Tink for C++ HOW-TO

This document contains instructions and C++ code snippets for common tasks in Tink.

Setup instructions

Tink can be built using Bazel or CMake. Using any other build system is currently not supported. This implies that you need to build your binary from scratch.

Bazel

Using Tink in projects built with Bazel is straighforward and is the recommended approach. For an example, see this project which specifies Tink as a dependency in a Bazel WORKSPACE file.

CMake

Using Tink with CMake is suported, see CMAKE-HOWTO for for a detailed description.

Initializing Tink

Tink provides customizable initialization, which allows for choosing specific implementations (identified by key types) of desired primitives. This initialization happens via registration of the implementations.

For example, if you want to use all standard implementations of all primitives in the current release of Tink, the initialization would be:

   #include "tink/config/tink_config.h"

   // ...
   auto status = TinkConfig::Register();
   if (!status.ok()) /* ... handle failure */;
   // ...

To use standard implementations of only one primitive, say AEAD:

   #include "tink/aead/aead_config.h"

   // ...
   auto status = AeadConfig::Register();
   if (!status.ok()) /* ... handle failure */;
   // ...

The registration of custom key managers can proceed directly via Registry class:

   #include "tink/registry.h"
   #include "custom_project/custom_aead_key_manager.h"

   // ...
   auto status = Registry::RegisterKeyManager(new CustomAeadKeyManager());
   if (!status.ok()) /* ... handle failure */;

Generating new keys and keysets

Each KeyManager implementation provides a NewKey(template) method that generates new keys of the corresponding key type. However, to avoid accidental leakage of sensitive key material, you should avoid mixing key(set) generation with key(set) usage in code. To support the separation between these activities, Tink provides a command-line tool called Tinkey, which can be used for common key management tasks.

Still, if there is a need to generate a KeysetHandle with fresh key material directly in C++ code, you can use KeysetHandle:

    auto new_keyset_handle_result = KeysetHandle::GenerateNew(key_template);
    if (!new_keyset_handle_result.ok()) return new_keyset_handle_result.status();
    auto keyset_handle = std::move(new_keyset_handle_result.ValueOrDie());
    // use the keyset...

Recommended key templates can be obtained from util classes corresponding to Tink primitives, e.g. MacKeyTemplates, AeadKeyTemplates, and HybridKeyTemplates.

Loading existing keysets

To load encrypted keysets, use KeysetHandle and an appropriate KeysetReader depending on the wire format of the stored keyset, for example a BinaryKeysetReader or a JsonKeysetReader:

    #include "tink/aead.h"
    #include "tink/json_keyset_reader.h"
    #include "tink/cleartext_keyset_handle.h"
    #include "tink/integration/aws_kms_client.h"

    // ...
    std::string json_encrypted_keyset = ...;
    auto reader_result = JsonKeysetReader::New(json_encrypted_keyset);
    if (!reader_result.ok()) return reader_result.status();
    auto reader = std::move(reader_result.ValueOrDie());
    std::string master_key_uri =
        "aws-kms://arn:aws:kms:us-east-1:007084425826:key/84a65985-f868-4bfc-83c2-366618acf147";
    auto aead = std::move(AwsKmsClient::NewAead(master_key_uri).ValueOrDie());
    auto handle_result = KeysetHandle::Read(std::move(reader), *aead);
    if (!handle_result.ok()) return handle_result.status();
    auto keyset_handle = std::move(handle_result.ValueOrDie());

To load cleartext keysets, use CleartextKeysetHandle and an appropriate KeysetReader,

    #include "tink/binary_keyset_reader.h"
    #include "tink/cleartext_keyset_handle.h"

    // ...
    std::string binary_keyset = ...;
    auto reader_result = BinaryKeysetReader::New(binary_keyset);
    if (!reader_result.ok()) return reader_result.status();
    auto reader = std::move(reader_result.ValueOrDie());
    auto handle_result = CleartextKeysetHandle::Read(std::move(reader));
    if (!handle_result.ok()) return handle_result.status();
    auto keyset_handle = std::move(handle_result.ValueOrDie());

Obtaining and using primitives

Primitives represent cryptographic operations offered by Tink, hence they form the core of the Tink API. A primitive is an interface that specifies what operations are offered by the primitive. A primitive can have multiple implementations, and you choose a desired implementation by using a key of a corresponding type (see this document for further details).

A list of primitives and the implementations currently supported by Tink in C++ can be found here.

You obtain a primitive by calling the method GetPrimitive<> of a KeysetHandle.

Symmetric key encryption

You can use an AEAD (Authenticated Encryption with Associated Data) primitive to encrypt or decrypt data:

    #include "tink/aead.h"
    #include "tink/keyset_handle.h"


    // 1. Get a handle to the key material.
    KeysetHandle keyset_handle = ...;

    // 2. Get the primitive.
    auto aead_result= keyset_handle.GetPrimitive<Aead>();
    if (!aead_result.ok()) return aead_result.status();
    auto aead = std::move(aead_result.ValueOrDie());

    // 3. Use the primitive.
    auto ciphertext_result = aead.Encrypt(plaintext, aad);
    if (!ciphertext_result.ok()) return ciphertext_result.status();
    auto ciphertext = std::move(ciphertext_result.ValueOrDie());

Hybrid encryption

You can encrypt and decrypt using a combination of public key encryption and symmetric key encryption:

    #include "tink/hybrid_decrypt.h"
    #include "tink/keyset_handle.h"


    // 1. Get a handle to the key material.
    KeysetHandle keyset_handle = ...;

    // 2. Get the primitive.
    auto hybrid_decrypt_result = keyset_handle.GetPrimitive<HybridDecrypt>();
    if (!hybrid_decrypt_result.ok()) return hybrid_decrypt_result.status();
    auto hybrid_decrypt = std::move(hybrid_decrypt_result.ValueOrDie());

    // 3. Use the primitive.
    auto plaintext_result = hybrid_decrypt.Decrypt(ciphertext, context_info);
    if (!plaintext_result.ok()) return plaintext_result.status();
    auto plaintext = std::move(plaintext_result.ValueOrDie());