| #version 450 | |
| layout(local_size_x = 1) in; | |
| layout(r32f, binding = 0) uniform readonly imageCubeArray uImageIn; | |
| layout(r32f, binding = 1) uniform writeonly imageCubeArray uImageOut; | |
| void main() | |
| { | |
| ivec3 coord = ivec3(9, 7, 11); | |
| vec4 indata = imageLoad(uImageIn, coord); | |
| imageStore(uImageOut, coord, indata); | |
| } | |