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spirv-cross
/
87513f9ac025981b33fac7629e29420900cf283d
/
.
/
shaders
/
flatten
/
matrix-conversion.flatten.frag
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#version 310 es
precision mediump
float
;
layout
(
location
=
0
)
out
vec3
FragColor
;
layout
(
location
=
0
)
flat
in
vec3 vNormal
;
layout
(
binding
=
0
,
std140
)
uniform UBO
{
mat4 m
;
};
void
main
()
{
FragColor
=
mat3
(
m
)
*
vNormal
;
}