blob: ffcb54b98f0f5ab495406b5064e2886cc56cb8bf [file] [log] [blame]
# Copyright 2020 The Shaderc Authors. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.17.2)
project(shaderc)
enable_testing()
if ("${CMAKE_BUILD_TYPE}" STREQUAL "")
message(STATUS "No build type selected, default to Debug")
set(CMAKE_BUILD_TYPE "Debug")
endif()
message(STATUS "Shaderc: build type is \"${CMAKE_BUILD_TYPE}\".")
option(SHADERC_ENABLE_WGSL_OUTPUT "Enable WGSL output" OFF)
option(SHADERC_SKIP_INSTALL "Skip installation" ${SHADERC_SKIP_INSTALL})
if(NOT ${SHADERC_SKIP_INSTALL})
set(SHADERC_ENABLE_INSTALL ON)
endif()
option(SHADERC_SKIP_TESTS "Skip building tests" ${SHADERC_SKIP_TESTS})
if(NOT ${SHADERC_SKIP_TESTS})
set(SHADERC_ENABLE_TESTS ON)
endif()
if(${SHADERC_ENABLE_TESTS})
message(STATUS "Configuring Shaderc to build tests.")
else()
message(STATUS "Configuring Shaderc to avoid building tests.")
endif()
option(SHADERC_SKIP_EXAMPLES "Skip building examples" ${SHADERC_SKIP_EXAMPLES})
if(NOT ${SHADERC_SKIP_EXAMPLES})
set(SHADERC_ENABLE_EXAMPLES ON)
endif()
if(${SHADERC_ENABLE_EXAMPLES})
message(STATUS "Configuring Shaderc to build examples.")
else()
message(STATUS "Configuring Shaderc to avoid building examples.")
endif()
option(SHADERC_SKIP_COPYRIGHT_CHECK "Skip copyright check" ${SHADERC_SKIP_COPYRIGHT_CHECK})
if(NOT ${SHADERC_SKIP_COPYRIGHT_CHECK})
set(SHADERC_ENABLE_COPYRIGHT_CHECK ON)
endif()
if(${SHADERC_ENABLE_COPYRIGHT_CHECK})
message(STATUS "Configuring Shaderc to check copyrights.")
else()
message(STATUS "Configuring Shaderc to avoid checking copyrights.")
endif()
option(SHADERC_ENABLE_WERROR_COMPILE "Enable passing -Werror to compiler, if available" ON)
set (CMAKE_CXX_STANDARD 17)
include(GNUInstallDirs)
include(cmake/setup_build.cmake)
include(cmake/utils.cmake)
include(CheckCXXCompilerFlag)
set(SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS ${DISABLE_EXCEPTIONS} CACHE BOOL "Coupling SPIRV-Cross exception conversion to DISABLE_EXCEPTIONS" FORCE)
if(DISABLE_EXCEPTIONS)
# Need to set additional values here, since some of the wrapped code occurs in
# .h/.hpp files, so maybe included outside of the library.
add_definitions(-DSPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS)
endif()
# These flags are not supported on Windows and some older version of GCC
# that our bots use.
# Warning about implicit fallthrough in switch blocks
check_cxx_compiler_flag(-Wimplicit-fallthrough COMPILER_SUPPORTS_FALLTHROUGH_WARNING)
if (COMPILER_SUPPORTS_FALLTHROUGH_WARNING)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wimplicit-fallthrough")
endif()
# Warning about extra semi-colons
check_cxx_compiler_flag(-Wextra-semi COMPILER_SUPPORTS_EXTRA_SEMI_WARNING)
if (COMPILER_SUPPORTS_EXTRA_SEMI_WARNING)
add_compile_options("-Wextra-semi")
endif()
find_package(Python COMPONENTS Interpreter REQUIRED)
if (SHADERC_ENABLE_COPYRIGHT_CHECK)
add_custom_target(check-copyright ALL
${Python_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/utils/add_copyright.py
--check
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Check copyright")
endif()
add_custom_target(add-copyright
${Python_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/utils/add_copyright.py
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Add copyright")
if(MSVC)
option(SHADERC_ENABLE_SHARED_CRT
"Use the shared CRT instead of the static CRT"
OFF)
if (SHADERC_ENABLE_SHARED_CRT)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
else()
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
endif(MSVC)
# Configure subdirectories.
# We depend on these for later projects, so they should come first.
add_subdirectory(third_party)
add_subdirectory(libshaderc_util)
add_subdirectory(libshaderc)
add_subdirectory(glslc)
if(${SHADERC_ENABLE_EXAMPLES})
add_subdirectory(examples)
endif()
add_custom_target(build-version
${Python_EXECUTABLE}
${CMAKE_CURRENT_SOURCE_DIR}/utils/update_build_version.py
${shaderc_SOURCE_DIR} ${spirv-tools_SOURCE_DIR} ${glslang_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR}/build-version.inc
COMMENT "Update build-version.inc in the Shaderc build directory (if necessary).")
function(define_pkg_config_file NAME LIBS)
add_custom_target(${NAME}-pkg-config ALL
COMMAND ${CMAKE_COMMAND}
-DCHANGES_FILE=${CMAKE_CURRENT_SOURCE_DIR}/CHANGES
-DTEMPLATE_FILE=${CMAKE_CURRENT_SOURCE_DIR}/cmake/${NAME}.pc.in
-DOUT_FILE=${CMAKE_CURRENT_BINARY_DIR}/${NAME}.pc
-DCMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX}
-DCMAKE_INSTALL_LIBDIR=${CMAKE_INSTALL_LIBDIR}
-DCMAKE_INSTALL_INCLUDEDIR=${CMAKE_INSTALL_INCLUDEDIR}
-DLIBS=${LIBS}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake
DEPENDS "CHANGES" "cmake/${NAME}.pc.in" "cmake/write_pkg_config.cmake")
if (SHADERC_ENABLE_INSTALL)
install(
FILES
${CMAKE_CURRENT_BINARY_DIR}/${NAME}.pc
DESTINATION
${CMAKE_INSTALL_LIBDIR}/pkgconfig)
endif()
endfunction()
define_pkg_config_file(shaderc -lshaderc_shared)
define_pkg_config_file(shaderc_static "-lshaderc ${EXTRA_STATIC_PKGCONFIG_LIBS} -lshaderc_util")
define_pkg_config_file(shaderc_combined -lshaderc_combined)