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spirv-cross
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refs/heads/upstream/sdk-1.3.246
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.
/
shaders-hlsl-no-opt
/
vert
/
base-vertex.vert
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#version 450
#extension GL_ARB_shader_draw_parameters : require
void
main
()
{
gl_Position
=
vec4
(
gl_BaseVertexARB
);
}