| #version 310 es | |
| #extension GL_OES_texture_buffer : require | |
| layout(binding = 4) uniform highp samplerBuffer uSamp; | |
| layout(rgba32f, binding = 5) uniform readonly highp imageBuffer uSampo; | |
| void main() | |
| { | |
| gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100); | |
| } |