#version 310 es | |
#extension GL_EXT_tessellation_shader : require | |
layout(vertices = 1) out; | |
layout(location = 0) patch out vec3 vFoo; | |
void main() | |
{ | |
gl_TessLevelInner[0] = 8.8999996185302734375; | |
gl_TessLevelInner[1] = 6.900000095367431640625; | |
gl_TessLevelOuter[0] = 8.8999996185302734375; | |
gl_TessLevelOuter[1] = 6.900000095367431640625; | |
gl_TessLevelOuter[2] = 3.900000095367431640625; | |
gl_TessLevelOuter[3] = 4.900000095367431640625; | |
vFoo = vec3(1.0); | |
} | |