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/*
* Copyright (c) 2008-2012 Apple Inc. All rights reserved.
*
* @APPLE_APACHE_LICENSE_HEADER_START@
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* @APPLE_APACHE_LICENSE_HEADER_END@
*/
#ifndef __DISPATCH_OBJECT__
#define __DISPATCH_OBJECT__
#ifndef __DISPATCH_INDIRECT__
#error "Please #include <dispatch/dispatch.h> instead of this file directly."
#include <dispatch/base.h> // for HeaderDoc
#endif
DISPATCH_ASSUME_NONNULL_BEGIN
/*!
* @typedef dispatch_object_t
*
* @abstract
* Abstract base type for all dispatch objects.
* The details of the type definition are language-specific.
*
* @discussion
* Dispatch objects are reference counted via calls to dispatch_retain() and
* dispatch_release().
*/
#if OS_OBJECT_USE_OBJC
/*
* By default, dispatch objects are declared as Objective-C types when building
* with an Objective-C compiler. This allows them to participate in ARC, in RR
* management by the Blocks runtime and in leaks checking by the static
* analyzer, and enables them to be added to Cocoa collections.
* See <os/object.h> for details.
*/
OS_OBJECT_DECL_CLASS(dispatch_object);
#if OS_OBJECT_SWIFT3
#define DISPATCH_DECL(name) OS_OBJECT_DECL_SUBCLASS_SWIFT(name, dispatch_object)
#else // OS_OBJECT_SWIFT3
#define DISPATCH_DECL(name) OS_OBJECT_DECL_SUBCLASS(name, dispatch_object)
DISPATCH_INLINE DISPATCH_ALWAYS_INLINE DISPATCH_NONNULL_ALL DISPATCH_NOTHROW
void
_dispatch_object_validate(dispatch_object_t object) {
void *isa = *(void* volatile*)(OS_OBJECT_BRIDGE void*)object;
(void)isa;
}
#endif // OS_OBJECT_SWIFT3
#define DISPATCH_GLOBAL_OBJECT(type, object) ((OS_OBJECT_BRIDGE type)&(object))
#define DISPATCH_RETURNS_RETAINED OS_OBJECT_RETURNS_RETAINED
#elif defined(__cplusplus) && !defined(__DISPATCH_BUILDING_DISPATCH__)
/*
* Dispatch objects are NOT C++ objects. Nevertheless, we can at least keep C++
* aware of type compatibility.
*/
typedef struct dispatch_object_s {
private:
dispatch_object_s();
~dispatch_object_s();
dispatch_object_s(const dispatch_object_s &);
void operator=(const dispatch_object_s &);
} *dispatch_object_t;
#define DISPATCH_DECL(name) \
typedef struct name##_s : public dispatch_object_s {} *name##_t
#define DISPATCH_GLOBAL_OBJECT(type, object) (&(object))
#define DISPATCH_RETURNS_RETAINED
#else /* Plain C */
typedef union {
struct _os_object_s *_os_obj;
struct dispatch_object_s *_do;
struct dispatch_continuation_s *_dc;
struct dispatch_queue_s *_dq;
struct dispatch_queue_attr_s *_dqa;
struct dispatch_group_s *_dg;
struct dispatch_source_s *_ds;
struct dispatch_mach_s *_dm;
struct dispatch_mach_msg_s *_dmsg;
struct dispatch_source_attr_s *_dsa;
struct dispatch_semaphore_s *_dsema;
struct dispatch_data_s *_ddata;
struct dispatch_io_s *_dchannel;
struct dispatch_operation_s *_doperation;
struct dispatch_disk_s *_ddisk;
} dispatch_object_t DISPATCH_TRANSPARENT_UNION;
/*! @parseOnly */
#define DISPATCH_DECL(name) typedef struct name##_s *name##_t
/*! @parseOnly */
#define DISPATCH_GLOBAL_OBJECT(t, x) (&(x))
/*! @parseOnly */
#define DISPATCH_RETURNS_RETAINED
#endif
#if OS_OBJECT_SWIFT3 && OS_OBJECT_USE_OBJC
#define DISPATCH_SOURCE_TYPE_DECL(name) \
DISPATCH_EXPORT struct dispatch_source_type_s \
_dispatch_source_type_##name; \
OS_OBJECT_DECL_PROTOCOL(dispatch_source_##name, <OS_dispatch_source>); \
OS_OBJECT_CLASS_IMPLEMENTS_PROTOCOL( \
dispatch_source, dispatch_source_##name)
#define DISPATCH_SOURCE_DECL(name) \
DISPATCH_DECL(name); \
OS_OBJECT_DECL_PROTOCOL(name, <NSObject>); \
OS_OBJECT_CLASS_IMPLEMENTS_PROTOCOL(name, name)
#ifndef DISPATCH_DATA_DECL
#define DISPATCH_DATA_DECL(name) OS_OBJECT_DECL_SWIFT(name)
#endif // DISPATCH_DATA_DECL
#elif !TARGET_OS_WIN32
/*! @parseOnly */
#define DISPATCH_SOURCE_DECL(name) \
DISPATCH_DECL(name);
/*! @parseOnly */
#define DISPATCH_DATA_DECL(name) DISPATCH_DECL(name)
/*! @parseOnly */
#define DISPATCH_SOURCE_TYPE_DECL(name) \
DISPATCH_EXPORT const struct dispatch_source_type_s \
_dispatch_source_type_##name
#else
#define DISPATCH_SOURCE_DECL(name) \
DISPATCH_DECL(name);
#define DISPATCH_SOURCE_TYPE_DECL(name) \
DISPATCH_EXPORT struct dispatch_source_type_s _dispatch_source_type_##name
#define DISPATCH_DATA_DECL(name) DISPATCH_DECL(name)
#endif
#ifdef __BLOCKS__
/*!
