL46.shader_subroutine.recursion |
| KHR-GL46.shader_subroutine.subroutine_wo_body |
| KHR-GL46.shader_subroutine.subroutines_cannot_be_assigned_float_int_values_or_be_compared |
| KHR-GL46.shader_subroutine.function_overloading_forbidden_for_subroutines |
| KHR-GL46.shader_subroutine.subroutine_uniforms_used_for_sampling_atomic_image_functions |
| KHR-GL46.shader_subroutine.subroutines_not_allowed_as_variable
|