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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Negative Advanced Blend Equation Tests
*//*--------------------------------------------------------------------*/
#include "es31fNegativeAdvancedBlendEquationTests.hpp"
#include "gluShaderProgram.hpp"
#include "glwEnums.hpp"
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace NegativeTestShared
{
namespace
{
enum BlendEquation
{
BLEND_EQUATION_MULTIPLY = 0,
BLEND_EQUATION_SCREEN,
BLEND_EQUATION_OVERLAY,
BLEND_EQUATION_DARKEN,
BLEND_EQUATION_LIGHTEN,
BLEND_EQUATION_COLORDODGE,
BLEND_EQUATION_COLORBURN,
BLEND_EQUATION_HARDLIGHT,
BLEND_EQUATION_SOFTLIGHT,
BLEND_EQUATION_DIFFERENCE,
BLEND_EQUATION_EXCLUSION,
BLEND_EQUATION_HSL_HUE,
BLEND_EQUATION_HSL_SATURATION,
BLEND_EQUATION_HSL_COLOR,
BLEND_EQUATION_HSL_LUMINOSITY,
BLEND_EQUATION_ALL_EQUATIONS,
BLEND_EQUATION_LAST
};
static const BlendEquation s_equations[] =
{
BLEND_EQUATION_MULTIPLY,
BLEND_EQUATION_SCREEN,
BLEND_EQUATION_OVERLAY,
BLEND_EQUATION_DARKEN,
BLEND_EQUATION_LIGHTEN,
BLEND_EQUATION_COLORDODGE,
BLEND_EQUATION_COLORBURN,
BLEND_EQUATION_HARDLIGHT,
BLEND_EQUATION_SOFTLIGHT,
BLEND_EQUATION_DIFFERENCE,
BLEND_EQUATION_EXCLUSION,
BLEND_EQUATION_HSL_HUE,
BLEND_EQUATION_HSL_SATURATION,
BLEND_EQUATION_HSL_COLOR,
BLEND_EQUATION_HSL_LUMINOSITY
};
std::string getShaderLayoutEquation (BlendEquation equation)
{
switch (equation)
{
case BLEND_EQUATION_MULTIPLY: return "blend_support_multiply";
case BLEND_EQUATION_SCREEN: return "blend_support_screen";
case BLEND_EQUATION_OVERLAY: return "blend_support_overlay";
case BLEND_EQUATION_DARKEN: return "blend_support_darken";
case BLEND_EQUATION_LIGHTEN: return "blend_support_lighten";
case BLEND_EQUATION_COLORDODGE: return "blend_support_colordodge";
case BLEND_EQUATION_COLORBURN: return "blend_support_colorburn";
case BLEND_EQUATION_HARDLIGHT: return "blend_support_hardlight";
case BLEND_EQUATION_SOFTLIGHT: return "blend_support_softlight";
case BLEND_EQUATION_DIFFERENCE: return "blend_support_difference";
case BLEND_EQUATION_EXCLUSION: return "blend_support_exclusion";
case BLEND_EQUATION_HSL_HUE: return "blend_support_hsl_hue";
case BLEND_EQUATION_HSL_SATURATION: return "blend_support_hsl_saturation";
case BLEND_EQUATION_HSL_COLOR: return "blend_support_hsl_color";
case BLEND_EQUATION_HSL_LUMINOSITY: return "blend_support_hsl_luminosity";
case BLEND_EQUATION_ALL_EQUATIONS: return "blend_support_all_equations";
default:
DE_FATAL("Equation not supported.");
}
return DE_NULL;
}
glw::GLenum getEquation (BlendEquation equation)
{
switch (equation)
{
case BLEND_EQUATION_MULTIPLY: return GL_MULTIPLY;
case BLEND_EQUATION_SCREEN: return GL_SCREEN;
case BLEND_EQUATION_OVERLAY: return GL_OVERLAY;
case BLEND_EQUATION_DARKEN: return GL_DARKEN;
case BLEND_EQUATION_LIGHTEN: return GL_LIGHTEN;
case BLEND_EQUATION_COLORDODGE: return GL_COLORDODGE;
case BLEND_EQUATION_COLORBURN: return GL_COLORBURN;
case BLEND_EQUATION_HARDLIGHT: return GL_HARDLIGHT;
case BLEND_EQUATION_SOFTLIGHT: return GL_SOFTLIGHT;
case BLEND_EQUATION_DIFFERENCE: return GL_DIFFERENCE;
case BLEND_EQUATION_EXCLUSION: return GL_EXCLUSION;
case BLEND_EQUATION_HSL_HUE: return GL_HSL_HUE;
case BLEND_EQUATION_HSL_SATURATION: return GL_HSL_SATURATION;
case BLEND_EQUATION_HSL_COLOR: return GL_HSL_COLOR;
case BLEND_EQUATION_HSL_LUMINOSITY: return GL_HSL_LUMINOSITY;
default:
DE_FATAL("Equation not supported.");
}
return DE_NULL;
}
std::string generateVertexShaderSource (NegativeTestContext& ctx)
{
const bool supportsES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
const glu::GLSLVersion version = supportsES32 ? glu::GLSL_VERSION_320_ES : glu::GLSL_VERSION_310_ES;
std::ostringstream source;
source << glu::getGLSLVersionDeclaration(version) << "\n"
<< "void main ()\n"
<< "{\n"
<< " gl_Position = vec4(0.0);\n"
<< "}\n";
return source.str();
}
std::string generateFragmentShaderSource (NegativeTestContext& ctx, BlendEquation equation)
{
const bool supportsES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2));
const glu::GLSLVersion version = supportsES32 ? glu::GLSL_VERSION_320_ES : glu::GLSL_VERSION_310_ES;
std::ostringstream source;
source << glu::getGLSLVersionDeclaration(version) << "\n"
<< (supportsES32 ? "" : "#extension GL_KHR_blend_equation_advanced : enable\n")
<< "layout(" << getShaderLayoutEquation(equation) << ") out;\n"
<< "layout(location=0) out mediump vec4 o_color;\n"
