| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #include <xaudio2.h> |
| #include "SDL_xaudio2_winrthelpers.h" |
| |
| #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP |
| using Windows::Devices::Enumeration::DeviceClass; |
| using Windows::Devices::Enumeration::DeviceInformation; |
| using Windows::Devices::Enumeration::DeviceInformationCollection; |
| #endif |
| |
| extern "C" HRESULT __cdecl IXAudio2_GetDeviceCount(IXAudio2 * ixa2, UINT32 * devcount) |
| { |
| #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP |
| // There doesn't seem to be any audio device enumeration on Windows Phone. |
| // In lieu of this, just treat things as if there is one and only one |
| // audio device. |
| *devcount = 1; |
| return S_OK; |
| #else |
| // TODO, WinRT: make xaudio2 device enumeration only happen once, and in the background |
| auto operation = DeviceInformation::FindAllAsync(DeviceClass::AudioRender); |
| while (operation->Status != Windows::Foundation::AsyncStatus::Completed) |
| { |
| } |
| |
| DeviceInformationCollection^ devices = operation->GetResults(); |
| *devcount = devices->Size; |
| return S_OK; |
| #endif |
| } |
| |
| extern "C" HRESULT IXAudio2_GetDeviceDetails(IXAudio2 * unused, UINT32 index, XAUDIO2_DEVICE_DETAILS * details) |
| { |
| #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP |
| // Windows Phone doesn't seem to have the same device enumeration APIs that |
| // Windows 8/RT has, or it doesn't have them at all. In lieu of this, |
| // just treat things as if there is one, and only one, default device. |
| if (index != 0) |
| { |
| return XAUDIO2_E_INVALID_CALL; |
| } |
| |
| if (details) |
| { |
| wcsncpy_s(details->DeviceID, ARRAYSIZE(details->DeviceID), L"default", _TRUNCATE); |
| wcsncpy_s(details->DisplayName, ARRAYSIZE(details->DisplayName), L"default", _TRUNCATE); |
| } |
| return S_OK; |
| #else |
| auto operation = DeviceInformation::FindAllAsync(DeviceClass::AudioRender); |
| while (operation->Status != Windows::Foundation::AsyncStatus::Completed) |
| { |
| } |
| |
| DeviceInformationCollection^ devices = operation->GetResults(); |
| if (index >= devices->Size) |
| { |
| return XAUDIO2_E_INVALID_CALL; |
| } |
| |
| DeviceInformation^ d = devices->GetAt(index); |
| if (details) |
| { |
| wcsncpy_s(details->DeviceID, ARRAYSIZE(details->DeviceID), d->Id->Data(), _TRUNCATE); |
| wcsncpy_s(details->DisplayName, ARRAYSIZE(details->DisplayName), d->Name->Data(), _TRUNCATE); |
| } |
| return S_OK; |
| #endif |
| } |