* @typedef dispatch_block_t
*
* @abstract
* The type of blocks submitted to dispatch queues, which take no arguments
* and have no return value.
*
* @discussion
* When not building with Objective-C ARC, a block object allocated on or
* copied to the heap must be released with a -[release] message or the
* Block_release() function.
*
* The declaration of a block literal allocates storage on the stack.
* Therefore, this is an invalid construct:
* <code>
* dispatch_block_t block;
* if (x) {
* block = ^{ printf("true\n"); };
* } else {
* block = ^{ printf("false\n"); };
* }
* block(); // unsafe!!!
* </code>
*
* What is happening behind the scenes:
* <code>
* if (x) {
* struct Block __tmp_1 = ...; // setup details
* block = &__tmp_1;
* } else {
* struct Block __tmp_2 = ...; // setup details
* block = &__tmp_2;
* }
* </code>
*
* As the example demonstrates, the address of a stack variable is escaping the
* scope in which it is allocated. That is a classic C bug.
*
* Instead, the block literal must be copied to the heap with the Block_copy()
* function or by sending it a -[copy] message.
*/
typedef void (^dispatch_block_t)(void);
#endif // __BLOCKS__
__BEGIN_DECLS
/*!
* @function dispatch_retain
*
* @abstract
* Increment the reference count of a dispatch object.
*
* @discussion
* Calls to dispatch_retain() must be balanced with calls to
* dispatch_release().
*
* @param object
* The object to retain.
* The result of passing NULL in this parameter is undefined.
*/
API_AVAILABLE(macos(10.6), ios(4.0))
DISPATCH_EXPORT DISPATCH_NONNULL_ALL DISPATCH_NOTHROW
DISPATCH_SWIFT_UNAVAILABLE("Can't be used with ARC")
void
dispatch_retain(dispatch_object_t object);
#if OS_OBJECT_USE_OBJC_RETAIN_RELEASE
#undef dispatch_retain
#define dispatch_retain(object) \
__extension__({ dispatch_object_t _o = (object); \
_dispatch_object_validate(_o); (void)[_o retain]; })
#endif
/*!
* @function dispatch_release
*
* @abstract
* Decrement the reference count of a dispatch object.
*
* @discussion
* A dispatch object is asynchronously deallocated once all references are
* released (i.e. the reference count becomes zero). The system does not
* guarantee that a given client is the last or only reference to a given
* object.
*
* @param object
* The object to release.
* The result of passing NULL in this parameter is undefined.
*/
API_AVAILABLE(macos(10.6), ios(4.0))
DISPATCH_EXPORT DISPATCH_NONNULL_ALL DISPATCH_NOTHROW
DISPATCH_SWIFT_UNAVAILABLE("Can't be used with ARC")
void
dispatch_release(dispatch_object_t object);
#if OS_OBJECT_USE_OBJC_RETAIN_RELEASE
#undef dispatch_release
#define dispatch_release(object) \
__extension__({ dispatch_object_t _o = (object); \
_dispatch_object_validate(_o); [_o release]; })
#endif
/*!
* @function dispatch_get_context
*
* @abstract
* Returns the application defined context of the object.
*
* @param object
* The result of passing NULL in this parameter is undefined.
*
* @result
* The context of the object; may be NULL.
*/
API_AVAILABLE(macos(10.6), ios(4.0))
DISPATCH_EXPORT DISPATCH_NONNULL_ALL DISPATCH_PURE DISPATCH_WARN_RESULT
DISPATCH_NOTHROW
void *_Nullable
dispatch_get_context(dispatch_object_t object);
/*!