<< "void main ()\n"
<< "{\n"
<< " o_color = vec4(0);\n"
<< "}\n";
return source.str();
}
glu::ProgramSources generateProgramSources (NegativeTestContext& ctx, BlendEquation equation)
{
return glu::ProgramSources()
<< glu::VertexSource(generateVertexShaderSource(ctx))
<< glu::FragmentSource(generateFragmentShaderSource(ctx, equation));
}
void blend_qualifier_mismatch (NegativeTestContext& ctx)
{
TCU_CHECK_AND_THROW(NotSupportedError,
ctx.isExtensionSupported("GL_KHR_blend_equation_advanced") || contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)),
"This test requires support for the extension GL_KHR_blend_equation_advanced or context version 3.2 or higher.");
ctx.beginSection("GL_INVALID_OPERATION is generated if blending is enabled, and the blend qualifier is different from blend_support_all_equations and does not match the blend equation.");
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_equations); ++ndx)
{
glu::ShaderProgram program(ctx.getRenderContext(), generateProgramSources(ctx, s_equations[ndx]));
ctx.getLog() << program;
TCU_CHECK(program.isOk());
ctx.glUseProgram(program.getProgram());
ctx.expectError(GL_NO_ERROR);
for (int ndx2 = 0; ndx2 < DE_LENGTH_OF_ARRAY(s_equations); ++ndx2)
{
if (s_equations[ndx] == s_equations[ndx2])
continue;
ctx.glEnable(GL_BLEND);
ctx.glBlendEquation(getEquation(s_equations[ndx2]));
ctx.expectError(GL_NO_ERROR);
ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
ctx.expectError(GL_INVALID_OPERATION);
ctx.glDisable(GL_BLEND);
ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
ctx.expectError(GL_NO_ERROR);
}
}
ctx.endSection();
}
void attachment_advanced_equation (NegativeTestContext& ctx)
{
TCU_CHECK_AND_THROW(NotSupportedError,
ctx.isExtensionSupported("GL_KHR_blend_equation_advanced") || contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)),
"This test requires support for the extension GL_KHR_blend_equation_advanced or context version 3.2 or higher.");
glw::GLuint fbo = 0x1234;
glw::GLuint texture = 0x1234;
const glw::GLenum attachments[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 };
ctx.glGenTextures(1, &texture);
ctx.glBindTexture(GL_TEXTURE_2D, texture);
ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
ctx.glGenFramebuffers(1, &fbo);
ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
ctx.expectError(GL_NO_ERROR);
ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
ctx.beginSection("GL_INVALID_OPERATION is generated if blending is enabled, advanced equations are used, and the draw buffer for other color outputs is not NONE unless NVX_blend_equation_advanced_multi_draw_buffers is supported.");
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_equations); ++ndx)
{
glu::ShaderProgram program(ctx.getRenderContext(), generateProgramSources(ctx, s_equations[ndx]));
ctx.getLog() << program;
TCU_CHECK(program.isOk());
ctx.glUseProgram(program.getProgram());
ctx.glEnable(GL_BLEND);
ctx.glDrawBuffers(2, attachments);
ctx.expectError(GL_NO_ERROR);
ctx.glBlendEquation(getEquation(s_equations[ndx]));
ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
if (ctx.isExtensionSupported("GL_NVX_blend_equation_advanced_multi_draw_buffers"))
ctx.expectError(GL_NO_ERROR);
else
ctx.expectError(GL_INVALID_OPERATION);
}
ctx.endSection();
ctx.beginSection("GL_NO_ERROR is generated if no advanced blend equations are used.");
ctx.glBlendEquation(GL_FUNC_ADD);
ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
ctx.expectError(GL_NO_ERROR);
ctx.endSection();
ctx.beginSection("GL_NO_ERROR is generated if blending is disabled.");
ctx.glDisable(GL_BLEND);
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(s_equations); ++ndx)
{
ctx.glBlendEquation(getEquation(s_equations[ndx]));
ctx.glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_INT, 0);
ctx.expectError(GL_NO_ERROR);
}
ctx.endSection();
ctx.glDeleteFramebuffers(1, &fbo);
ctx.glDeleteTextures(1, &texture);
}
} // anonymous
std::vector<FunctionContainer> getNegativeAdvancedBlendEquationTestFunctions (void)
{
const FunctionContainer funcs[] =
{
{blend_qualifier_mismatch, "blend_qualifier_mismatch", "Test blend qualifier mismatch." },
{attachment_advanced_equation, "attachment_advanced_equation", "Test draw buffer for other color outputs." },
};
return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs));
}
} // NegativeTestShared
} // Functional
} // gles31
} // deqp