| #version 310 es | |
| struct Foo | |
| { | |
| mat3x4 MVP0; | |
| mat3x4 MVP1; | |
| }; | |
| layout(std140, binding = 0) uniform UBO | |
| { | |
| layout(row_major) Foo foo; | |
| }; | |
| layout(location = 0) in vec4 v0; | |
| layout(location = 1) in vec4 v1; | |
| layout(location = 0) out vec3 V0; | |
| layout(location = 1) out vec3 V1; | |
| void main() | |
| { | |
| Foo f = foo; | |
| vec3 a = v0 * f.MVP0; | |
| vec3 b = v1 * f.MVP1; | |
| V0 = a; | |
| V1 = b; | |
| } |