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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2019-06-21
/
.
/
shaders-msl
/
vert
/
invariant.msl21.vert
blob: f090db5e91284b9d03d082dca2aa911b149b54e0 [
file
]
#version 310 es
invariant gl_Position
;
layout
(
location
=
0
)
in
vec4 vInput0
;
layout
(
location
=
1
)
in
vec4 vInput1
;
layout
(
location
=
2
)
in
vec4 vInput2
;
void
main
()
{
gl_Position
=
vInput0
+
vInput1
*
vInput2
;
}