| Texture2D<float4> uTex : register(t0); |
| SamplerState uSampler : register(s1); |
| |
| static int2 FooOut; |
| |
| struct SPIRV_Cross_Output |
| { |
| int2 FooOut : SV_Target0; |
| }; |
| |
| uint2 SPIRV_Cross_textureSize(Texture2D<float4> Tex, uint Level, out uint Param) |
| { |
| uint2 ret; |
| Tex.GetDimensions(Level, ret.x, ret.y, Param); |
| return ret; |
| } |
| |
| void frag_main() |
| { |
| uint _23_dummy_parameter; |
| FooOut = int2(SPIRV_Cross_textureSize(uTex, uint(0), _23_dummy_parameter)); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.FooOut = FooOut; |
| return stage_output; |
| } |