| #version 310 es | |
| precision mediump float; | |
| layout(binding = 0) uniform sampler2D Texture; | |
| layout(location = 0) out vec4 FragColor; | |
| layout(location = 0) in vec2 vTexCoord; | |
| void main() | |
| { | |
| float f = texture(Texture, vTexCoord).x; | |
| FragColor = vec4(f * f); | |
| } |