| static float4 gl_FragCoord; |
| static float gl_FragDepth; |
| static float4 FragColor; |
| static float4 vColor; |
| |
| struct SPIRV_Cross_Input |
| { |
| float4 vColor : TEXCOORD0; |
| float4 gl_FragCoord : SV_Position; |
| }; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 FragColor : SV_Target0; |
| float gl_FragDepth : SV_Depth; |
| }; |
| |
| void frag_main() |
| { |
| FragColor = gl_FragCoord + vColor; |
| gl_FragDepth = 0.5f; |
| } |
| |
| SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) |
| { |
| gl_FragCoord = stage_input.gl_FragCoord; |
| vColor = stage_input.vColor; |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.gl_FragDepth = gl_FragDepth; |
| stage_output.FragColor = FragColor; |
| return stage_output; |
| } |