blob: f090db5e91284b9d03d082dca2aa911b149b54e0 [file]
#version 310 es
invariant gl_Position;
layout(location = 0) in vec4 vInput0;
layout(location = 1) in vec4 vInput1;
layout(location = 2) in vec4 vInput2;
void main()
{
gl_Position = vInput0 + vInput1 * vInput2;
}