static float4 FragColor0; | |
static float4 FragColor1; | |
struct SPIRV_Cross_Output | |
{ | |
float4 FragColor0 : SV_Target0; | |
float4 FragColor1 : SV_Target1; | |
}; | |
void frag_main() | |
{ | |
FragColor0 = 1.0f.xxxx; | |
FragColor1 = 2.0f.xxxx; | |
} | |
SPIRV_Cross_Output main() | |
{ | |
frag_main(); | |
SPIRV_Cross_Output stage_output; | |
stage_output.FragColor0 = FragColor0; | |
stage_output.FragColor1 = FragColor1; | |
return stage_output; | |
} |