| #pragma clang diagnostic ignored "-Wmissing-prototypes" |
| |
| #include <metal_stdlib> |
| #include <simd/simd.h> |
| |
| using namespace metal; |
| |
| struct SSBO0 |
| { |
| float4 as[1]; |
| }; |
| |
| struct SSBO1 |
| { |
| float4 bs[1]; |
| }; |
| |
| struct Composite |
| { |
| float4 a; |
| float4 b; |
| }; |
| |
| constant float4 _43[2] = { float4(20.0), float4(40.0) }; |
| |
| // Implementation of an array copy function to cover GLSL's ability to copy an array via assignment. |
| template<typename T, uint N> |
| void spvArrayCopyFromStack1(thread T (&dst)[N], thread const T (&src)[N]) |
| { |
| for (uint i = 0; i < N; dst[i] = src[i], i++); |
| } |
| |
| template<typename T, uint N> |
| void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N]) |
| { |
| for (uint i = 0; i < N; dst[i] = src[i], i++); |
| } |
| |
| kernel void main0(device SSBO0& _16 [[buffer(0)]], device SSBO1& _32 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]]) |
| { |
| float4 _37[2] = { _16.as[gl_GlobalInvocationID.x], _32.bs[gl_GlobalInvocationID.x] }; |
| float4 values[2]; |
| spvArrayCopyFromStack1(values, _37); |
| Composite c = Composite{ values[0], _43[1] }; |
| _16.as[0] = values[gl_LocalInvocationIndex]; |
| _32.bs[1] = c.b; |
| } |
| |