| #version 450 | |
| layout(constant_id = 0) const int arraySize = 3; | |
| layout(binding = 0, rgba32i) uniform iimage2D images[arraySize]; | |
| layout(binding = 4) uniform constant_block | |
| { | |
| vec4 foo; | |
| int bar; | |
| } constants[4]; | |
| layout(binding = 8) buffer storage_block | |
| { | |
| uvec4 baz; | |
| ivec2 quux; | |
| } storage[2]; | |
| void doWork() | |
| { | |
| storage[0].baz = uvec4(constants[3].foo); | |
| storage[1].quux = imageLoad(images[2], ivec2(constants[1].bar)).xy; | |
| } | |
| void main() | |
| { | |
| doWork(); | |
| } |