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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Texture Param State Query tests.
*//*--------------------------------------------------------------------*/
#include "es31fTextureStateQueryTests.hpp"
#include "glsTextureStateQueryTests.hpp"
#include "glsStateQueryUtil.hpp"
#include "glwEnums.hpp"
namespace deqp
{
namespace gles31
{
namespace Functional
{
using namespace gls::StateQueryUtil;
using namespace gls::TextureStateQueryTests;
static const char* getVerifierSuffix (QueryType type)
{
switch (type)
{
case QUERY_TEXTURE_PARAM_FLOAT:
case QUERY_TEXTURE_PARAM_FLOAT_VEC4: return "_float";
case QUERY_TEXTURE_PARAM_INTEGER:
case QUERY_TEXTURE_PARAM_INTEGER_VEC4: return "_integer";
case QUERY_TEXTURE_PARAM_PURE_INTEGER:
case QUERY_TEXTURE_PARAM_PURE_INTEGER_VEC4: return "_pure_int";
case QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER:
case QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER_VEC4: return "_pure_uint";
default:
DE_ASSERT(DE_FALSE);
return DE_NULL;
}
}
static bool isIsVectorQuery (TesterType tester)
{
return tester == TESTER_TEXTURE_BORDER_COLOR;
}
static bool isExtendedParamQuery (TesterType tester)
{
return tester == TESTER_TEXTURE_WRAP_S_CLAMP_TO_BORDER ||
tester == TESTER_TEXTURE_WRAP_T_CLAMP_TO_BORDER ||
tester == TESTER_TEXTURE_WRAP_R_CLAMP_TO_BORDER;
}
TextureStateQueryTests::TextureStateQueryTests (Context& context)
: TestCaseGroup(context, "texture", "Texture State Query tests")
{
}
TextureStateQueryTests::~TextureStateQueryTests (void)
{
}
void TextureStateQueryTests::init (void)
{
static const QueryType scalarVerifiers[] =
{
QUERY_TEXTURE_PARAM_INTEGER,
QUERY_TEXTURE_PARAM_FLOAT,
QUERY_TEXTURE_PARAM_PURE_INTEGER,
QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER,
};
static const QueryType nonPureVerifiers[] =
{
QUERY_TEXTURE_PARAM_INTEGER,
QUERY_TEXTURE_PARAM_FLOAT,
};
static const QueryType vec4Verifiers[] =
{
QUERY_TEXTURE_PARAM_INTEGER_VEC4,
QUERY_TEXTURE_PARAM_FLOAT_VEC4,
QUERY_TEXTURE_PARAM_PURE_INTEGER_VEC4,
QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER_VEC4,
};
#define FOR_EACH_VERIFIER(VERIFIERS, X) \
for (int verifierNdx = 0; verifierNdx < DE_LENGTH_OF_ARRAY(VERIFIERS); ++verifierNdx) \
{ \
const char* verifierSuffix = getVerifierSuffix((VERIFIERS)[verifierNdx]); \
const QueryType verifier = (VERIFIERS)[verifierNdx]; \
targetGroup->addChild(X); \
}
static const struct
{
const char* name;
glw::GLenum target;
bool newInGLES31;
} textureTargets[] =
{
{ "texture_2d", GL_TEXTURE_2D, false, },
{ "texture_3d", GL_TEXTURE_3D, false, },
{ "texture_2d_array", GL_TEXTURE_2D_ARRAY, false, },
{ "texture_cube_map", GL_TEXTURE_CUBE_MAP, false, },
