- dd79d05 Start v2021.4-dev by David Neto · 2 years, 6 months ago
- d5ee8d0 Update DEPS: glslang, spirv-tools, spirv-headers by David Neto · 2 years, 6 months ago
- 53d73b0 [cflags] Suppress -Wextra-semi by Shai Barack · 2 years, 6 months ago
- f6d6ddd build: add switch to disable copyright check by Bob Ellison · 2 years, 8 months ago
- 7193317 Allow deprecated-copy by Tamir Duberstein · 2 years, 8 months ago
- c42db58 Start v2021.3 development by David Neto · 2 years, 9 months ago
- d0d8d7e Finalize v2021.2 by David Neto · 2 years, 9 months ago v2021.2
- a1a1922 Update DEPS by David Neto · 2 years, 9 months ago
- fadb0ed Add external COmmon Lisp bindings to README.md (#1209) by Ryan Harrison · 2 years, 10 months ago
- 00c8f73 Start Shaderc v2021.2 development by David Neto · 2 years, 11 months ago
- adca18d Finalize Shaderc v2021.1 by David Neto · 2 years, 11 months ago v2021.1
- 895ca09 Disable support for OpenGL compatibility profile by David Neto · 2 years, 11 months ago
- 8ff6952 Merge remote-tracking branch 'origin/main' into HEAD by Yilong Li · 2 years, 11 months ago
- 0c24ed1 [owners] Add OWNERs files to shaderc by dannyzen · 2 years, 11 months ago
- af0afbe Update DEPS for spirv-tools, spirv-headers, and glslang (#1198) by Jaebaek Seo · 2 years, 11 months ago
- 7eea4dd Fix shaderc util test to pass the correct shader_stage (#1197) by sriramm-nv · 2 years, 11 months ago
- 772eac6 Add explicit copy constructor for string_piece (#1194) by Ian McKellar · 3 years ago
- dfcab49 glslc: main.cc: update help: debug info disclaimer (#1193) by Pavel Kalugin · 3 years ago
- 2d52bb9 Fixed and reformatted -fauto-combine-image-sampler test by David Neto · 3 years, 1 month ago
- 620ee65 Rename auto-sampled-image to auto-combined-image-sampler by David Neto · 3 years, 1 month ago
- 3ea1d6e Added -fauto-sampled-textures test and renamed functions by Robin Quint · 3 years, 1 month ago
- 0166712 Exposed GLSLang's option to combine textures and samplers automatically. by Robin Quint · 3 years, 1 month ago
- f236bfe glslc tests: handle failure to load .py module by David Neto · 3 years, 1 month ago
- f0c53da Fix typo in README.md (#1189) by Rainis Randmaa · 3 years ago
- 948660c Start v2021.1 development by David Neto · 3 years, 1 month ago
- bdd134d Finalize v2021.0 by David Neto · 3 years, 1 month ago v2021.0
- c8c093d Update DEPS by David Neto · 3 years, 1 month ago
- a07b2fd Update license-checker.cfg with updated license names by Ben Clayton · 3 years, 1 month ago
- 3fe94c6 Complete moving io.* to io_shaderc.* by Ryan Harrison · 3 years, 2 months ago
- ca84dca Rename io.h to io_shaderc.h by David Adrian · 3 years, 2 months ago
- 01dd72d Start Shaderc v2021.0 by David Neto · 3 years, 3 months ago
- 24275a1 Finalize Shaderc v2020.5 by David Neto · 3 years, 3 months ago v2020.5
- 6fbebde Roll third_party/glslang/ 9325cc013..e56beaee7 (19 commits) by David Neto · 3 years, 3 months ago
- 8d08112 cmake: add option to skip build the examples (#1170) by Jose Quaresma · 3 years, 3 months ago
- ac375b4 Fix typo by David Neto · 3 years, 3 months ago
- 78a0bee Improve file+line parsing from Glslang messages by David Neto · 3 years, 3 months ago
- 73b54fa Deprecate WebGPU SPIRV support (#1167) by Ryan Harrison · 3 years, 4 months ago
- 61649cc Roll 4 dependencies (#1165) by Ryan Harrison · 3 years, 4 months ago
- 4089217 Start shaderc v2020.5 by Ryan Harrison · 3 years, 5 months ago
- 0dbd899 Finalize v2020.4 by Ryan Harrison · 3 years, 5 months ago v2020.4
- 579e531 Updated CHANGES by Ryan Harrison · 3 years, 5 months ago
- 8c2ca20 Rolling 5 dependencies (#1161) by Ryan Harrison · 3 years, 5 months ago
- 702723a Update SPIRV-Tools, SPIRV-Headers, glslang with raytracing fixes by David Neto · 3 years, 5 months ago
- 1520e40 copyright check: Exclude .venv in source tree by David Neto · 3 years, 6 months ago
- 6216d09 Roll dependencies to support Vulkan raytracing by David Neto · 3 years, 6 months ago
- 46ea32f Roll third_party/glslang/ 142cb87f8..7f6559d28 (13 commits) by David Neto · 3 years, 6 months ago
- 88f9156 Replace C-style cast with static_cast by David Neto · 3 years, 6 months ago
- e258cf5 Roll back googletest to earlier version by David Neto · 3 years, 6 months ago
- fcafd5b Roll 6 dependencies (#1144) by Ryan Harrison · 3 years, 6 months ago
- 813ef3d Handle alias libraries in shaderc_combined to avoid duplicated symbols (#1141) by Lei Zhang · 3 years, 6 months ago
- 0111390 Adding back non-spvc BUILD.gn that I accidentally nuked (#1136) by Ryan Harrison · 3 years, 8 months ago
- dbe8f66 Remove spvc (#1135) by Ryan Harrison · 3 years, 8 months ago
