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fuchsia
/
third_party
/
spirv-cross
/
refs/heads/upstream/sdk-1.3.246
/
.
/
shaders-hlsl-no-opt
/
vert
/
flatten-matrix-input.flatten-matrix-vertex-input.vert
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#version 450
layout
(
location
=
0
)
in
mat4 m4
;
layout
(
location
=
4
)
in
mat3 m3
;
layout
(
location
=
7
)
in
mat2 m2
;
layout
(
location
=
9
)
in
vec4 v
;
void
main
()
{
gl_Position
=
m4
*
v
;
gl_Position
.
xyz
+=
m3
*
v
.
xyz
;
gl_Position
.
xy
+=
m2
*
v
.
xy
;
}