{ "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE, true, },
{ "texture_2d_multisample_array", GL_TEXTURE_2D_MULTISAMPLE_ARRAY, true, }, // GL_OES_texture_storage_multisample_2d_array
{ "texture_buffer", GL_TEXTURE_BUFFER, true, }, // GL_EXT_texture_buffer
{ "texture_cube_array", GL_TEXTURE_CUBE_MAP_ARRAY, true, }, // GL_EXT_texture_cube_map_array
};
static const struct
{
const char* name;
const char* desc;
TesterType tester;
bool newInGLES31;
} states[] =
{
{ "texture_swizzle_r", "TEXTURE_SWIZZLE_R", TESTER_TEXTURE_SWIZZLE_R, false },
{ "texture_swizzle_g", "TEXTURE_SWIZZLE_G", TESTER_TEXTURE_SWIZZLE_G, false },
{ "texture_swizzle_b", "TEXTURE_SWIZZLE_B", TESTER_TEXTURE_SWIZZLE_B, false },
{ "texture_swizzle_a", "TEXTURE_SWIZZLE_A", TESTER_TEXTURE_SWIZZLE_A, false },
{ "texture_wrap_s", "TEXTURE_WRAP_S", TESTER_TEXTURE_WRAP_S, false },
{ "texture_wrap_t", "TEXTURE_WRAP_T", TESTER_TEXTURE_WRAP_T, false },
{ "texture_wrap_r", "TEXTURE_WRAP_R", TESTER_TEXTURE_WRAP_R, false },
{ "texture_mag_filter", "TEXTURE_MAG_FILTER", TESTER_TEXTURE_MAG_FILTER, false },
{ "texture_min_filter", "TEXTURE_MIN_FILTER", TESTER_TEXTURE_MIN_FILTER, false },
{ "texture_min_lod", "TEXTURE_MIN_LOD", TESTER_TEXTURE_MIN_LOD, false },
{ "texture_max_lod", "TEXTURE_MAX_LOD", TESTER_TEXTURE_MAX_LOD, false },
{ "texture_base_level", "TEXTURE_BASE_LEVEL", TESTER_TEXTURE_BASE_LEVEL, false },
{ "texture_max_level", "TEXTURE_MAX_LEVEL", TESTER_TEXTURE_MAX_LEVEL, false },
{ "texture_compare_mode", "TEXTURE_COMPARE_MODE", TESTER_TEXTURE_COMPARE_MODE, false },
{ "texture_compare_func", "TEXTURE_COMPARE_FUNC", TESTER_TEXTURE_COMPARE_FUNC, false },
{ "texture_immutable_levels", "TEXTURE_IMMUTABLE_LEVELS", TESTER_TEXTURE_IMMUTABLE_LEVELS, false },
{ "texture_immutable_format", "TEXTURE_IMMUTABLE_FORMAT", TESTER_TEXTURE_IMMUTABLE_FORMAT, false },
{ "depth_stencil_mode", "DEPTH_STENCIL_TEXTURE_MODE", TESTER_DEPTH_STENCIL_TEXTURE_MODE, true },
{ "texture_srgb_decode", "TEXTURE_SRGB_DECODE_EXT", TESTER_TEXTURE_SRGB_DECODE_EXT, true },
{ "texture_border_color", "TEXTURE_BORDER_COLOR", TESTER_TEXTURE_BORDER_COLOR, true },
{ "texture_wrap_s_clamp_to_border", "TEXTURE_WRAP_S_CLAMP_TO_BORDER", TESTER_TEXTURE_WRAP_S_CLAMP_TO_BORDER, true },
{ "texture_wrap_t_clamp_to_border", "TEXTURE_WRAP_T_CLAMP_TO_BORDER", TESTER_TEXTURE_WRAP_T_CLAMP_TO_BORDER, true },
{ "texture_wrap_r_clamp_to_border", "TEXTURE_WRAP_R_CLAMP_TO_BORDER", TESTER_TEXTURE_WRAP_R_CLAMP_TO_BORDER, true },
};
static const struct
{
const char* name;
const char* desc;
QueryType verifier;
} pureSetters[] =
{
{ "set_pure_int", "Set state with pure int", QUERY_TEXTURE_PARAM_PURE_INTEGER },
