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spirv-cross
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refs/heads/upstream/sdk-1.3.246
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.
/
shaders-hlsl-no-opt
/
comp
/
intmin-literal.comp
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#version 450
layout
(
local_size_x
=
1
)
in
;
layout
(
set
=
0
,
binding
=
1
)
buffer SSBO
{
float
a
;
};
layout
(
set
=
0
,
binding
=
0
)
uniform UBO
{
float
b
;
};
void
main
()
{
a
=
intBitsToFloat
(
floatBitsToInt
(
b
)
^
0x80000000
);
}