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fuchsia
/
third_party
/
spirv-cross
/
refs/tags/2018-08-07
/
.
/
shaders-msl
/
vert
/
ubo.vert
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#version 310 es
layout
(
binding
=
0
,
std140
)
uniform UBO
{
mat4 mvp
;
};
layout
(
location
=
0
)
in
vec4 aVertex
;
layout
(
location
=
1
)
in
vec3 aNormal
;
layout
(
location
=
0
)
out
vec3 vNormal
;
void
main
()
{
gl_Position
=
mvp
*
aVertex
;
vNormal
=
aNormal
;
}