blob: b9f50db00acb47bea25217104eaee5ead2698581 [file] [log] [blame]
static float gl_FragDepth;
struct SPIRV_Cross_Output
{
float gl_FragDepth : SV_DepthGreaterEqual;
};
void frag_main()
{
gl_FragDepth = 0.5f;
}
[earlydepthstencil]
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_FragDepth = gl_FragDepth;
return stage_output;
}