blob: 97c486b08d5807397c27f53729fd32bacf27d5de [file] [log] [blame]
/* -----------------------------------------------------------------------------
* object.c
*
* This file provides access to raw object files, executables, and
* library files. Memory management is handled through mmap() to
* avoid the use of heap/stack space.
*
* All of the files and objects created by this module persist
* until the process exits. Since WAD may be invoked multiple times
* over the course of program execution, it makes little sense to keep
* loading and unloading files---subsequent invocations of the handler
* can simply used previously loaded copies. Caveat: things probably
* won't work right if a program is doing lots of low-level manipulation
* of the dynamic loader.
*
* Author(s) : David Beazley (beazley@cs.uchicago.edu)
*
* Copyright (C) 2000. The University of Chicago.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* See the file COPYING for a complete copy of the LGPL.
* ----------------------------------------------------------------------------- */
#include "wad.h"
static char cvs[] = "$Header$";
#include <ar.h>
typedef struct WadFile {
void *addr; /* Base address of the file */
int size; /* Size in bytes */
char *path; /* Path name */
struct WadFile *next; /* Next file */
} WadFile;
static WadFile *wad_files = 0; /* Linked list of loaded files */
/* private function to manage the loading of raw files into memory */
static WadFile *
load_file(const char *path) {
int fd;
WadFile *wf = wad_files;
if (wad_debug_mode & DEBUG_FILE) {
wad_printf("wad: Loading file '%s' ... ", path);
}
while (wf) {
if (strcmp(wf->path,path) == 0) {
if (wad_debug_mode & DEBUG_FILE) wad_printf("cached.\n");
return wf;
}
wf = wf->next;
}
fd = open(path, O_RDONLY);
if (fd < 0) {
if (wad_debug_mode & DEBUG_FILE) wad_printf("not found!\n");
return 0; /* Doesn't exist. Oh well */
}
if (wad_debug_mode & DEBUG_FILE) wad_printf("loaded.\n");
wf = (WadFile *) wad_malloc(sizeof(WadFile));
wf->path = wad_strdup(path);
/* Get file length */
wf->size = lseek(fd,0,SEEK_END);
lseek(fd,0,SEEK_SET);
/* Try to mmap the file */
wf->addr = mmap(NULL,wf->size, PROT_READ | PROT_WRITE | PROT_EXEC, MAP_PRIVATE, fd, 0);
close(fd);
if (wf->addr == MAP_FAILED) {
if (wad_debug_mode & DEBUG_FILE) wad_printf("wad: Couldn't mmap '%s'\n", path);
return 0;
}
wf->next = wad_files;
wad_files = wf;
return wf;
}
static WadObjectFile *wad_objects = 0; /* Linked list of object files */
/* -----------------------------------------------------------------------------
* wad_object_cleanup()
*
* Reset the object file loader. This unmaps the files themselves, but
* memory will leak for object files pointers themselves.
* ----------------------------------------------------------------------------- */
void
wad_object_reset() {
WadFile *f = wad_files;
if (wad_debug_mode & DEBUG_OBJECT) {
wad_printf("wad: Releasing all files.\n");
}
/* Unmap all of the loaded files */
while (f) {
if (f->addr) {
munmap(f->addr, f->size);
}
f = f->next;
}
/* Reset the linked lists */
wad_files = 0;
wad_objects = 0;
}
/* -----------------------------------------------------------------------------
* wad_object_load()
*
* Load an object file into memory using mmap. Returns 0 if the object does
* not exist or if we're out of memory.
