| #version 450 | |
| uniform Transform | |
| { | |
| mat4 transform; | |
| } block; | |
| layout(location = 0) in vec3 position; | |
| layout(location = 1) in vec4 color; | |
| layout(location = 2) out VertexOut | |
| { | |
| vec4 color; | |
| vec4 color2; | |
| } outputs; | |
| void main() | |
| { | |
| gl_Position = block.transform * vec4(position, 1.0); | |
| outputs.color = color; | |
| outputs.color2 = color + vec4(1.0); | |
| } |