| Porting |
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| * Porting To A New Platform
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| The first thing you have to do when porting to a new platform, is look at
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| include/SDL_platform.h and create an entry there for your operating system.
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| The standard format is __PLATFORM__, where PLATFORM is the name of the OS.
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| Ideally SDL_platform.h will be able to auto-detect the system it's building
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| on based on C preprocessor symbols.
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| There are two basic ways of building SDL at the moment:
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| 1. The "UNIX" way: ./configure; make; make install
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| If you have a GNUish system, then you might try this. Edit configure.in,
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| take a look at the large section labelled:
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| "Set up the configuration based on the host platform!"
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| Add a section for your platform, and then re-run autogen.sh and build!
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| 2. Using an IDE:
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| If you're using an IDE or other non-configure build system, you'll probably
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| want to create a custom SDL_config.h for your platform. Edit SDL_config.h,
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| add a section for your platform, and create a custom SDL_config_{platform}.h,
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| based on SDL_config.h.minimal and SDL_config.h.in
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| Add the top level include directory to the header search path, and then add
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| the following sources to the project:
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| src/*.c
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| src/atomic/*.c
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| src/audio/*.c
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| src/cpuinfo/*.c
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| src/events/*.c
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| src/file/*.c
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| src/haptic/*.c
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| src/joystick/*.c
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| src/power/*.c
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| src/render/*.c
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| src/stdlib/*.c
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| src/thread/*.c
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| src/timer/*.c
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| src/video/*.c
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| src/audio/disk/*.c
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| src/audio/dummy/*.c
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| src/video/dummy/*.c
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| src/haptic/dummy/*.c
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| src/joystick/dummy/*.c
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| src/main/dummy/*.c
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| src/thread/generic/*.c
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| src/timer/dummy/*.c
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| src/loadso/dummy/*.c
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| Once you have a working library without any drivers, you can go back to each
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| of the major subsystems and start implementing drivers for your platform.
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| If you have any questions, don't hesitate to ask on the SDL mailing list:
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| http://www.libsdl.org/mailing-list.php
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| Enjoy!
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| Sam Lantinga (slouken@libsdl.org)
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