{ "set_pure_uint", "Set state with pure unsigned int", QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER },
};
static const struct
{
const char* name;
const char* desc;
TesterType intTester;
TesterType uintTester;
} pureStates[] =
{
{ "texture_swizzle_r", "TEXTURE_SWIZZLE_R", TESTER_TEXTURE_SWIZZLE_R_SET_PURE_INT, TESTER_TEXTURE_SWIZZLE_R_SET_PURE_UINT },
{ "texture_swizzle_g", "TEXTURE_SWIZZLE_G", TESTER_TEXTURE_SWIZZLE_G_SET_PURE_INT, TESTER_TEXTURE_SWIZZLE_G_SET_PURE_UINT },
{ "texture_swizzle_b", "TEXTURE_SWIZZLE_B", TESTER_TEXTURE_SWIZZLE_B_SET_PURE_INT, TESTER_TEXTURE_SWIZZLE_B_SET_PURE_UINT },
{ "texture_swizzle_a", "TEXTURE_SWIZZLE_A", TESTER_TEXTURE_SWIZZLE_A_SET_PURE_INT, TESTER_TEXTURE_SWIZZLE_A_SET_PURE_UINT },
{ "texture_wrap_s", "TEXTURE_WRAP_S", TESTER_TEXTURE_WRAP_S_SET_PURE_INT, TESTER_TEXTURE_WRAP_S_SET_PURE_UINT },
{ "texture_wrap_t", "TEXTURE_WRAP_T", TESTER_TEXTURE_WRAP_T_SET_PURE_INT, TESTER_TEXTURE_WRAP_T_SET_PURE_UINT },
{ "texture_wrap_r", "TEXTURE_WRAP_R", TESTER_TEXTURE_WRAP_R_SET_PURE_INT, TESTER_TEXTURE_WRAP_R_SET_PURE_UINT },
{ "texture_mag_filter", "TEXTURE_MAG_FILTER", TESTER_TEXTURE_MAG_FILTER_SET_PURE_INT, TESTER_TEXTURE_MAG_FILTER_SET_PURE_UINT },
{ "texture_min_filter", "TEXTURE_MIN_FILTER", TESTER_TEXTURE_MIN_FILTER_SET_PURE_INT, TESTER_TEXTURE_MIN_FILTER_SET_PURE_UINT },
{ "texture_min_lod", "TEXTURE_MIN_LOD", TESTER_TEXTURE_MIN_LOD_SET_PURE_INT, TESTER_TEXTURE_MIN_LOD_SET_PURE_UINT },
{ "texture_max_lod", "TEXTURE_MAX_LOD", TESTER_TEXTURE_MAX_LOD_SET_PURE_INT, TESTER_TEXTURE_MAX_LOD_SET_PURE_UINT },
{ "texture_base_level", "TEXTURE_BASE_LEVEL", TESTER_TEXTURE_BASE_LEVEL_SET_PURE_INT, TESTER_TEXTURE_BASE_LEVEL_SET_PURE_UINT },
{ "texture_max_level", "TEXTURE_MAX_LEVEL", TESTER_TEXTURE_MAX_LEVEL_SET_PURE_INT, TESTER_TEXTURE_MAX_LEVEL_SET_PURE_UINT },
{ "texture_compare_mode", "TEXTURE_COMPARE_MODE", TESTER_TEXTURE_COMPARE_MODE_SET_PURE_INT, TESTER_TEXTURE_COMPARE_MODE_SET_PURE_UINT },
{ "texture_compare_func", "TEXTURE_COMPARE_FUNC", TESTER_TEXTURE_COMPARE_FUNC_SET_PURE_INT, TESTER_TEXTURE_COMPARE_FUNC_SET_PURE_UINT },
// \note texture_immutable_levels is not settable
// \note texture_immutable_format is not settable
{ "depth_stencil_mode", "DEPTH_STENCIL_TEXTURE_MODE", TESTER_DEPTH_STENCIL_TEXTURE_MODE_SET_PURE_INT, TESTER_DEPTH_STENCIL_TEXTURE_MODE_SET_PURE_UINT },
{ "texture_srgb_decode", "TEXTURE_SRGB_DECODE_EXT", TESTER_TEXTURE_SRGB_DECODE_EXT_SET_PURE_INT, TESTER_TEXTURE_SRGB_DECODE_EXT_SET_PURE_UINT },
// \note texture_border_color is already checked
// \note texture_wrap_*_clamp_to_border brings no additional coverage
};
for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(textureTargets); ++targetNdx)
