| #version 310 es | |
| layout(local_size_x = 1) in; | |
| struct Foo | |
| { | |
| mat4 m; | |
| }; | |
| layout(std430, binding = 0) readonly buffer SSBO | |
| { | |
| Foo in_data[]; | |
| }; | |
| layout(std430, binding = 1) writeonly buffer SSBO2 | |
| { | |
| Foo out_data[]; | |
| }; | |
| void main() | |
| { | |
| uint ident = gl_GlobalInvocationID.x; | |
| out_data[ident].m = in_data[ident].m * in_data[ident].m; | |
| } | |