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#ifndef _VKTSHADEREXECUTOR_HPP
#define _VKTSHADEREXECUTOR_HPP
/*------------------------------------------------------------------------
* Vulkan Conformance Tests
* ------------------------
*
* Copyright (c) 2015 The Khronos Group Inc.
* Copyright (c) 2015 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Vulkan ShaderExecutor
*//*--------------------------------------------------------------------*/
#include "tcuDefs.hpp"
#include "vktTestCase.hpp"
#include "gluVarType.hpp"
#include "vkShaderProgram.hpp"
#include <vector>
#include <string>
namespace vkt
{
namespace shaderexecutor
{
//! Shader input / output variable declaration.
struct Symbol
{
std::string name; //!< Symbol name.
glu::VarType varType; //!< Symbol type.
Symbol(void)
{
}
Symbol(const std::string &name_, const glu::VarType &varType_) : name(name_), varType(varType_)
{
}
};
enum SpirVCaseT
{
SPIRV_CASETYPE_NONE = 0,
SPIRV_CASETYPE_COMPARE,
SPIRV_CASETYPE_FREM,
SPIRV_CASETYPE_MODFSTRUCT,
SPIRV_CASETYPE_FREXPSTRUCT,
SPIRV_CASETYPE_MAX_ENUM,
};
//! Complete shader specification.
struct ShaderSpec
{
glu::GLSLVersion glslVersion;
std::vector<Symbol> inputs;
std::vector<Symbol> outputs;
std::string
globalDeclarations; //!< These are placed into global scope. Can contain uniform declarations for example.
std::string source; //!< Source snippet to be executed.
vk::ShaderBuildOptions buildOptions;
bool packFloat16Bit;
SpirVCaseT spirvCase;
int localSizeX; // May be used for compute shaders.
ShaderSpec(void)
: glslVersion(glu::GLSL_VERSION_450)
, packFloat16Bit(false)
, spirvCase(SPIRV_CASETYPE_NONE)
, localSizeX(1)
{
}
};
enum
{
//!< Descriptor set index for additional resources
EXTRA_RESOURCES_DESCRIPTOR_SET_INDEX = 1,
};
//! Base class for shader executor.
class ShaderExecutor
{
public:
virtual ~ShaderExecutor(void);
//! Execute
virtual void execute(int numValues, const void *const *inputs, void *const *outputs,
vk::VkDescriptorSet extraResources = VK_NULL_HANDLE) = 0;
bool areInputs16Bit(void) const;
bool areOutputs16Bit(void) const;
bool isOutput16Bit(const size_t ndx) const;
bool areInputs64Bit(void) const;
bool areOutputs64Bit(void) const;
bool isOutput64Bit(const size_t ndx) const;
bool isSpirVShader(void)
{
return (m_shaderSpec.spirvCase != SPIRV_CASETYPE_NONE);
}
SpirVCaseT spirvCase(void)
{
return m_shaderSpec.spirvCase;
}
protected:
ShaderExecutor(Context &context, const ShaderSpec &shaderSpec) : m_context(context), m_shaderSpec(shaderSpec)
{
}
Context &m_context;
const ShaderSpec m_shaderSpec;
private:
ShaderExecutor(const ShaderExecutor &);
ShaderExecutor &operator=(const ShaderExecutor &);
};
bool executorSupported(glu::ShaderType shaderType);
void generateSources(glu::ShaderType shaderType, const ShaderSpec &shaderSpec, vk::SourceCollections &dst);
ShaderExecutor *createExecutor(Context &context, glu::ShaderType shaderType, const ShaderSpec &shaderSpec,
vk::VkDescriptorSetLayout extraResourcesLayout = VK_NULL_HANDLE);
void checkSupportShader(Context &context, const glu::ShaderType shaderType);
} // namespace shaderexecutor
} // namespace vkt
#endif // _VKTSHADEREXECUTOR_HPP