Building for Windows requires that the Visual Studio environment variables are setup similar to the values on Windows. The following assumes that WINKIT_ROOT
points to the path where the Windows 10 SDK is available and that VC_ROOT
points to the path where the Visual Studio VC headers and libraries are available. Currently, the runtime has been tested to build against the Windows 10 SDK at revision 10.10.586.
export WINKIT_ROOT=".../Windows Kits/10" export VC_ROOT=".../Microsoft Visual Studio 14.0/VC" export INCLUDE='${VC_ROOT}/include;${WINKIT_ROOT}/Include/10.0.10586.0/ucrt;${WINKIT_ROOT}/Include/10.0.10586.0/um;${WINKIT_ROOT}/Include/10.0.10586.0/shared' export LIB='${VC_ROOT}/lib;${WINKIT_ROOT}/Lib/10.0.10586.0/ucrt/x86;${WINKIT_ROOT}/Lib/10.0.10586.0/um/x86'
visualc
and ucrt
modulesThe visualc.modulemap
located at swift/stdlib/public/Platform/visualc.modulemap
needs to be copied into ${VC_ROOT}/include
. The ucrt.modulemap
located at swift/stdlib/public/Platform/ucrt.modulemap
needs to be copied into ${WINKIT_ROOT}/Include/10.0.10586.0/ucrt
.
Ensure that we use the tools from the just built LLVM and clang tools to build the Windows SDK. You will need to pass a few extra options to cmake via the build-script
invocation to achieve this. You will need to expand out the path where llvm-ar and llvm-ranlib are built. These are needed to correctly build the static libraries. Note that cross-compiling will require the use of lld. Ensure that lld-link.exe (lld-link) is available to clang via your path. Additionally, the ICU headers and libraries need to be provided for the build.
--extra-cmake-options=-DSWIFT_BUILD_RUNTIME_WITH_HOST_COMPILER=FALSE,-DCMAKE_AR=<path to llvm-ar>,-DCMAKE_RANLIB=<path to llvm-ranlib>,-DSWIFT_SDKS=WINDOWS,-DSWIFT_WINDOWS_ICU_I18N_INCLUDE=<path to ICU i18n includes>,-DSWIFT_WINDOWS_ICU_UC_INCLUDE=<path to ICU UC includes>,-DSWIFT_WINDOWS_ICU_I18N_LIB=<path to ICU i18n lib>,-DSWIFT_WINDOWS_ICU_UC_LIB=<path to ICU UC lib>
To be filled in.
Install and run the latest version of Bash on Ubuntu on Windows installed on your PC.
bash
Install the developer dependencies needed to compile the Swift project. These are identical to the Ubuntu dependencies, with the addition of make
.
sudo apt-get install git make cmake ninja-build clang python uuid-dev libicu-dev icu-devtools libbsd-dev libedit-dev libxml2-dev libsqlite3-dev swig libpython-dev libncurses5-dev pkg-config libblocksruntime-dev libcurl4-openssl-dev
Install a version of clang with C++ 14 support - the default version of clang on WSL results in linker errors during compilation.
sudo apt-get install clang-3.6 sudo update-alternatives --install /usr/bin/clang clang /usr/bin/clang-3.6 100 sudo update-alternatives --install /usr/bin/clang++ clang++ /usr/bin/clang++-3.6 100
Install the latest version of CMake - Swift uses new CMake features such as IN_LIST
and won't build without these features.
wget http://www.cmake.org/files/v3.5/cmake-3.6.2.tar.gz tar xf cmake-3.6.2.tar.gz cd cmake-3.6.2 ./configure make sudo make install sudo update-alternatives --install /usr/bin/cmake cmake /usr/local/bin/cmake 1 --force cmake --version # This should print 3.6.2
mkdir swift-source cd swift-source git clone https://github.com/apple/swift.git ./swift/utils/update-checkout --clone ./swift/utils/build-script -r
cd ./build/Ninja-RelWithDebInfoAssert/swift-linux-x86_64/bin # This path may depend on your build configuration echo 'print("Hello, Windows")' >> test.swift swiftc test.swift ./test # Hello, Windows