* ----------------------------------------------------------------------------- */
WadObjectFile *
wad_object_load(const char *path) {
WadObjectFile *wo;
WadFile *wf;
WadObjectFile *wad_arobject_load(const char *path, const char *name);
if (wad_debug_mode & DEBUG_OBJECT) {
wad_printf("wad: Loading object '%s'", path);
}
for (wo = wad_objects; wo; wo=wo->next) {
if (strcmp(wo->path,path) == 0) {
if (wad_debug_mode & DEBUG_OBJECT) {
wad_printf(" (cached)\n");
}
return wo;
}
}
if (wad_debug_mode & DEBUG_OBJECT) {
wad_printf("\n");
}
/* Didn't find it. Now we need to go load some files */
/* If this is an archive reference like /path/libfoo.a(blah.o), we need to
split up the name a little bit */
{
char realfile[MAX_PATH];
char *objfile;
char *c;
c = strchr(path,'(');
if (c) {
wad_strcpy(realfile,path);
c = strchr(realfile,'(');
*c = 0;
objfile = c+1;
c = strchr(objfile,')');
*c = 0;
/* Okay, I'm going to attempt to map this as a library file */
wo = wad_arobject_load(realfile,objfile);
if (wo) {
/* Reset the path */
wo->path = wad_strdup(path);
wo->next = wad_objects;
wad_objects = wo;
return wo;
}
}
}
wf = load_file(path);
if (!wf) return 0;
wo = (WadObjectFile *) wad_malloc(sizeof(WadObjectFile));
wo->path = wad_strdup(path);
wo->ptr = wf->addr;
wo->len = wf->size;
wo->next = wad_objects;
wad_objects = wo;
return wo;
}
/* -----------------------------------------------------------------------------
* wad_arobject_load()
*
* Load an object file stored in an archive file created with an archive. The
* pathname should be the path of the .a file and robjname should be the name
* of the object file stored in the object file.
* ----------------------------------------------------------------------------- */
WadObjectFile *
wad_arobject_load(const char *arpath, const char *robjname) {
WadObjectFile *wo;
WadFile *wf;
int arlen;
char *arptr;
struct ar_hdr *ah;
int offset;
int msize;
char *strtab = 0;
int sobjname;
char objname[MAX_PATH];
wad_strcpy(objname,robjname);
wad_strcat(objname,"/");
sobjname = strlen(objname);
wf = load_file(arpath);
if (!wf) return 0; /* Doesn't exit */
arptr = (char *) wf->addr;
arlen = wf->size;
/* Now take a look at the archive */
if (strncmp(arptr,ARMAG,SARMAG) == 0) {
/* printf("Got an archive\n"); */
} else {
return 0;
}
/* Search the archive for the request member */
strtab = 0;
offset = SARMAG;
while (offset < arlen) {
char mname[MAX_PATH];
ah = (struct ar_hdr *) (arptr + offset);
if (strncmp(ah->ar_name,"// ", 3) == 0) {
strtab = arptr + offset + sizeof(struct ar_hdr);
}
msize = atoi(ah->ar_size);
offset += sizeof(struct ar_hdr);
/* Try to figure out the filename */
if ((ah->ar_name[0] == '/') && (isdigit(ah->ar_name[1]))) {
int soff;
char *e;
/* Must be in the string offset table */
soff = atoi(ah->ar_name+1);
if (!strtab) {
/* No offset table */
return 0;
}
e = strchr(strtab+soff,'\n');
if (e) {
strncpy(mname, strtab+soff, (e - (strtab+soff)));
mname[e-(strtab+soff)] = 0;
} else {
mname[0] = 0;
}
} else {
/* Name must be in the name field */
strncpy(mname,ah->ar_name,16);
mname[16] = 0;
}
/* Compare the names */
if (strncmp(mname,objname,sobjname) == 0) {
/* Found the archive */
wo = (WadObjectFile *) wad_malloc(sizeof(WadObjectFile));
wo->ptr = (void *) (arptr + offset);
wo->len = msize;
wo->path = 0;
return wo;
}
offset += msize;
}
return 0;
}
/* -----------------------------------------------------------------------------
* wad_find_object(WadFrame *f)
*
* Given a stack frame. Try to locate the object file
* ----------------------------------------------------------------------------- */
void wad_find_object(WadFrame *f) {
if (f->segment) {
f->object = wad_object_load(f->segment->mappath);
}
}
/* -----------------------------------------------------------------------------
* wad_file_check(void *addr)
*
* Given an address, this function checks to see if it corresponds to a file
* we already mapped.
* ----------------------------------------------------------------------------- */
int
wad_file_check(void *addr) {
WadFile *f = wad_files;
while (f) {
if ((((char *) f->addr) <= ((char *) addr)) &&
(((char *) addr) < (((char *) f->addr) + f->size))) {
return 1;
}
f = f->next;
}
return 0;
}