| .TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
| .SH "NAME" |
| SDL_MouseMotionEvent \- Mouse motion event structure |
| .SH "STRUCTURE DEFINITION" |
| .PP |
| .nf |
| \f(CWtypedef struct{ |
| Uint8 type; |
| Uint8 state; |
| Uint16 x, y; |
| Sint16 xrel, yrel; |
| } SDL_MouseMotionEvent;\fR |
| .fi |
| .PP |
| .SH "STRUCTURE DATA" |
| .TP 20 |
| \fBtype\fR |
| \fBSDL_MOUSEMOTION\fP |
| .TP 20 |
| \fBstate\fR |
| The current button state |
| .TP 20 |
| \fBx\fR, \fBy\fR |
| The X/Y coordinates of the mouse |
| .TP 20 |
| \fBxrel\fR, \fByrel\fR |
| Relative motion in the X/Y direction |
| .SH "DESCRIPTION" |
| .PP |
| \fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&. |
| .PP |
| Simply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&. |
| .PP |
| If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. |
| .SH "SEE ALSO" |
| .PP |
| \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR |
| .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |