commit | f701df87fdfba8a846867bf9fdd8c02ebfa2ef5f | [log] [tgz] |
---|---|---|
author | Sam Lantinga <slouken@libsdl.org> | Sat Oct 01 11:40:57 2016 -0700 |
committer | Sam Lantinga <slouken@libsdl.org> | Sat Oct 01 11:40:57 2016 -0700 |
tree | fc8f94de3654fbb3d2a40e30e4eeed2fd1ac6287 | |
parent | 6abdc4d69509090ea63fa874574b432b18debf8f [diff] |
Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures Simon Hug When updating the viewport in GLES_UpdateViewport, the OpenGL ES renderer doesn't flip the projection matrix for target textures. The lines, rectangles and textures (if drawn with glDrawArrays) are upside down when drawing to target textures.