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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2019-06-21
/
.
/
shaders-msl
/
comp
/
force-recompile-hooks.swizzle.comp
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#version 450
layout
(
binding
=
0
)
uniform sampler2D foo
;
layout
(
binding
=
1
,
rgba8
)
uniform image2D bar
;
void
main
()
{
vec4 a
=
texture
(
foo
,
vec2
(
1
,
1
));
imageStore
(
bar
,
ivec2
(
0
,
0
),
a
);
}