- 00e17f2 Start SPIRV-Tools v2020.4 by Ryan Harrison · 3 years, 8 months ago
- 1fce597 Finalize SPIRV-Tools v2020.3 by Ryan Harrison · 3 years, 8 months ago v2020.3
- 4826423 Roll 3 dependencies and update expectations (#1133) by Ryan Harrison · 3 years, 8 months ago
- b6c82a1 Roll 4 dependencies and updated expectations (#1132) by Ryan Harrison · 3 years, 9 months ago
- 21b36f7 Roll 4 dependencies (#1131) by Ryan Harrison · 3 years, 9 months ago
- ffd8051 Add support for Dawn using deprecated Options constructor (#1130) by Ryan Harrison · 3 years, 9 months ago
- 9f09e3f Roll 5 dependencies and update expectations (#1129) by Ryan Harrison · 3 years, 9 months ago
- c626b91 Update some language usage. (#1124) by dan sinclair · 3 years, 9 months ago
- cfacaaf Adding support for the additional fixed sample mask in MSL (#1120) by ponitka · 3 years, 9 months ago
- 469c206 Rolling 2 dependencies and updating expectations (#1121) by Ryan Harrison · 3 years, 9 months ago
- 25a8165 Clean up issues discovered by Infer by Ryan Harrison · 3 years, 10 months ago
- 34c9aac Start shaderc v2020.3 development by David Neto · 3 years, 10 months ago
- 4162bb1 Finalize shaderc v2020.2 by David Neto · 3 years, 10 months ago v2020.2
- 9ab4371 Update CHANGES by David Neto · 3 years, 10 months ago
- ebe5ec9 Roll third_party/glslang/ 9eef54b25..3ee5f2f1d (11 commits) by David Neto · 3 years, 10 months ago
- ff8fe2d Use the non-posix MinGW compiler as fallback (#1117) by David Neto · 3 years, 10 months ago
- ba92b11 glslc: Add -mfmt=wgsl output format option (#1110) by David Neto · 3 years, 10 months ago
- 2105106 Roll 5 dependencies and update expectations (#1111) by Ryan Harrison · 3 years, 10 months ago
- 6af6e62 Update license-checker.cfg with simplified rules (#1107) by Ben Clayton · 3 years, 10 months ago
- 13480cb Mingw - use `posix` toolchain flavor (#1108) by Ben Clayton · 3 years, 10 months ago
- d07e90e Kokoro: Migrate linux bots to ubuntu docker image by Ben Clayton · 3 years, 10 months ago
- 28652ef License checker (#1104) by Ben Clayton · 3 years, 10 months ago
- 5515d2a Roll 5 dependencies (#1102) by Ryan Harrison · 3 years, 10 months ago upstream/kokoro-testing
- 15f98cd Add CMake support for buildint Tint in third_party (#1090) by David Neto · 3 years, 10 months ago
- de055c8 Roll-deps: effcee trunk is "main" now (#1096) by David Neto · 3 years, 10 months ago
- df332fa Improve how GN finds auto-generated SPIRV-Tools headers (#1101) by Jiajie Hu · 3 years, 10 months ago
- fdad130 Remove pushing / popping -fPIC for glslang (#1098) by Ben Clayton · 3 years, 10 months ago
- 1402ed5 Roll 6 dependencies and update expectations. (#1097) by Ryan Harrison · 3 years, 10 months ago
- 9eb2d25 glslc and spvc understand -h as the same as --help (#1089) by David Neto · 3 years, 10 months ago
- ffa1930 Glslang third party build needs -fPIC (#1093) by David Neto · 3 years, 10 months ago
- f4025c1 Add interface for enabling 16-bit types (#1091) by xhcao · 3 years, 10 months ago
- 43c639f Roll 5 dependencies and update tests/expectations (#1087) by Ryan Harrison · 3 years, 11 months ago
- caa519c Add support for different default/trunks in roll-deps (#1086) by Ryan Harrison · 3 years, 11 months ago
- f1e7813 Rolling 5 dependencies (#1085) by Ryan Harrison · 3 years, 11 months ago
- c2ac707 Add minimum buffer size for dawn reflection (#1084) by Idan Raiter · 3 years, 11 months ago
- f3f8db5 Update for Glslang generator version number 9 (#1083) by David Neto · 4 years ago
- 6ff0205 Rolling 5 dependencies and update expectations (#1081) by Ryan Harrison · 4 years ago
- 67049eb Remove infrastructure for and references to VS2013 (#1082) by Ryan Harrison · 4 years ago
- 4ec7797 Start shaderc v2020.2 by Ryan Harrison · 4 years ago
- 7c2aa93 Finalize shaderc v2020.1 by Ryan Harrison · 4 years ago v2020.1
- d8eca13 Rolling 5 dependencies (#1078) by Ryan Harrison · 4 years ago
- da87b8d Support forcing storage buffers to be always declared as UAV. (#1076) by Bryan B · 4 years ago
- 9a0423c Roll third_party/spirv-cross/ 61cddd630..d385bf096 (4 commits) (#1077) by Ryan Harrison · 4 years ago
- b4a735c Rolling 4 dependencies and expectations (#1074) by Ryan Harrison · 4 years ago
- 7d2f8c5 Rolling 6 dependencies and update expectations (#1073) by Ryan Harrison · 4 years ago
- 00ac5d8 Rolling 4 dependencies (#1062) by Ryan Harrison · 4 years ago
- 6b4f631 Only add -fPIC if supported by the compiler. (#1061) by Chinmay Garde · 4 years ago
- 26fdfbd Remove Singleton pattern around access to glslang (#1059) by Ryan Harrison · 4 years ago