blob: 4b66e1396a721f99cb0ee196cd9ac54ed4e9c269 [file] [log] [blame]
#version 310 es
precision mediump float;
precision highp int;
struct Str
{
mat4 foo;
};
struct Str_1
{
mat4 foo;
};
layout(binding = 0, std140) uniform UBO1
{
layout(row_major) Str foo;
} ubo1;
layout(binding = 1, std140) uniform UBO2
{
Str_1 foo;
} ubo0;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = ubo1.foo.foo[0] + ubo0.foo.foo[0];
}