blob: d24aa92f847837ac9dec59580f05ed47704425d4 [file] [log] [blame]
#version 450
#extension GL_ARB_shader_group_vote : require
layout (local_size_x = 64) in;
layout (std430, binding = 0) buffer inputData
{
float inputDataArray[];
};
void main ()
{
float thisLaneData = inputDataArray [gl_LocalInvocationID.x];
bool laneActive = (thisLaneData > 0);
bool allInvocations = allInvocationsARB(laneActive);
bool anyInvocations = anyInvocationARB(laneActive);
bool allInvocationsEqual = allInvocationsEqualARB(laneActive);
}