* @function dispatch_set_context
*
* @abstract
* Associates an application defined context with the object.
*
* @param object
* The result of passing NULL in this parameter is undefined.
*
* @param context
* The new client defined context for the object. This may be NULL.
*
*/
API_AVAILABLE(macos(10.6), ios(4.0))
DISPATCH_EXPORT DISPATCH_NOTHROW
void
dispatch_set_context(dispatch_object_t object, void *_Nullable context);
/*!
* @function dispatch_set_finalizer_f
*
* @abstract
* Set the finalizer function for a dispatch object.
*
* @param object
* The dispatch object to modify.
* The result of passing NULL in this parameter is undefined.
*
* @param finalizer
* The finalizer function pointer.
*
* @discussion
* A dispatch object's finalizer will be invoked on the object's target queue
* after all references to the object have been released. This finalizer may be
* used by the application to release any resources associated with the object,
* such as freeing the object's context.
* The context parameter passed to the finalizer function is the current
* context of the dispatch object at the time the finalizer call is made.
*/
API_AVAILABLE(macos(10.6), ios(4.0))
DISPATCH_EXPORT DISPATCH_NOTHROW
void
dispatch_set_finalizer_f(dispatch_object_t object,
dispatch_function_t _Nullable finalizer);
/*!
* @function dispatch_activate
*
* @abstract
* Activates the specified dispatch object.
*
* @discussion
* Dispatch objects such as queues and sources may be created in an inactive
* state. Objects in this state have to be activated before any blocks
* associated with them will be invoked.
*
* The target queue of inactive objects can be changed using
* dispatch_set_target_queue(). Change of target queue is no longer permitted
* once an initially inactive object has been activated.
*
* Calling dispatch_activate() on an active object has no effect.
* Releasing the last reference count on an inactive object is undefined.
*
* @param object
* The object to be activated.
* The result of passing NULL in this parameter is undefined.
*/
API_AVAILABLE(macos(10.12), ios(10.0), tvos(10.0), watchos(3.0))
DISPATCH_EXPORT DISPATCH_NONNULL_ALL DISPATCH_NOTHROW
void
dispatch_activate(dispatch_object_t object);
/*!
* @function dispatch_suspend
*
* @abstract
* Suspends the invocation of blocks on a dispatch object.
*
* @discussion
* A suspended object will not invoke any blocks associated with it. The
* suspension of an object will occur after any running block associated with
* the object completes.
*
* Calls to dispatch_suspend() must be balanced with calls
* to dispatch_resume().
*
* @param object
* The object to be suspended.
* The result of passing NULL in this parameter is undefined.
*/
API_AVAILABLE(macos(10.6), ios(4.0))
DISPATCH_EXPORT DISPATCH_NONNULL_ALL DISPATCH_NOTHROW
void
dispatch_suspend(dispatch_object_t object);
/*!
* @function dispatch_resume
*
* @abstract
* Resumes the invocation of blocks on a dispatch object.
*
* @discussion
* Dispatch objects can be suspended with dispatch_suspend(), which increments
* an internal suspension count. dispatch_resume() is the inverse operation,
* and consumes suspension counts. When the last suspension count is consumed,
* blocks associated with the object will be invoked again.
*
* For backward compatibility reasons, dispatch_resume() on an inactive and not
* otherwise suspended dispatch source object has the same effect as calling
* dispatch_activate(). For new code, using dispatch_activate() is preferred.
*
* If the specified object has zero suspension count and is not an inactive
* source, this function will result in an assertion and the process being
* terminated.
*
* @param object
* The object to be resumed.
* The result of passing NULL in this parameter is undefined.
*/
API_AVAILABLE(macos(10.6), ios(4.0))
DISPATCH_EXPORT DISPATCH_NONNULL_ALL DISPATCH_NOTHROW
void
dispatch_resume(dispatch_object_t object);
#ifdef __BLOCKS__
/*!
* @function dispatch_wait
*
* @abstract
* Wait synchronously for an object or until the specified timeout has elapsed.
*
* @discussion
* Type-generic macro that maps to dispatch_block_wait, dispatch_group_wait or
* dispatch_semaphore_wait, depending on the type of the first argument.
* See documentation for these functions for more details.
* This function is unavailable for any other object type.
*
* @param object
* The object to wait on.
* The result of passing NULL in this parameter is undefined.
*
* @param timeout
* When to timeout (see dispatch_time). As a convenience, there are the
* DISPATCH_TIME_NOW and DISPATCH_TIME_FOREVER constants.
*
* @result
* Returns zero on success or non-zero on error (i.e. timed out).
