| .TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_PushEvent \- Pushes an event onto the event queue |
| .SH "SYNOPSIS" |
| .PP |
| \fB#include "SDL\&.h" |
| .sp |
| \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR); |
| .SH "DESCRIPTION" |
| .PP |
| The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&. |
| .PP |
| .RS |
| \fBNote: |
| .PP |
| Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&. |
| .RE |
| .SH "RETURN VALUE" |
| .PP |
| Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&. |
| .SH "EXAMPLES" |
| .PP |
| See \fI\fBSDL_Event\fR\fR\&. |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |