tvOS launch images are now properly supported.
diff --git a/src/video/uikit/SDL_uikitappdelegate.h b/src/video/uikit/SDL_uikitappdelegate.h
index 5336f71..edf09f5 100644
--- a/src/video/uikit/SDL_uikitappdelegate.h
+++ b/src/video/uikit/SDL_uikitappdelegate.h
@@ -24,6 +24,7 @@
 @interface SDLLaunchScreenController : UIViewController
 
 - (instancetype)init;
+- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil;
 - (void)loadView;
 
 @end
diff --git a/src/video/uikit/SDL_uikitappdelegate.m b/src/video/uikit/SDL_uikitappdelegate.m
index 60aeeda..c94c78a 100644
--- a/src/video/uikit/SDL_uikitappdelegate.m
+++ b/src/video/uikit/SDL_uikitappdelegate.m
@@ -155,29 +155,29 @@
     }
 
     if (!self.view) {
-#if !TARGET_OS_TV
         NSArray *launchimages = [bundle objectForInfoDictionaryKey:@"UILaunchImages"];
-        UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation;
         NSString *imagename = nil;
         UIImage *image = nil;
 
         int screenw = (int)([UIScreen mainScreen].bounds.size.width + 0.5);
         int screenh = (int)([UIScreen mainScreen].bounds.size.height + 0.5);
 
+#if !TARGET_OS_TV
+        UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation;
+
         /* We always want portrait-oriented size, to match UILaunchImageSize. */
         if (screenw > screenh) {
             int width = screenw;
             screenw = screenh;
             screenh = width;
         }
+#endif
 
         /* Xcode 5 introduced a dictionary of launch images in Info.plist. */
         if (launchimages) {
             for (NSDictionary *dict in launchimages) {
-                UIInterfaceOrientationMask orientmask = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
-                NSString *minversion   = dict[@"UILaunchImageMinimumOSVersion"];
-                NSString *sizestring   = dict[@"UILaunchImageSize"];
-                NSString *orientstring = dict[@"UILaunchImageOrientation"];
+                NSString *minversion = dict[@"UILaunchImageMinimumOSVersion"];
+                NSString *sizestring = dict[@"UILaunchImageSize"];
 
                 /* Ignore this image if the current version is too low. */
                 if (minversion && !UIKit_IsSystemVersionAtLeast(minversion.doubleValue)) {
@@ -192,6 +192,10 @@
                     }
                 }
 
+#if !TARGET_OS_TV
+                UIInterfaceOrientationMask orientmask = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
+                NSString *orientstring = dict[@"UILaunchImageOrientation"];
+
                 if (orientstring) {
                     if ([orientstring isEqualToString:@"PortraitUpsideDown"]) {
                         orientmask = UIInterfaceOrientationMaskPortraitUpsideDown;
@@ -208,6 +212,7 @@
                 if ((orientmask & (1 << curorient)) == 0) {
                     continue;
                 }
+#endif
 
                 imagename = dict[@"UILaunchImageName"];
             }
@@ -215,7 +220,9 @@
             if (imagename) {
                 image = [UIImage imageNamed:imagename];
             }
-        } else {
+        }
+#if !TARGET_OS_TV
+        else {
             imagename = [bundle objectForInfoDictionaryKey:@"UILaunchImageFile"];
 
             if (imagename) {
@@ -226,11 +233,13 @@
                 image = SDL_LoadLaunchImageNamed(@"Default", screenh);
             }
         }
+#endif
 
         if (image) {
             UIImageView *view = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds];
             UIImageOrientation imageorient = UIImageOrientationUp;
 
+#if !TARGET_OS_TV
             /* Bugs observed / workaround tested in iOS 8.3, 7.1, and 6.1. */
             if (UIInterfaceOrientationIsLandscape(curorient)) {
                 if (atleastiOS8 && image.size.width < image.size.height) {
@@ -254,15 +263,13 @@
                     }
                 }
             }
+#endif
 
             /* Create the properly oriented image. */
             view.image = [[UIImage alloc] initWithCGImage:image.CGImage scale:image.scale orientation:imageorient];
 
             self.view = view;
         }
-#else /* !TARGET_OS_TV */
-        return nil;
-#endif
     }
 
     return self;
@@ -363,10 +370,11 @@
      * called), so we show the launch screen programmatically until the first
      * time events are pumped. */
     UIViewController *vc = nil;
+    NSString *screenname = nil;
 
-    /* TODO: Try to load the 1080p launch image on tvOS. */
+    /* tvOS only uses a plain launch image. */
 #if !TARGET_OS_TV
-    NSString *screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
+    screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
 
     if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) {
         @try {
@@ -380,11 +388,11 @@
             /* Do nothing (there's more code to execute below). */
         }
     }
+#endif
 
     if (vc == nil) {
         vc = [[SDLLaunchScreenController alloc] initWithNibName:screenname bundle:bundle];
     }
-#endif
 
     if (vc.view) {
         launchWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];