{
tcu::TestCaseGroup* const targetGroup = new tcu::TestCaseGroup(m_testCtx, textureTargets[targetNdx].name, textureTargets[targetNdx].name);
addChild(targetGroup);
if (textureTargets[targetNdx].newInGLES31)
{
targetGroup->addChild(createIsTextureTest(m_testCtx,
m_context.getRenderContext(),
"is_texture",
"IsTexture",
textureTargets[targetNdx].target));
}
for (int stateNdx = 0; stateNdx < DE_LENGTH_OF_ARRAY(states); ++stateNdx)
{
if (!isLegalTesterForTarget(textureTargets[targetNdx].target, states[stateNdx].tester))
continue;
// for old targets, check only new states
if (!textureTargets[targetNdx].newInGLES31 && !states[stateNdx].newInGLES31)
continue;
if (isExtendedParamQuery(states[stateNdx].tester))
{
// no need to cover for all getters if the only thing new is the param name
FOR_EACH_VERIFIER(nonPureVerifiers, createTexParamTest(m_testCtx,
m_context.getRenderContext(),
std::string() + states[stateNdx].name + verifierSuffix,
states[stateNdx].desc,
verifier,
textureTargets[targetNdx].target,
states[stateNdx].tester));
}
else if (isIsVectorQuery(states[stateNdx].tester))
{
FOR_EACH_VERIFIER(vec4Verifiers, createTexParamTest(m_testCtx,
m_context.getRenderContext(),
std::string() + states[stateNdx].name + verifierSuffix,
states[stateNdx].desc,
verifier,
textureTargets[targetNdx].target,
states[stateNdx].tester));
}
else
{
FOR_EACH_VERIFIER(scalarVerifiers, createTexParamTest(m_testCtx,
m_context.getRenderContext(),
std::string() + states[stateNdx].name + verifierSuffix,
states[stateNdx].desc,
verifier,
textureTargets[targetNdx].target,
states[stateNdx].tester));
}
}
}
#undef FOR_EACH_VERIFIER
// set_pure_uint
// set_pure_int
for (int setterNdx = 0; setterNdx < DE_LENGTH_OF_ARRAY(pureSetters); ++setterNdx)
{
tcu::TestCaseGroup* const targetGroup = new tcu::TestCaseGroup(m_testCtx, pureSetters[setterNdx].name, pureSetters[setterNdx].desc);
addChild(targetGroup);
for (int stateNdx = 0; stateNdx < DE_LENGTH_OF_ARRAY(pureStates); ++stateNdx)
{
const TesterType tester = (pureSetters[setterNdx].verifier == QUERY_TEXTURE_PARAM_PURE_INTEGER) ? (pureStates[stateNdx].intTester)
: (pureSetters[setterNdx].verifier == QUERY_TEXTURE_PARAM_PURE_UNSIGNED_INTEGER) ? (pureStates[stateNdx].uintTester)
: (TESTER_LAST);
// need 3d texture to test R wrap
const glw::GLenum target = (pureStates[stateNdx].intTester == TESTER_TEXTURE_WRAP_R_SET_PURE_INT) ? (GL_TEXTURE_3D) : (GL_TEXTURE_2D);
targetGroup->addChild(createTexParamTest(m_testCtx,
m_context.getRenderContext(),
std::string() + pureStates[stateNdx].name,
pureStates[stateNdx].desc,
pureSetters[setterNdx].verifier,
target,
tester));
}
}
}
} // Functional
} // gles31
} // deqp