| #version 450 | |
| layout(binding = 1, r32ui) uniform writeonly uimage1D _32; | |
| layout(binding = 0, r32ui) uniform readonly uimage1D _35; | |
| layout(location = 0) in vec4 _14; | |
| void main() | |
| { | |
| gl_Position = _14; | |
| for (int _19 = 0; _19 < 128; _19++) | |
| { | |
| imageStore(_32, _19, imageLoad(_35, _19)); | |
| } | |
| } | |