| var li_attribute = require("li_attribute"); | |
| aa = new li_attribute.A(1, 2, 3); | |
| if (aa.a != 1) { | |
| throw new Error; | |
| } | |
| aa.a = 3; | |
| if (aa.a != 3) { | |
| throw new Error("aa.a: {}" + aa.a.toString()); | |
| } | |
| if (aa.b != 2) { | |
| throw new Error("aa.b: {}" + aa.b.toString()); | |
| } | |
| aa.b = 5; | |
| if (aa.b != 5) { | |
| throw new Error; | |
| } | |
| if (aa.d != aa.b) { | |
| throw new Error; | |
| } | |
| if (aa.c != 3) { | |
| throw new Error; | |
| } | |
| fail = true; | |
| try { | |
| aa.c = 5; | |
| } catch (e) { | |
| fail = false; | |
| } | |
| if (aa.c != 3 || fail) { | |
| throw new Error; | |
| } | |
| pi = new li_attribute.Param_i(7); | |
| if (pi.value != 7) { | |
| throw new Error; | |
| } | |
| pi.value = 3; | |
| if (pi.value != 3) { | |
| throw new Error; | |
| } | |
| b = new li_attribute.B(aa); | |
| if (b.a.c != 3) { | |
| throw new Error; | |
| } | |
| // class/struct attribute with get/set methods using return/pass by reference | |
| myFoo = new li_attribute.MyFoo(); | |
| myFoo.x = 8; | |
| myClass = new li_attribute.MyClass(); | |
| myClass.Foo = myFoo; | |
| if (myClass.Foo.x != 8) { | |
| throw new Error; | |
| } | |
| myClass.Foo2 = myFoo; | |
| if (myClass.Foo2.x != 8) { | |
| throw new Error; | |
| } | |
| // class/struct attribute with get/set methods using return/pass by value | |
| myClassVal = new li_attribute.MyClassVal(); | |
| if (myClassVal.ReadWriteFoo.x != -1) { | |
| throw new Error; | |
| } | |
| if (myClassVal.ReadOnlyFoo.x != -1) { | |
| throw new Error; | |
| } | |
| myClassVal.ReadWriteFoo = myFoo; | |
| if (myClassVal.ReadWriteFoo.x != 8) { | |
| throw new Error; | |
| } | |
| if (myClassVal.ReadOnlyFoo.x != 8) { | |
| throw new Error; | |
| } | |
| // string attribute with get/set methods using return/pass by value | |
| myStringyClass = new li_attribute.MyStringyClass("initial string"); | |
| if (myStringyClass.ReadWriteString != "initial string") { | |
| throw new Error; | |
| } | |
| if (myStringyClass.ReadOnlyString != "initial string") { | |
| throw new Error; | |
| } | |
| myStringyClass.ReadWriteString = "changed string"; | |
| if (myStringyClass.ReadWriteString != "changed string") { | |
| throw new Error; | |
| } | |
| if (myStringyClass.ReadOnlyString != "changed string") { | |
| throw new Error; | |
| } | |
| // In JS, accessing a non-existing attribute does not throw, it returns undefined | |
| if (myFoo.does_not_exist !== undefined) { | |
| throw new Error; | |
| } | |
| // Additionally, creating attributes is always possible unless the object is frozen | |
| myFoo.does_not_exist = 'value'; | |
| if (myFoo.does_not_exist !== 'value') { | |
| throw new Error; | |
| } |