*/
DISPATCH_UNAVAILABLE
DISPATCH_EXPORT DISPATCH_NONNULL1 DISPATCH_NOTHROW
long
dispatch_wait(void *object, dispatch_time_t timeout);
#if __has_extension(c_generic_selections)
#define dispatch_wait(object, timeout) \
_Generic((object), \
dispatch_block_t:dispatch_block_wait, \
dispatch_group_t:dispatch_group_wait, \
dispatch_semaphore_t:dispatch_semaphore_wait \
)((object),(timeout))
#endif
/*!
* @function dispatch_notify
*
* @abstract
* Schedule a notification block to be submitted to a queue when the execution
* of a specified object has completed.
*
* @discussion
* Type-generic macro that maps to dispatch_block_notify or
* dispatch_group_notify, depending on the type of the first argument.
* See documentation for these functions for more details.
* This function is unavailable for any other object type.
*
* @param object
* The object to observe.
* The result of passing NULL in this parameter is undefined.
*
* @param queue
* The queue to which the supplied notification block will be submitted when
* the observed object completes.
*
* @param notification_block
* The block to submit when the observed object completes.
*/
DISPATCH_UNAVAILABLE
DISPATCH_EXPORT DISPATCH_NONNULL_ALL DISPATCH_NOTHROW
void
dispatch_notify(void *object, dispatch_object_t queue,
dispatch_block_t notification_block);
#if __has_extension(c_generic_selections)
#define dispatch_notify(object, queue, notification_block) \
_Generic((object), \
dispatch_block_t:dispatch_block_notify, \
dispatch_group_t:dispatch_group_notify \
)((object),(queue), (notification_block))
#endif
/*!
* @function dispatch_cancel
*
* @abstract
* Cancel the specified object.
*
* @discussion
* Type-generic macro that maps to dispatch_block_cancel or
* dispatch_source_cancel, depending on the type of the first argument.
* See documentation for these functions for more details.
* This function is unavailable for any other object type.
*
* @param object
* The object to cancel.
* The result of passing NULL in this parameter is undefined.
*/
DISPATCH_UNAVAILABLE
DISPATCH_EXPORT DISPATCH_NONNULL_ALL DISPATCH_NOTHROW
void
dispatch_cancel(void *object);
#if __has_extension(c_generic_selections)
#define dispatch_cancel(object) \
_Generic((object), \
dispatch_block_t:dispatch_block_cancel, \
dispatch_source_t:dispatch_source_cancel \
)((object))
#endif
/*!
* @function dispatch_testcancel
*
* @abstract
* Test whether the specified object has been canceled
*
* @discussion
* Type-generic macro that maps to dispatch_block_testcancel or
* dispatch_source_testcancel, depending on the type of the first argument.
* See documentation for these functions for more details.
* This function is unavailable for any other object type.
*
* @param object
* The object to test.
* The result of passing NULL in this parameter is undefined.
*
* @result
* Non-zero if canceled and zero if not canceled.
*/
DISPATCH_UNAVAILABLE
DISPATCH_EXPORT DISPATCH_NONNULL_ALL DISPATCH_WARN_RESULT DISPATCH_PURE
DISPATCH_NOTHROW
long
dispatch_testcancel(void *object);
#if __has_extension(c_generic_selections)
#define dispatch_testcancel(object) \
_Generic((object), \
dispatch_block_t:dispatch_block_testcancel, \
dispatch_source_t:dispatch_source_testcancel \
)((object))
#endif
#endif // __BLOCKS__
/*!
* @function dispatch_debug
*
* @abstract
* Programmatically log debug information about a dispatch object.
*
* @discussion
* Programmatically log debug information about a dispatch object. By default,
* the log output is sent to syslog at notice level. In the debug version of
* the library, the log output is sent to a file in /var/tmp.
* The log output destination can be configured via the LIBDISPATCH_LOG
* environment variable, valid values are: YES, NO, syslog, stderr, file.
*
* This function is deprecated and will be removed in a future release.
* Objective-C callers may use -debugDescription instead.
*
* @param object
* The object to introspect.
*
* @param message
* The message to log above and beyond the introspection.
*/
API_DEPRECATED("unsupported interface", macos(10.6,10.9), ios(4.0,6.0))
DISPATCH_EXPORT DISPATCH_NONNULL2 DISPATCH_NOTHROW
__attribute__((__format__(printf,2,3)))
void
dispatch_debug(dispatch_object_t object, const char *message, ...);
API_DEPRECATED("unsupported interface", macos(10.6,10.9), ios(4.0,6.0))
DISPATCH_EXPORT DISPATCH_NONNULL2 DISPATCH_NOTHROW
__attribute__((__format__(printf,2,0)))
void
dispatch_debugv(dispatch_object_t object, const char *message, va_list ap);
__END_DECLS
DISPATCH_ASSUME_NONNULL_END
#endif