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fuchsia
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third_party
/
spirv-cross
/
87513f9ac025981b33fac7629e29420900cf283d
/
.
/
shaders
/
flatten
/
basic.flatten.vert
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#version 310 es
layout
(
std140
)
uniform UBO
{
mat4 uMVP
;
};
layout
(
location
=
0
)
in
vec4 aVertex
;
layout
(
location
=
1
)
in
vec3 aNormal
;
layout
(
location
=
0
)
out
vec3 vNormal
;
void
main
()
{
gl_Position
=
uMVP
*
aVertex
;
vNormal
=
aNormal
;
}