blob: 36bd0c9b6f7bbbe92a2878ecb4a279afe6792d5f [file] [log] [blame]
/* -----------------------------------------------------------------------------
* return.c
*
* This file manages the set of return-points for the WAD signal handler.
*
* Author(s) : David Beazley (beazley@cs.uchicago.edu)
*
* Copyright (C) 2000. The University of Chicago.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* See the file COPYING for a complete copy of the LGPL.
* ----------------------------------------------------------------------------- */
#include "wad.h"
static char cvs[] = "$Header$";
/* Maximum number of return points */
#define WAD_NUMBER_RETURN 128
static WadReturnFunc return_points[WAD_NUMBER_RETURN];
static int num_return = 0;
void wad_set_return(const char *name, long value) {
WadReturnFunc *rp;
rp = &return_points[num_return];
wad_strcpy(rp->name,name);
rp->value = value;
num_return++;
if (wad_debug_mode & DEBUG_RETURN) {
printf("wad: Setting return ('%s', %d)\n", name,value);
}
}
void wad_set_returns(WadReturnFunc *rf) {
int i = 0;
while (strlen(rf[i].name)) {
wad_set_return(rf[i].name, rf[i].value);
i++;
}
}
WadReturnFunc *wad_check_return(const char *name) {
int i;
if (!name) return 0;
for (i = 0; i < num_return; i++) {
if (strcmp(name,return_points[i].name) == 0) {
if (wad_debug_mode & DEBUG_RETURN) {
printf("wad: Found return ('%s', %d)\n", return_points[i].name, return_points[i].value);
}
return &return_points[i];
}
}
return 0;
}