| static float4 Float; |
| static float vFloat; |
| static int4 Int; |
| static int vInt; |
| static float4 Float2; |
| static int4 Int2; |
| |
| struct SPIRV_Cross_Input |
| { |
| nointerpolation float vFloat : TEXCOORD0; |
| nointerpolation int vInt : TEXCOORD1; |
| }; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 Float : SV_Target0; |
| int4 Int : SV_Target1; |
| float4 Float2 : SV_Target2; |
| int4 Int2 : SV_Target3; |
| }; |
| |
| void frag_main() |
| { |
| Float = vFloat.xxxx * 2.0f; |
| Int = vInt.xxxx * int4(2, 2, 2, 2); |
| Float2 = 10.0f.xxxx; |
| Int2 = int4(10, 10, 10, 10); |
| } |
| |
| SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) |
| { |
| vFloat = stage_input.vFloat; |
| vInt = stage_input.vInt; |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.Float = Float; |
| stage_output.Int = Int; |
| stage_output.Float2 = Float2; |
| stage_output.Int2 = Int2; |
| return stage_output; |
| } |