| #version 310 es | |
| layout(std140) uniform UBO | |
| { | |
| vec4 A4[5][4][2]; | |
| mat4 uMVP; | |
| vec4 A1[2]; | |
| vec4 A2[2][3]; | |
| float A3[3]; | |
| vec4 Offset; | |
| }; | |
| layout(location = 0) in vec4 aVertex; | |
| void main() | |
| { | |
| vec4 a4 = A4[2][3][1]; // 2 * (4 * 2) + 3 * 2 + 1 = 16 + 6 + 1 = 23. | |
| vec4 offset = A2[1][1] + A1[1] + A3[2]; | |
| gl_Position = uMVP * aVertex + Offset + offset; | |
| } |